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Gecon

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About Gecon

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    (3) Conjurer
    (3) Conjurer

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    Germany
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    Computer, Politics, Music
  1. Why, the length was perfectly OK for me. Its not a Baldurs Gate or something like that. Making anything in a 3D game is substantly more work than for a 2D game, thus the overall game will be shorter. The Outer Worlds has great graphics, so a Baldurs Gate length saga is not going to happen with that. Its about SWKotOR in scope, which is cool. SWKotOR didnt looked this good. What I find disappointing is for example the rulesystem. Its just too generic and flat. There need to be more real choices which result in more different characters, so we get more replayability. For example, the weaknesses should be selectable at character creation, and you should only choose a fixed amount, not all of them or none of them. As they are now, they are just a way to cripple your character longterm. Or alternatively, you can pick them at character creation, but you also get to pick special feats which are only available during character creation, and not later. Maybe depending upon your choices you feat choices at the later stages is also influenced. So you can for example pick a whirlwind attack at character creation if you accept a weakness, and you can later improve this attack but only if you picked it at character creation in the beginning. If you did not, you can only get a substantly weaker whirlwind attack instead. Maybe its limited to up to three attackers while otherwise theres no limit, and maybe you deal only 50% of your regular weapon damage, and can only raise it to 65%, while the guy who picked it at character creation starts with 75% and can upgrade to 90%. Etc. Stuff like that. Another idea is a feat you can pick at character creation that gives you a fixed bonus to trickery skills that allow to raise your skill over 100 in the end, but will hamper your hitpoints. So you really get a customization of your character going. I liked very much that you can play a dumb character, though, that was AWESOME. I also liked you cannot raise your character attributes anymore later, as in other systems. Its a real longterm choice. The Elder Scrolls is NOT a good example. TES games are frankly very empty. You have the main quest, and then you have the guild quests, and thats about it. All other content is pretty generic, repetitive, and low quality. Thats why personally I finish TES games pretty quickly.
  2. Why, definitely too much Mass Effect, yes. I already find the quite microscopic control you have over your party in SWKotOR very annoying, but The Outer Worlds is only even worse. Basically you watch your party dying all the time and then you have to finish solo.
  3. AFAIK the only real problem of SWKotoR2 was that Obsidian didnt get sufficient development time, so we got an unfinished game.
  4. Well - and whats so important about switching the setting around ? I like to have a wide variety of locations and an ambundance of classes and character customization. Such things are best in classic fantasy games. I dont oppose other settings if they have the same, but typically they are much simpler than the classic stuff. Yeah its nice for a change, but its not nice on the long run. For example, KotoR1 had the ambundance of, gasp, the unbelievable ambundance of 3 classes for each non-jedi and jedi. Both 3 classes where more or less the classic fighter, rogue and wizard. But KotoR2 then was already SO much better. As we now got 6 more PrCs, three for each light and dark jedi, again following the good old fighter, rogue and wizard scheme. Whow ! The possibilities ! Whow ! Thats why I prefer classic fantasy. Fighter, Rogue, Wizard, yes, but also Paladin, Bard, Cleric, Ranger, Warriormonk, and many many many others. Even "simple" classic fantasy games give you a lot more options than typical RPGs of other types. For example, the (in)famous MMO World of Warcraft gives you currently Warrior, Rogue, Priest, Mage, Paladin, Hunter, Druid, Shaman, Warlock, Deathknight, a total of 10 choices. No Bards, no Monks, no Necromancers etc, but still already a long list of possibilities, plus each of these classes can be configured into ca three different specializations. Or Lineage 2 with a ton of classes. Like Paladin, Dark Avenger, Gladiator, Treasure Hunter, Hawkeye, Sorcerer, Necromancer, Warlock, Bishop, Prophet, Swordsinger, Elven Elder, Bladesinger, Spellhowler, Shillien Elder, Destroyer, Tyrant, Overlord, Warcryer, Bounty Hunter, Warsmith, and many more. Granted, many classes there are just racial variants of the same concept, like Hawkeye, Silver Ranger, and Phantom Ranger, which are all variants of the Archer or Ranger, but still L2 offers a large variety of such concepts. A typical RPG from a different kind, like Vampire: Bloodlines, only came with seven different clans, and that was already an extraordinarily ambundant selection.
  5. Well, what do you think about the idea ? As Bioware is now doing it, and now enjoys much greater artistic freedom. Of course it has its problems. But maybe Obsidian could get the DA rulesystem and do their own, independent setting with it. And they probably could stay vague and generic, and concentrate more on things like making combat interesting. OTOH seeing how much work they put into NWN2 to make D&D "alive", maybe thats the wrong direction. Maybe its a good thing they get some external lore into their games ?
  6. Well ... you probably need a more complex rulesystem, than KotoR2 offers, to really have fun in the long run. The possible configurations for NWN2, for example, are overwhelming.
  7. Well, I would love to see it that, in KotoR3, you would be able to build lightsabers as you need them and not have to find them.
  8. If one has the lightsabers for it, and has enough crystals and updates for it, of course long in main and short in offhand. The smaller damage from the long and short lightsaber matters little with full updates, as the difference is so small and the doubled critical range makes up for it, or makes more than up for it, especially when you use the Critical Strike style. For Power Attack, its likewise - for this style you should also absolutely use keen weapons. Otherwise, the dualbladed lightsaber is the best option.
  9. Why is Revan in the list, but not the Excile ?? The Excile can be played darkside, too !
  10. Oh, ok, that I understood too. With a certain delay of course, but still. Its not even EXPLAINED why he doesn't speak in a normal way.
  11. Lady Di doesn't appear in this game. <{POST_SNAPBACK}> By Di he means Diciple. <{POST_SNAPBACK}> Really ? I had SO no idea ! :D (tipp: check the smiley I used above) Well, you have to battle her 3 times, and for the last time you have to be level 18 yourself. Handmaiden herself can stay at level 6 however... ok... I'm still stuck at the point where I have to decide about my first planet in the 2nd walkthrough, because I have started to play NWN2 instead - so I don't know for sure if you can avoid leveling her above 6 before jedifying her, but thats what I'll try when I change back. At least the first battle works fine when she still stays at level 6. Too, its also the only way I can manage to beat her with my current character at all. If I level her up, I never pass the first test... (tried it a douzen times and she always was at least at half health when I went down).
  12. I have no idea who is the best Jedi. I only jedi-fied Handmaiden and sadly I had not hold her levels so she was always uber short at forcepowers and forcepoints. Lady Di doesn't appear in this game. You HAVE heard about holding levels, right ?
  13. They are neither big villains. Nihilus destroys whole planets, yes. But he does so almost in secret. As far as it is possible to destroy whole planets in secret, that is. Otherwise he's just "somewhere out there" trying to avoid any notice of himself. Sion, well, his only ambition seem to hunt down the Excile. Otherwise he seem to have no plans whatsoever. A big villain is someone who has a big ambition. Neither Nihilus nor Sion have any real ambition.
  14. Woa, now Bao-Dur is one of my favs. If I would do a gang of my favs, it would probably be Handmaiden and Bao-Dur.
  15. Whats the point ? The most hated is G0-T0, thats common knowledge. Just the way he gets FORCED on you "you cannot get rid of me, I have a builtin bomb blablabla". Pfft.
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