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Spider

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Everything posted by Spider

  1. It's a bit of a painful figh. I found that doing it with any melee character triples the difficulty. With ranged characters I find it fairly easy, but with melee characters it's nightmarish. You don't have to destroy the recharge chamber though, it's enough to kill all the droids that come to stop him from gaining health as far as I can recall.
  2. No, d is connected to the graphics card, i is connected to the motherboard. But yes, d-mode does allow the use of quicksync.
  3. Don't know if it improved after launch, I just remember reading this review when it was new (in swedish unfortunately, but the diagrams tell most of the story): http://www.sweclockers.com/recension/13939-intel-z68-for-sandy-bridge/8#pagehead Basically when going through the integrated graphics card, graphics heavy tasks like games or high definition video playback just wouldn't work. And in benchmarking it scored less than a third of the points compared to the external card by itself. basically never saw it mentioned after that, so drivers could have improved a lot I suppose.
  4. Wasn't there third party that tried to implement that with high power cards and the intel integrated gpu platform? The problem was that if you connected your monitor to the graphics card you couldn't use it and if you connected it to the integrated card you could use the feature, but you got throttled by the lower performing components in the integrated graphics. So it lowered performance a fair bit, to the point of it being pontless.
  5. actually, relics are pretty much the best thing you can get for basic comms. Since you can't get relics any other way really, outside of ops.
  6. I'd suggest going elite comms hunting instead since those buy you 72 gear. You get elite coms by doing the weekly quests on Makeb, Oricon, Czerka and I think Section X. You also get a few by doing HM flashpoints, and more if you do them through group finder, though only once per day.
  7. South Park is in a weird place though. it's been mentioned often that Matt and Trey have a hectic schedule and really want this game to be perfect. So it being delayed may not be due to anything Obsidian does.
  8. Unless you're gearing for a specific rotation, the value of alacrity values from player to player a lot. Some healers take almost none, I take 450-500 (but on an operative, so my requirements are different). Anyway, ideally as a mercenary/commando healer you'd want to have only Nimble and Agile mods with letter after the number, reflex armorings and quick savant, adept, battle and insight enhancements. However when you buy gear with commendations you rarely get the right type of enhancements, they're only on gear that drops in ops. With the lone exception of quick savant enhancements that can be found on the foestopper pants (which is marauder gear, and more or less useless for them).
  9. Personally I much prefer the "Random Video Game News" version (and was pleasantly surprised to see the change), the all caps is a bit annoying. I'd drop the "Random" from it as well, don't think it's particularly needed. But that's just me.
  10. for tanks it's tricky. But a good assumption is that you'll likely want absorption augments almost exclusively. Perhaps a shield augment to be completely optimized, a bit unsure about Powertechs. It's easier for a healer. You really only want Aim augments. Aim is the most beneficial stat to you, so regardless of how you want to balance the other numbers, Aim will always contribute more to your healing than any other. There could be an argument for crit when crit is very low, but on non-augment mods you can't really trade crit for aim* (it only competes directly with power). so using an augment to gear for crit is kind of a waste. Power and aim are roughly equal for healing, but due to the 9% increase to Aim mercs get in their skill trees, aim edges out. but a piece that gives you 70 power and 40 aim should be better than one that gives 60 aim and 40 power. Now, if you want to get into the math behind tank gearing, I'd suggest this link: http://www.swtor.com/community/showthread.php?t=616779 In the end though, I wouldn't worry about any of it until you reach level 55. Before that, even in flashpoints, knowing how to play your class is far more important than gearing. Also, buying things on GTN is not cheating, it's time saving. * = If you compare advanced keen mod 28 (or similar) to advanced keen mod 28B (I think, could be a), the latter will have less crit and more aim than the unlettered one. It also has more endurance. However, the combined stat total of crit and aim on the lettered mod will be lower, meaning it'll contribute less to your healing overall. Endurance, while nice to a degree when soloing, doesn't really matter to a healer (and arguably not even very much for a tank) and should never be a concern when it comes to gearing.
  11. If you can transfer to the red eclipse and be up very early in the morning on a saturday, I can help you with that. But yeah, got to be a pain being that far off schedule with everyone.
  12. The foundry bits don't tell the whole story either afaik. There's a flashpoint on the republic side, maelstrom prison I believe, that takes place before it and has more of that story. Haven't actually played that one myself though.
  13. Hmm, should probably have saved these as jpgs. oh well, too late now. Finally my juggernaut: DPS gear (new not sure if I like it yet, jsut wanted to have the Visas Marr outfit somewhere) Tank gear:
  14. Right, here are a few of imine. These are the ones I've spent some effort on getting good looking gear. My main, operative healer: pvp gear: dps gear: Next, vanguard tank that I don't really play much now, but thought I would when I levelled it. Also is my armormech so responsible for making most of my credits. More in next post (can upload more files in this).
  15. Hold Down left mouse button and then just turn the screen. And yeah my marauder isn't exactly slim. I played him just to get the class buff, so knew it was a character I wouldn't care much for. So I set out to make him as ugly as I could. I kind of do like the barbarian feel with the two axes though so got those long ago, and with the brawler sets it started to fall into place. The helmet was the kicker though. The head on that character is ugly as he'll, so it needs a good looking helmet to hide it. Not many helmets look very good on that frame though. Gromnir I really like your vanguard, good mixing and matching there.
  16. Mostly just wanted to show Gorth what it'd look like with dual axes outside the preview window. This char would not be a contribution to a fashion show... But by all means, start a proper one
  17. It's one sexy card though, that I'll admit, especially at that price point. tempted myself, but the atrocious cooler makes it a no go for now. Butonce the after market cooler versions are out it's another story.
  18. I have a character with a similar attire, though uses the previous brawler set and the skull helmet. And he's a tad more big boned... Will get a screenshot tonight.
  19. The buggy butt flap on the brawler set is just in the preview window. It looks ok when equipped.
  20. For augment kits mats, the best you can craft is one of the droid parts for cybertech. Think it's parts that uses 2/2/2. Also for me slicing is the most profitable crew skill by far, though needs to be used in combination with a crafting skill to maximize it's potential. The lockboxes are actually a net loss (when you run missions for them), but the mission discoveries you get on a crit makes up for that. But the real money is in Thermal Regulators, especially when you use them to craft augments. Also, the lockboxes you can dig up when questing are a nice bonus. I have slicing on all my characters and have never looked back (of course I have enough characters that I've got all other crew skills covered anyway, but even if I didn't I'd run slicing)
  21. They kinda had to do that in order to keep the event somewhat relevant. It was easy enough to max reputation after only two cycles of the event, so a lot of players no longer had any motivation to run it. And if they're going to activate that even every month, that problem will only escalate. Of course, the two items added are a bit lackluster for me. The pet is fine I suppose, but nothing really special. And I personally don't like the design of the Praxon speeders in general, so even if this one had a nice paint job, it's of no interest to me. But they should add things to that vendor on a fairly regular basis I think.
  22. Watch Dogs delayed to spring. Ubisoft says the game needed more polish to be perfect. http://blog.ubi.com/watch-dogs-delay/
  23. Yeah, Ilum is awful. Visually I like corellia more, but I'm not a huge fan of the area design. Too many roadblocks forcing you to take long paths around your intended target to get anywhere. Makeb, on the other hand is much better. I suppose running the Ilum quest chain once is a good thing in order to see the games storyline though. And it's a fairly quick affair after all.
  24. HK is the best companion for healers, treek is best for dps and tnaks, pretty much. Healers may sometimes prefer a tank companion (makes hard fights easier, but also makes them take forever), so treek is decent there as well.
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