Everything posted by Serrano
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The Witcher 3: Wild Hunt [2014]
- The Witcher 3: Wild Hunt [2014]
It was visually very impressive but once you took out the tendrils there was an annoying "what the hell do I do now?" moment that had a lot of people repeating the entire fight over several times because it's not clear you have to head to the left. I know people knock sign-posting but seriously, I'd have a appreciated a literal sign-post for that battle.- The Witcher 3: Wild Hunt [2014]
I liked the combat too. It has room for improvement, but I thought it was a massive step up from TW1. To be fair I thought highly of the combat in The Witcher 1 too; The potions and coatings were a really nice strategic element and although games like dragon age have tried to use similar systems both before and after, they've never managed to make it feel as important, practical or especially fun when you can just hit things with a big sword and do everything else with magic. I guess that was one of the big advantages of not being able to play a proper spellcaster in a fantasy RPG for a change, they took a lot of the things that you'd be able to use freely like buffs and crowed control and put a monetary value on it, so rather than just throwing those things out in combat you always had to decide if it was worth using a coat or grenade or what-not. Witcher 2 did have a lot of crafting options too mind you but I found much less need for them once I cleared the first act.- The funny things thread
I miss Chuck- The Witcher 3: Wild Hunt [2014]
I seem to be in the minority but apart from that god awful Kraken battle I really liked Witcher 2's combat. So long as CDP have made encounters more diverse both in what the player is doing and how the enemy attacks I think it will work out better than a complete overhaul. For me anyway .- RANDOM VIDEO GAME NEWS
- The Witcher 3: Wild Hunt [2014]
No but you can probably expect it to be like Witcher 2 for the most part.- What are you playing now?
Yes sorry, I'd forgotten about the 3rd person shooter- What are you playing now?
If I were you and had decided in the end to buy XCOM, I'd definitely wait for the expansion XCOM: Enemy Within and get them together. Replayability was one of the biggest problems with the core-game and the expansion is added a lot of new maps to be cycled for regular missions as well as new research trees, weapons and enemies.- RANDOM VIDEO GAME NEWS
- Space Hulk - review
- RANDOM VIDEO GAME NEWS
- Dragon Age: Inquisition
That's going to add a whole new layer of depth to the phrase "I am the architect of your destruction".- RANDOM VIDEO GAME NEWS
- Dragon Age: Inquisition
I actually liked the other look as well. She looks great in the new screenshot though. Nice hall by the way, it bodes well for interior aesthetic.- The funny things thread
- Dragon Age: Inquisition
- What are you reading?
I'm re-listening to an audiobook called Hard Magic, which is part one of the Grimnoir Chronicles by Larry Correia. It's a detective noir type story set in an alternate 1930's America with magic and super powers and sci-fi technology. It's a bit of everything thrown together and it works very well, it would probably go down well with people who enjoy the Shadowrun setting. The narrator is also really good for the most part and is perfect for the lead, Jake Sullivan.- RANDOM VIDEO GAME NEWS
- Icewind Dale Input
Icewind Dale isn't a story-driven RPG Bruce, there are maybe a handful of class specific dialogue options but those are just for flavour and don't really change anything. Any dialogue option that will lead to a different quest outcome like talking someone down will be available to everyone and will be few and far between. Icewind Dale focuses on the dungeon crawling aspect of D&D so think of it more as a tabletop game than pen & paper. Design a party that's going to be able to survive a variety of situations and forget about roleplaying or smooth talking NPCs. - You will need a thief who is as good at finding and disarming traps as possible, lock picking is also quite important. - I'd suggest maybe not rolling any elves, the first raise dead spell in the cleric's spellbook doesn't work on them and it will be more expensive raising them at the temple. - Turn dead is pretty useful in IWD. - Don't scrimp on potions and scrolls, buy lots of them and use them often. - Archery and ranged combat is pretty useful in IWD, especially combined with bottlenecks and spells like web. I'd suggest giving most if not all of the party some points with ranged weapons. - You'll be fighting hordes a lot. - You'll be fighting powerful individuals a lot. - The enemies are varied and there are lots of elements, spells and status effects to watch out for. - The dungeons can get really large and multi-levelled. edit: If you are playing IWD2 then ignore this post.- The funny things thread
- RANDOM VIDEO GAME NEWS
- Dragon Age: Inquisition
You don't necessarily have to stop romancing them just because they're dead you know. I think the real issue with permadeath will be if you lose people because of a bug or because of a minor issue with the hud or something. I'm definitely not the kind of person who will like that option although I do see the merit in using permadeath to make combat tense and exciting.- The Kickstarter Thread
Dead State kickstarter updates Sounds like they're making good progress.- Dragon Age: Inquisition
- The Witcher 3: Wild Hunt [2014]