Making Mission usefull is a hard thing And i see a problem here. Most of the characters were useless or simply not interessting as the Jedis. I dont say they're weak, but , hell, i didnt use HK-47 or Mission at all!
Well, i dont much like the battles. I didnt have much choices and was simply limited. Also the quest solving system was ligh-dark sided and that isnt cool. The worst thing was the inventory and the sell/buy screens. There wern't enough combat moves and force powers. Also the game was too easy.
Please, don't make them push the date, 'cause it will affect the quality of the final product. And : less information on the gamestory and features, more fun...
The prestige classes are like normal classes - you gain levels in them and you recieve bonuses for that. The difference is, that prestige classes are not available from the beginning and there are requirements you must achieve (attack bonus, certain lavels in other classes and so on) to be able to advance in them. Generaly they give you special abbilities and it is very important to combine them properly. If you have more quest. - post them.
Prestige classes, yet mistery, but make us shake B) marauder, watchman, weapon master... Don't you think they are coresponding to the starting Jedi classes? E.g. sentinel=watchman, guardian=marauder(but wath about the assasin?)?
Malak was difficult, and also the fight on Yavin-4. The mandalorians on the last planet were also though. And Bandon hit me very hard last time.(and so have i the next...)
Agreed, except on 4.
So i want:
1) More freedom
2) More combat moves
3) Many more unnecessary places
4) Lesser force users but each with his own story and role in the SW world. (and far more powerful)
5) Increased difficulty
6) Longer gameplay
7) Slower progress, but larger level-limit
Better inventory! The first one sucks!
9) Improved Force system.
10) and many minor things...
He was almost impossible to beat on the star forge with dark consul, cause he resisted almost everything! He was easier when i played with guardian. The trick is to destroy all containers, but the first time i fought him i didnt have a single power to do that. Missfortune...
I've seen some interessting models, too. I think there will be more with the final version or later patches.
KNOW,OBSIDIAN,THIS IS A VERY SERIOUS QUESTION. DONT MISS IT, OR FEEL THE POWER OF THE DARK SIDE!!!!
Yeah. I liked Bandons armor (on HIS body) very much and i replayed the whole game to be able to wear it and look cool. But when i get it i looked quite different than Bandon. Disapointing...
This one seems awfuly strange to me. A jedi master, walking entirely in the Light side hurls devastating lightning storms and weakens his enemies with dark skills! Why that? I suggest adding some limitations to force powers, depending on how far have you gone in your alignment.
E.g.: 3 level Force powers can not be used by drastic member of the opposite alignment. (But a neutral would be able to use all of them, but without bonuses. Simple and autentic and ballanced)
Sorry, but i fully DONT agree with you. If you want to advance in the story read a book. If YOU want to MAKE the story, then play games. If YOU want to have a strong charcater, play RPGs. Thats the point, by me.
Then why do we play, after all?
Certain "individuals" find torture and purposeles killing enjoiable, so i'm not surprised they want more. SOME people who play dark side are, maybe, just not very well with theyr minds...
Well, you wanna topic, right? Well tell us which were the most hard/difficult moments in KOTOR! Was the game easy? By me- yes. And do you want TSL to be more chalenging?