I don't know if this has been addressed before, so forgive my ramblings.
I just finished playing DS in KOTOR, and I found most of the DS dialog and quests...disappointing. Everywhere I felt either like a shameless thug shaking everyone down for credits or a psycho murderer.
However, starting from the temple DS became more interesting, and I really enjoyed it. Choosing the DS path on the temple and joining with Bastila, and afterwards seeing Bastila deceiving Admiral Dodonna....it felt great! It was something I haven't felt ever since playing BG2 and PS:T
So if I were to request only one thing out of this sequel. It would be this:
1. Let the PC be able to lead someone to the dark side!!
I mean this is the whole point of playing Dark Side! Nothing is as nefariously statisfying as corrupting someone else and fueling their anger and hatred, and finally making using them to further your own goals.
Everywhere in the SW movies and novels used temptation to turn others to the dark side. Even in KOTOR there are some occassions where NPCs encourage my evil behavior, something like: "Yes, give in to your anger and hatred!" I just wish I could do that to others.
I really hope the devs can incorporate something like this in dialogs or quests. For example: my DS character is able corrupt a party member or NPC, and then turn him/her into my apprentice or something. It's all in the dialog and alignment change. It's not hard to implement.
What do you guys think??
BTW, a minor observation:
Someone started a thread ago saying that the "one Master one Apprentice" approach of the DS was wrong. No it's not! It makes perfect sense. Corruption and temptation are the greatest weapon of the Sith, and that alone ensures their continued survival, with the Jedi Order unconsciously giving an endless supply of potential candidates.
And it only takes a master and an apprentice to bring the entire galaxy to its knees. So why bother with more?