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Everything posted by Serrano
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Rock, Paper, Shotgun posted a 20 minuet hands-on of the Suicide Mission level. That's playing on a Macbook so the settings are on low apparently, I think it already looks gorgeous though so it will be interesting to see it with the settings cranked up. .
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That's what she said.
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According to steam, Space Hulk will be out 2 weeks, 5 days and 21 hours from the time of this post.
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Ooooh look at me! I'm the cynical brit and I can access the game already! "This game should be out by the time you're watching this" Burn him with fire.
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Suddenly I thought of Shadoworlds and now I can't stop wishing someone would reboot that or Shadowlands with a kickstarter.
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You are a man of good taste. I have that whole series on my bookshelf.
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I've yet to play a SR game but any game where you can play as an animated feisty latina toilet has to have redeeming qualities.
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Well the important thing is that I am happy. I've been levelling six characters from scratch and if it hadn't been for the three double xp weekends I wouldn't have had the stamina to go on with my extreamly unwise "I'll do a planet at a time with all six characters so I can get the most out of crafting" routine.
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You need to pay. It's a DLC episode called 400 days and bridges the gap between season 1 and 2. I've not played it yet though because the last double xp weekend for TOR started today. It costs £4 though so unless the quality has dropped significantly from the core game it probably is worth it.
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http://youtu.be/P8x1pPd1SgM
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The Double Fine Adventure game is reportedly projected to be over budget by a sizable amount.
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I'd recommend the whole Ender and Shadow series as well, although the rest of the Ender books are very different in tone while the Shadow series are more in keeping with the feel of Ender's Game.
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Thanks Ros http://youtu.be/EDeRIPTyV50
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http://youtu.be/CVW36HoRp2Q?t=2m36s
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http://www.adventuregamestudio.co.uk/site/ags/
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Made by the same people doing the Jagged Alliance kickstarter;
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That seems kind of mean seeing as they were only following orders
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And by editing your post like this, I can pretend you are talking about Saints Row and proceed to disagree with your assessment that the parody doesn't work. Furthermore, I can question your sanity for suggesting it could be anything but an over-the-top parody. *beams happily* I have to admit I didn't think that the MGS series was meant to be a parody ever, it falls in line with managa and many other japanese game series so I assume it was just a culturual style. It's become a barrier for me because as series like MGS and |Final Fantasy become more cinematic and manga-like, especially with the dialogue which rarely seems to translate well, I find it harder and harder to get into them. Which is just a personal gripe but.. anyway, MGS seems more in-line with other big games from Japan so I question whether it actually is a parody or not, even though the series has always had plenty of in-jokes scattered about.
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Sorry, accidental double post.
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http://youtu.be/T-OgLLZC4j0
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Which one would that be? In PST, you can decide what the story of TNO is. In KOTOR 2, you can decide what the story of The Exile is. In NWN2, you can decide what the story of the Spirit-Eater is. In FONV, you can decide what the Couriers story is. The way I see it, all of the games he has worked on that are hailed as "RPG Gold" do that. I think what Chris meant in his quote was that when something happens in a game that the designer didn't script or plan, like in Skyrim for example when you figured out you can steal from people by putting a pot over their head or when the developers figured out that chickens were reporting you to guards when they saw you committing a crime, those instances resonate more with the player than any game narrative or dialogue that designers can create (which I disagree with personally). I think he was advocating making games with more emergent gameplay like classic x-com or dwarf fortress where interesting situations essentially create themselves through systems interacting with each other and the player in-game raher than leading the player along with a strong narrative story.
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http://youtu.be/sjexkoGVKlY?t=2m55s