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Everything posted by Kampel
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Hello Caleb, The 1.1 patch fixed this problem and the game runs considerably better. The blurry effect is gone and overall fps improved (still big drops with some fire effects, "wall" spells or any constant moving fog effect on screen and 3 second freezes when summons first appear in battle). I cant seem to make the Radeon Settings to save the changes so i might have a problem there, will try to reinstall the drivers next week when i have a break from work. Thank you for your time
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-more magical and unique rings, boots, hats, hands, belts, grimoires, capes and 2H weapons -more options on the graphical menu (specially lights), my old pc has hard times on big battles -i messed up my entire game because i overexplored the map before continuing quests so i broke everything, i expect some kind of patch for that for my second play -More passive abilities for all trees. (I would like options for characters that are super intense on consumable items so the explosives become a real deal and scroll-only mages could be made) -nerf to creature summon items -better team item management while changing your team composition -several more ship interactions on the worldmap and during encounters, weapons(harpoon to prevent escaping, incendiary cannonballs, stuff like that), 2v1 ship battles, etc -there are several potions/poisons that i think should be usable out of combat, else their effect or recovery time makes them not worth using. -several more world map island interactions and encounters. Also i think islands should have their own fog of war(different from ocean's fog) which can only be revealed by walking on them to promote exploring I can think several more stuff but i have no idea how much work they need
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I've noticed a constant bug that attack abilities given by weapons do not recharge correctly after resting if you dont have that weapon active. I have Serafen equipped in Weapon slot 1 with a battle axe and the warhammer "Last Word" which grants "Splintered Haft" and in Weapon slot 2 a pistol and "Thundercrack Pistol" which grants "Conductive Blast". If i depleted both uses on both weapons and i rest it only recharge the ability on the active weapon instead of on all equipped weapons.
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Beastiary bug?
Kampel replied to poparakrava58's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Same here, it must be a bug, all backer beta videos show the discovery mechanic for that. -
Summoning Items are OP
Kampel replied to Kampel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
New idea: You could need to Empower the item to make a summon. -
I've come to the conclusion that creature summoning items are too op against the current AI intelligence. Not because of their powerlvl but because you can refill the item just my taking a nap so any hard encounter can be countered by summoning a wall of meat while you nuke everything from behind.. so far i found 7 items that summon monsters and im sure there is more.. I thought a couple possible solutions, 1)the first is making the items have limited uses before becoming useless like the Fireball necklease. 2)Other option is so this items only refill by resting in an INN, not in the wild. 3)You could need to pay an NPC to refill them or use the crafting system so it actually costs you resources (filling it with adra stones or soul residue and gold) 4)This items give you afflictions or some kind of negative effect when used. 5)Limiting them. You can only summon ONE item-based creature at a time, instead of one for each character at the same time. I had the same issue with PoE1, there is just no reason not to use them..
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Portraits III
Kampel replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Thank you!! -
Wizards...butchered.
Kampel replied to Hebruixe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I have several, it gives me freedom by not being forced to pick "autoinclude" spells because i know a grimoir will have it, so i can go pick the less used ones. I do agree that the other abilities available for wizards are kinda too generic.. they could have added things like "point blank casting: -%75 spell range, +30% casting speed" stuff like that for building diversity They could have improved the quantity of grimoirs with unique bonuses, so far i've only seen one, in a vendor. -
Portraits III
Kampel replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
the lack of orlan portraits.. :c How do you use a custom portrait in-game? just drop the image in a foulder in the game directory or something? -
Wizards...butchered.
Kampel replied to Hebruixe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I actually love what they did to wizards, in PoE1 it was useless to have scrolls or different grimoirs, now you need to pick good grimoir combos and get ready multiple scrolls for big battles. Wizards are not self sustainable as before. The need for disposable items is not perfecly refined or balanced yet but i like the direction this is going. I also found the "cape of the seven bolts" or something and a belt that generates free scrolls each fight, keeping things interesting -
My computer is a potato but it runs PoE1 smooth at max settings so it should run this game smooth too.. (I attach my computer specs) On Windowed mode the game sometimes runs smoothly even on big fights but most of the time has inconsistent fps drops, i tryed all graphic setting combinations and nothing fixes it. On Full-screen the game runs super smooth but all text is super blurry For some reason i cant screenshot, it shows my desktop instead of the game. DxDiag file.txt output_log.txt
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Double shield
Kampel replied to Kampel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Just imagine a double shield magic caster, its like Siege Mode on those Starcraft Tanks -
Double shield
Kampel replied to Kampel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Huh, oh well that makes sense -
It's just a whim of mine and i know it doesn't really make much sense but i've always wanted a character in this games to be able to use double shield in battle, maybe bashing foes with piked shields or some kind of new cool defensive modal/effect idk. I didnt really thought about the usability, just the cool looks Inspiration (pic from an old dead game): anyone else ever wanted something like this? :v