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Serrano

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Everything posted by Serrano

  1. Why does Arsenio Hall have an AK? He's obviously in some kind of war comedy with Will Farrel.
  2. Just to be clear, Dead Island was a first-person Diablo clone with zombie asthetic, crafting and an mmo quest sytem thrown together. A lot of people were expecting a zombie survival game the likes of which nobody had ever seen with a strong story, in large part because that's how the dumbass/actually quite brilliant marketing team pitched it as. It's noteven remotely, but once you get into the city and start getting access to a good selection of weapons and crafting recipies/items then the game really is quite good. Was very buggy at launch though and the matchmaking did kind of suck even after they fixed it. Another problem for the series was that Borderlands does this all much better.
  3. Did it get so much? I don't remember this. Besides, the gameplay is actually very solid (no pun intended). It's just that it has so, so many hours of video stuff to watch. It is a very detailed game, but some things could have been cut... From the videos. Complaints from what I remember far outweighed the praise. The cinematics, worst boss battles in the series, stealth being reduced to crawling everywhere, the mechs being annoying ect.. I liked the gameplay, mechanically the series hadn't been better but I do think that the level design was vastly superior in MGS and Snake Eater. The boss battles, I found most of them to be fun once I figured out what the hell I was supposed to do but several were frustrating to begin with. I didn't mind the cinematics but do have a dislike for some of the more extreme Japanese anime directing that MGS4 is full of (Drebbin, the Beasts ect.). And while the story wasn't nerely as insane as I'd been lead to believe, it did feel like a bit of a weak finish somehow. I think it would have been better to ressurect Liquid proper for the antagonist rather than try to salvage that rediculous arm story from the second game. Instead we got Big Boss appearing out of nowhere for some crazy speach and an exit stage left immediately after. But anyway, though not the best in the series I had a fun couple of days playing it and it was nice to see the story arc wrapped up and all the characters from the series getting a role or a mention. Hopefully the Keifer Sutherland ones will keep improving on the formula.
  4. Shadow of the Horned Rat, Dark Omen and Mark of Chaos were boardgame scale, at least coming from someone where the store house rules were 1,000 - 2,000 point armies per player. The only other one I can think of that did large scale battles was Warhammer Online, but y'know, not what you were getting at. I think the three above did a great job of capturing the feel of the boardgame though, and while there weren't as many spells and abilities, they still had enough. What would you live improved upon out of interesr because for the most part I always just wanted them to add every army, unit and spell to these things and declare that Warhammer had made the full transition at last.
  5. I just finished MGS4 for the first time. I had fun, it got more of a kicking than it deserved.
  6. Total Warhammer has been confirmed for years guys. It is a real thing, it is happening and hopefully they've had enough time that it will be good to boot.
  7. Warhammer Quest for the iphone was supposed to be quite good.
  8. Thats interesting, I was always under the impression that death was inevitable in Project Zomboid. But it seems like you have found a way of long term survival ? It's called "being a badass with an axe" and it's pretty effective in various sub-genres of horror games, movies and television.
  9. I'm going to pull back the curtain and slightly spoil the game, but not the story, for you. Despite the way the game does everything to create this sense of scarce, dwindling resources, the designers never let you completely screw yourself. There is always a cashe of ammo and filters somewhere near each checkpoint within breathing distance. You just have to find it, though please note they will not always be easy to get to but it's possible even with a knife. So in the sections where the path isn't obvious be a bit more methodical, you actually can afford to be.
  10. Out of interest, what is it that makes ME1 so replayable wheras DA:I is not? They seem like similar games on a lot of levels to me.
  11. I can't say the same unfortunately. Damn seagulls.
  12. How is that different to real life?
  13. Could this be the first Stick in Truth DLC?
  14. I tried the original recently and found the interface too tedious to put up with. Jagged Alliance 2 is a very strong contender for best turn-based strategy game of all time though and has aged very well.
  15. You know if they'd just cut to credits on the original ending at the point where Shepard and Anderson are looking out at earth, people would have still said the ending sucked and their choices didn't matter ect. but I bet there wouldn't have been nearly as much ruckus.
  16. But with the Ballmer Peak alchohol related traffic accidents would skyrocket.
  17. There have actualy been quite a few brilliant warhammer and 40k games. Chaos Gate was one of them, the Space Hulk videogames from the 90's, Space Crusade, both Dawn of Wars and their expansions, Ultramarine, even the latest Space Hulk from Full Control.
  18. So what did you guys make of the Hawke questline? I imagine if Alastair stayed a warden then that quest becomes a lot more interesting even if the content doesn't really change. It was definately one of my favourite bits in the game though, I just wish it had been longer.
  19. In the early days of this board when the devs posted Fergus did say something about approaching GW about doing a Warhammer or 40k game. It was probably shot down, which is a shame because I agree both are interesting settings for a story-heavy rpg.
  20. There is a vendor in skyhold on the way to the stable that lets you buy experience for the inquisition, in case you wanted to get some more of the useful perks and their prerequisites.
  21. That comes from the books or comics I think, Colonial Marine weapons were supposed to be more powerful than modern weapons were in the 80's, and the alien exoskeleton was according to some books/comics extreamly tough, though in others some guy clobbers an alien to death with a lead pipe so there wasn't even a consensus within that perticular medium.
  22. Some builds work better against certain enemies. I find 3+ terrors more difficult than most anything else because of the potential constant knockdowns, it's totally doable but requires different tactics to everything else in my case. That said, have you tried controlling party members you don't normally for this battle? A sword and shield tank won't use shieldwall very well on his own but you can make sure to constantly taunt and block a tough enemy like a rage demon while the others kill it or take out the other weaker demons first, and if you haven't played as a warrior you might be surprised how much more useful the knockdown attacks actually are when you're using them personally. As a mage you're going to be much more effective with barriers, crowd control and group attacks that don't wipe out your own party and as mentioned, if you dispel the second wave rift enemies before they've teleported in then you never have to fight them. Sorry if that's obvious but I didn't really deviate from direct control of my mage much until late in the game and I was surprised at how much of a difference it made over the tactical cam. If it's something you haven't tried yet it opens up a wide range of stratergies to you. Did you know shieldwall will deflect a dragon's fireball? That would have been so useful for me to know before the second to last dragon.
  23. Human Revolution was a soft reboot, it makes significant changes to the canon of the original game while also referencing it in such a way that it's an extra story layer for those who played the original because they can infer what might happen next by comparing the two.
  24. Lower the difficulty to casual and run past any mob you don't have to fight. Also, if you're only interested in the story then skip the open world stuff entirely, none of it has any baring on the important plots at all, even in the epilogue slides. Each area is almost entirely self-contained. I think the idea may have been that you could do multiple playthroughs and have a freash and unique experience each time. I wish I had known that beforehand, but don't get me wrong I really enjoyed the game from start to finish, but I think I missed out by being largely overlevelled and equipped the whole way through. That's probably why most people go through the game on autopilot, I noticed starting a new playthrough that the game felt a lot more tactical knowing how everything worked but having to make do with scraps.
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