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NocturnalTrance

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  1. Updated the file on Nexus, I fixed the description for Hylea's Incarnate, and debuff should now work properly, also my mods (Priest of Hylea and Priest of Abydon) should now be compatible with each other. Also Italian translation is up! Credits to @kilay
  2. Yea seems like the override system works in a way that it is impossible to just add stuff to a progression table. :/ shame but not really a big deal since you can make a common progression table (have one main and just copy in the new subclass auto progression stuff in with the rest) for different mods, that seems to be a way to make things compatible.
  3. As the title says, I have been thinking of ways I could fix that issue, but haven't found any ways so far. I apologize in advance if this question has been answered already or is very simple to answer, but how do I create two seperate progression tables, that edit the same class, in two different mods, without them overriding each other? For my case one progression table for one of my subclasses overrides the other, making the other subclass unavailable, unless I manually disable one of the mods. It is not much of an issue to just disable one of the mods, and use the other for playing through, but I am wondering what the solution to that issue would be.
  4. If you are looking for more Priest subclasses you can also check out my Abydon priest Subclass: https://www.nexusmods.com/pillarsofeternity2/mods/150
  5. Hey guys just made a new custom subclass mod. Hope you enjoy. The priest of Hylea is a fast and chaotic caster, hurling foes with gusts of wind and causing destruction with the turbulent dissonance in their songs and poetry. The priest of Hylea is a priest that focuses on evasion, range, summoning and most importantly croud control. The priest of Hylea uses a variety of buffs, familiars and wind elemental abilities. Description: Hylea is the goddess of songs, arts, language and maternity. She is the matron of sky creatures and her sphere of influence includes the sky and the wind element. Her followers are made up of poets, artists and bards. Her temples are located in mountain tops are built without roofs in order for her followers to be closer to her domain. Her priests celebrate life and live theirs to the fullest. (Favored Dispositions: Benevolent and Passionate, Disfavored Dispositions: Cruel and Agressive) The priest gains spells that correspond to Hylea when they reach a new power level. Winter Wind Summon Hylean familiars: Summon Birds from Hylea's domain. They provide a perception and power level bonus. Quite Fragile but fast. Spiritual Weapon: Summons The Harp of Hylea, a war bow that scales, has the "quickness" effect and has a chance to knock enemies prone with the power of wind. Deleterious Alacrity of Motion: Whip up winds to make your actions faster Hylean Squall: Extends the weapon and creates a small tornado that damages and slows enemies Cleansing Wind Resounding Discord: summons a tornado that bounces around enemies, So Singt Biting Winds o'Eld Nary Shockwave: creates a sonic shockwave that damages and knocks down enemies Wilting Wind Tornado, Incarnate: Summons a greater Storm Blight and a number of Hylean Familiars. Download from Here: https://www.nexusmods.com/pillarsofeternity2/mods/152/ Special thanks to everyone who discussed this class in my Class and Subclass Ideas forum! (Ps. I found it really enjoyable for, some reason, to unleash my bird familiars on all the enemies)
  6. It is a passive, thought it matched Abydon's revival theme. I playtested it a little and it works well with the defensive like playstyle of the Abydon priest. Of course any advice towards making other abilties that could fit that spot are welcome
  7. I would have to improve in modding the game, making completely new abilties with new effects is still a little out of my reach . First time I coded, in my life, was yesterday when I started making this mod. For now I really like the level 9 and 8 abilities I put in place to substitute Incarnate(Weapons of the White Forge), level 9 deity(Artifacts of the Pargrunen) and level 8 (unbreakable), they really fit thematically for a forge domain priest. Priest of Hylea coming soon! :3
  8. Hey guys, I just made a new priest subclass, Priest of Abydon, hope you enjoy Description: God of golems, machines, industry, strength, hope, and aspiration. Favored most commonly upon the laboring class. "The Golem" is thought to have once been able to take a human-resembling form as most of the other gods are, but then been somehow killed, only to forge himself back into existence inside the shell of an immense golem. Various accounts of his death exist, and none is considered definitive. (Favored dispositions: honest and stoic, disfavored dispositions: deceptive and clever) The priest gains spells that correspond to Abydon when they reach a new power level. Spells and Abilities gained: Flames of the White Forge: Adds burn damage to attack, identical to Flames of Devotion skill, but with white flames fx Blade of the White Forge: Summons a white simmering blade made of Durgan steel. Scales similarly to spiritual weapon and has the effect "Quickness", which reduces recovery time of attacks. (similar to the "Last Blade of the White Forge" from POEI) Twin stones: the hammer of Abydon could send shockwaves across the earth Ironskin: known as the god of constructs, Abydon rebuilt himself into a being made of metal Calling the World's Maw Embrace the Earth's Tallon Rusted Armor: Corrode poorly forged armor Unbreakable: Rebuild yourself as Abydon once did Artifacts of the Pargrunen: Fabricate weapons and a breastplate out of thin air (similar to "Citzal's Enchanted Armory"), Incarnate/ Weapons of the white forge: Expend a substatial amount of energy to summon many weapons of the Pargrunen, applies similar debuff to incarnate (-5 power levels for ~30secs), spell is similar to "They Did Sing a Song of Carnage, Fair" The Golem Reconstructed You can download here: https://www.nexusmods.com/pillarsofeternity2/mods/150/?tab=description Thanks to everyone who discussed the subclass in the Class and Subclass Ideas Forum! Helped me improve my concept for the Abydon priest.
  9. Hey guys, complete newbie with modding. I am trying to make a progression table for a custom class, what is the parameter hash and how do I find it?
  10. I have been making some weird classes so I might as well try the priest of Nemnok this time Priest of Nemnok The priest of Nemnok is an Anti-caster caster, the whole deal is to steal spell books so you might as well be equiped for the task. Description: Nemnok the Devourer is the biggest calamity of our age. His fiery pits are full of wailing fools and archmages, his libraries are stocked with the finest spellbooks. Nemnok the Devourer has appeared in the northern parts of the Deadfire. Fiery visions of his lean muscular physique have tormented the watcher and now they are one of the members of his legion. The ringing sound of Nemnok's voice echoes in the watcher's mind "Do not disappoint Nemnok lest you be DEVOURED". (Favored Dispositions: Aggressive and Cruel, Disfavored Dispositions: Benevolent and Diplomatic) Passive: Imp Skin: Magic resistance, the more grimoires you have in inventory The priest gains spells that correspond to Nemnok when they reach a new power level: Thrust of Tattered Veils Grimoire Slam, Spiritual Weapon: A grimoire that attacks like a weapon, pushes back Arcane Damperer Minor Arcane deflection Form of Helpless Beast Arcane Deflection Tayn's Chaotic Orb Major Grimoire Imprint Arcane Cleanse, Incarnate: Nemnok the Devourer
  11. It's the Rekvu's Fractured Casque. Don't remember where I got it from :/ Think from one of the shops in Delver's row
  12. One Druid Subclass idea Radiant soul Radiant soul is a druid who lacks animal transformation, but receives increased effectiveness during the day and can deal with vessels very effectively. Description: Radiant souls do not form circles or druidic sects. They lead a solitary life paying pilgrimage to the sun in mountain tops. They cannot transform into animals like their fellow druid since their power comes from connection to the celestial bodies and not nature itself. Radiant souls are naturally more effective in daylight where their abilities have a hook of power to draw upon. Many Radiant souls are followers of Eothas The druid gains the following passives: Drown in Day light: Cast Sunlance, Shining beacon, Diving mark, Searing seal, Sunbeam at +2 power level during daylight, gain resources gradually during battle in daylight The Dawn spear: Gain +2 Penetration to Vessels when using druid spells Untouched from summer heat: Gain fire resistance The druid gains the following active abilties per power level: Sunbeam Firebrand Divine Mark Shinning Beacon Enduring Beacon Sunlance Delayed Fireball Fire Stag Light of Pure Zeal Disadvantages: loses access to Beast, Frost and Decay spells
  13. Hey guys, im going to try another priest class concept! This time priest of Ondra. Priest of Ondra The priest of Ondra is a priest with watershaping, healing and mind altering skills, attributed to Ondra's ability to alter the minds of even gods. This class is meant to be multiclasses with monk but can still stand ground as a solo priest. Description: Ondra, known as Ngati to the Huana is the goddess of oceans, seas and forgotten things and places. The lady of lament long has inspired mythology that describes her romance with the moons. Ondra has a very special place in Huana culture and is the source of the watershaping arts and many monastic orders. Members of her monastic orders are known throughout Eora as the giftbearers, clergy dedicated to washing away unwanted memories, artifacts and ideas. Many of her giftbearers, however, are known as charlatans and thieves. (Favored Dispositions: Passionate and Deceptive, Disfavored Dispossitions: Stoic and Rational) The priest gains spells that correspond to Ondra when they reach a new power level. The priest is also given passive abilities. Passive abilities: Wash away the pain: "Holy radiance" consumes all gathered wounds, from monk multiclass, to be supercharged, provides large healing and bonus to will defence. Upon reaching max wounds restore one use of "Holy radiance" The tide has risen: The priest of ondra has increased penetration with water spells against confused, stunned or asleep targets Dichotomous soul provides two Ice clones instead of one, Fire clone removed Active abilties per power level: Ondra's Whip The Moon's Light, Spiritual Weapon: Unarmed: Fists transform into watery tentacles (particle effect similar to the snake summoned weapon), deal slash damage and have a chance to deal confusion Boiling spray or Lesser Moonwell Overwhelming Wave Ocean burst Twilight: "Confusion" with larger Aoe, makes enemies confused and has the effect of minor intercession, minor intercession removed from spell list The Tidebringer: Minor avatar changes to provides 2 wounds (if multiclassed with monk) and increases unarmed damage as well as the regular buffs, -4 power level after duration ends Ondra's greater whip/ Maura's greater tentacles: Increases tentacle number, uses the same model as ondra's whip Ondra's gift: Cannot use any equipped quickslot items, uses up all item/weapon/ armor abilities per rest uses, when hit minor chance of casting Overwhelming wave, provides Will defence bonus and minor heal over time, Incarnate: summon Greater Ice Blight
  14. Hey everyone, I'm going to attempt the animancer class, hope you guys like it The Animancer (Rough concept) The animancer is a melee summoner class that focuses on the use Trinkets and raw damage, ones equipped in the same slot as grimoires, they were something to be in the original game but are not yet included. Description: Animancers are researchers of soul energy. Their technology is built with Adra and copper, materials known to channel essence. Animancy seeks to cure soul ailments, provide insight on the inner workings of the Wheel, the reincarnation cycle, and tame the wild energies of soul essence. Animancy is outlawed in many lands and universally feared. Dyrwood and the Valian Republics are some of the last settlements where animancy can be practiced. The watcher has practiced animancy following the events of the hollowborn crisis and arrives with renewed scientific curiosity in the Deadfire. Resource: Essence, per encounter. Passive Abilities: Main arsenal of the animancer Glowing adra enhancements: Trinkets now deal increased damage, this ability can be picked at four levels, (3,6,9,12), each rank of it increases the damage dealt Copper Wiring: Trinkets gain increased unmber of uses, can be picked at three levels (2,4, Entropic Fire: Trinket effect duration is increased, can be picket at two levels (7, 14) Soul Flare: Applies "Radiation" effect to weapon used (deals raw damage over time and activates harvester of souls) Harvester of souls: Killing enemies with critical hits or raw damage adds +1 Essence for the remainder of the battle The Constructor: Constructs gain increased health and activate soul flare Null armor: Gains resistance against most damage but raw damage dealt to animancer increases Resonance: Pet effects are increased Telepathic link: Primary pet effects affect party too not only watcher Watcher's Insight: Watcher abilities heal your minions and become per encounter Watcher's lament: Watcher abilities deal raw damage to enemies The Tools of the Soul: Enables more uses of Figurines Improve the Fodder: Increase many of the stats of summons Some active abilities hope to expand: Can only have one summon active Summon construct: throught the levels will summon, flesh and Iron constructs Summon skeleton: Till end of battle Bind Spirit: Summon shade till end of battle Push the engine: Constucts flare up and gain action speed and heal the Animancer with their damage Summon Spirit sabre: summons a weaker version of the animancer blade that has increased range and deals more "Soul Flare damage" The gadget master: Uses a lot of the resources to gain more uses on trinkets Minor Biawak: deals raw damage over small area Create mirror construct: immitates the enemy, takes on a spectral form that cannot engage enemies but deals damage Adra pillar: Drinks a foul liquid containing unprocessed adra that provides him with a random buff and random debuff Energy Shield: Gains defence against, can deflect spells The dark domain: nullifies effects, deals raw damage to those who have priest buffs active on them Mark the pray: increases damage from constructs Trinkets: Soul cannon: attacks with raw essence, Anti-magic Bracelet: Deals damage to casters, Area of control: spins webs of essence to immobilize foes, The Adra port: Teleporter, cannot think of more but they are supposed to be steampunk copper gadgets that are reusable Some Ideas could help make the class, what do you guys think?
  15. Hey guys another class concept for ya! The Biawak The Biawak is a cipher who focuses on casting a number of echo and buff spells on themself and relying on soul whip to maintain their survivibility. The soul is no missing parts of its essence and the void left behind entropically absorbs nearby soul essence and unleashes it into violent spirit winds. Description: The soul of a watcher is often times ancient and extremely powerful, it flares like a beacon from afar calling the lost souls Eora. The encounter with Eothas has caused a shift in the soul of the watcher. Their soul once bled pure essence into the world, now their shattered soul has become an unstable mass of entropic energy. Soul essence exits in and out and it flares violently in search for the fragments lost, the void inside the soul is the core of the watcher's newfound powers. Once spirits looked upon the soul for guidance, like a lone star in the night sky; no more, now they only find a swirling whirlpool of soul essence and geysers of discordant release. The cipher gains the following effects: Focus is automatically collected during combat Soul whip and a percentage of raw damage dealt now heal watcher, the lower the focus the more health drained The watcher can cast Echo buff abilities and Reaping knives on themself, their soul flares are responsible for this Can choose to cast an empowered form of amplified wave, "essence storm", that deals raw damage to enemies and allies alike but drains all focus Watcher abilities deal raw damage to enemies The cipher has a couple of disadvantages: Cannot cast Deception spells When casting echo buff spells on self suffer minimal to medium raw damage (increases with power level) When max focus is reached "essence storm" is cast and deals high damage on watcher Focus gain is slightly reduced The "Void" takes control
  16. Maybe Abbydon's priests could have some of the abilities from Abbydon's hammer (PoE1). Maybe if the spiritual warhammer is able to be made it could include a couple per encounter abilities that are tied to it, abilities that are similar to Abydon's hammer, but that would have to include new animations and particle effects, dunno if that is possible with the tools given. If it were to happen it would be cool to make them cc heavy abilities and reduce the damage as not to make the spiritual weapon overpowered.
  17. Steel Garrot it's already in the game you can use that to unlock all the classes (i added the missing description for woedica priest and Steel Garrote plus italian localization), this is based on that mod so credits to the original creator (Balkoth56) Cool mod just downloaded it
  18. Hey guys, I love the conversation taking place in this forum. You had some great ideas that I implemented into my class concepts: Priest of Hylea and Priest of Abydon ___________________________________________________________________________________________________________________________________________________ Now for Crusible Knight Paladin: Crusible knight paladins focus on defence of themselves and allies Description: The Crusible knights are an elite order of Knights devoted to the protection of Defiance bay and the mastery of blacksmithing. The original fighters for Dyrwood's independance from Aedyr, they are proud of their heritage and have enforced a ruling within the order that denies acceptance to all but soul relatives of the old heroic crusible knights of defiance bay. Crusible knights pay tribute to Abydon god of craft and industry and seek to improve themselves at every step. While they are adamant in their ideals about ancestry they have allowed the watcher to join their ranks and undergo through the martial training of a Justiciar. (Favored Dispositions: Honest and Stoic, Disfavored Dispositions: Clever and Deceptive) The crusible knight gains the following effects: Lay on hands now provides "Ironskin" at 25% reduced capability Crusible knights are notoriously tough: Grants Reforge the flesh (already in game effect see below) upon hitting Level 11, most powerful effect under their command Galvanize the flesh: when dying from Sacred Immolation the crusible knight erupts in a fireball of holy flame, dealing extreme fire damage to anyone nearby Flames of devotion now also deals extra 20% crush damage Work in the forge heat: Gain fire resistance as well as extra armor with their faith and devotion skill when wearing heavy armor Crusible knights suffer heavy drawback because of their expanded list of effects: Cannot cast Glorious Beacon Cannot cast Abjugation: Crusible knights are not known to fight spirits Cannot cast Light of Pure zeal Cannot cast Hastening Exhortation: Cruible knights are slow but more focused on defence Can only use Exalted Endurance, No other auras
  19. I love how the bucklers are holstered, makes any character look cooler.
  20. Hey, everyone this forum moved to the modding forums, I hope some talented mod authors join in the convesation and discuss what kind of classes and subclasses they would like to see integrated in to the game as well and ways that could be achieved.
  21. Hey guys, here are my ideas for a priest of Hylea The priest of Hylea is a fast and chaotic caster, hurling foes with gusts of wind and causing destruction with the turbulent dissonance in their songs and poetry. (if multiclassed with chanter, summon drake and dragon abilities cost one less chant to summon and the casting speed is much faster for such invocations, loses access to wind abilties of a chanter so that they cannot cast Eld Nary spells with two resources) Description: Hylea is the goddess of songs, arts, language and maternity. She is the matron of sky creatures and her sphere of influence includes the sky and the wind element. Her followers are made up of poets, artists and bards. Her temples are located in mountain tops are built without roofs in order for her followers to come closer to her domain. Her priests celebrate life and live theirs to the fullest. (Favored Dispositions: Benevolent and Passionate, Disfavored Dispositions: Cruel and Agressive) The priest gains spells that correspond to Hylea when they reach a new power level. Winter Wind Withdraw: the priest provides a roost for injured allies to rest, and Spiritual Weapon: The harp of the avian court: works by immobilizing the priest while they play music that provides healing and a hit to crit conversion bonus Deleterious Alacrity of Motion: the priest calls upon the winds to speed up their movement Dimensional Shift: the priest switches places with an ally in a beautiful array of colors Cleansing Wind So Singt thy Bitting Winds of Eld Nary Call to Slumber: the siren like voice of the priest lulls the enemies to sleep Eld Nary's Curse Spread through their midsts Tornado, Incarnate: Greater Storm Blight Pallegina: Avian Godlike of Hylea
  22. A plant Druid class sounds really cool, can’t think why it is not in the game already. Also maybe the classes from companions become available too, pehaps not in the same way, like watershaper could be a priest of Ondra without the shark transformation, just to keep the companions interesting.
  23. Cruelty is already a disliked dispositions for many, I agree with you that Abydon probably would hate it, but if any god would hate sarcastic dismal watchers (clever) it would be the Abydon lol.
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