This is a good point: Bioware's idea of super-powerful bad guys is, all too often, immunity to almost everything, which makes them much tougher for characters that focus on the Force / magic / whatever the scenario's supernatural power is :D than for combat characters. In my experience the Black Isle games didn't tend to suffer from this quite so much (the only BIS pan-immune end boss I can think of is Behlifet, Bioware's all are) so hopefully Obsidian won't make this mistake.
Malak was a dark Guardian, wasn't he? So he should have been less immune to things and better in melee combat, so that the Consular tactics had to be stand-back-and-smite, and the Guardian tactics required attention paid to the screen
I thought Malak was a dark sentinel? I mean, I couldn't stun him with force wave, and I couldn't use stasis field on him even if he wasn't using Force Immunity. <_< And besides, on the star forge i was dirrectly across from him on the other side of the room and he didn't use force jump to get to me, he just walked.
And I beat hime easily as a consular by using force wave and dosens of thermal detonators.