Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

1 Neutral

About Kasoroth

  • Rank
    (4) Theurgist


  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. I agree with this. Overpowered crafting takes away one of the fun aspects of the game (finding cool new loot). Underpowered crafting is disappointing, and really annoying if you have to invest skill points/feats/etc into it, only to discover that the found items are better than what you can craft. I would much rather have it involve remixing found items rather than making things from scratch (I posted some more detailed ideas a few pages back on this thread). The biggest problem I had with Skyrim's crafting was that all the raw materials (with only a few exceptions) were fairly common t
  2. I like the idea of crafting, but it is a bit tricky to get right. If it's too weak, nobody will waste time/skill points/etc on it. If it's too powerful, it is a huge penalty to anyone who doesn't take it, and it takes a lot of the fun out of finding loot. For example: Skyrim with maxed out Alchemy (for making smithing/enchanting potions), smithing, and enchanting (for enchanting items, and making smithing/alchemy boosting gear), and the feats to go with these skills will let you make items far better than anything you can find. Looting becomes essentially pointless, and even most of the
  3. I think that in general harder difficulty levels should give less XP. In fact, since I tend to prefer slower advancement, my preference would be that the only thing changed by the base difficulty rating is XP: 75% for hard mode, 50% for really hard mode The game world remains the same, but you don't reach demi-god power levels so quickly, thus the game is harder. I also really like the idea of various modes that alter meta-game aspects rather than directly changing the difficulty of combats. Things like autosaving over a single save slot and erasing your saved game when you die (this one I
  4. I don't necessarily want a direct sequel, I would like to see a game that incorporates some elements of Planescape: Torment, and some elements of the original Fallout games. Specifically, I liked the character development and the style of the setting in PS:T Both were good about allowing you to make choices that actually effect the outcome of the game I liked the ending sequence of the Fallout games, describing what happened afterward in each area as a result of your actions I also liked the way the Fallout games were structured with a relatively open world to explore, and the main ques
  5. My biggest complaint about Oblivion is that all the monsters level up with you, and were pretty much uniform across the whole game world. There was no real excitement to exploring new areas because you would meet the same few types of monster populations. I like the fear of possibly stumbling into an area too difficult for my level, and the amusement of reaching high levels and demolishing the common bandits that I once feared. I like some unpredictability in my exploration of a sandbox type game world. Oblivion failed pretty miserably in this regard, but fortunately there were some mods t
  6. So many different boards over the years it's hard to keep track of them... One of the first things I remember was the uproar that occurred when the GURPS license was dropped from Fallout during development because of a dispute with Steve Jackson Games. The gaming world might have been quite different if SPECIAL had never been developed. -Kasoroth
  7. Though I usually wait for some reviews, I'll probably get NWN2 as soon as it comes out. I might even pre-order it, though I probably won't get around to that and just hope they have some copies left at my local Gamestop when I stop in to buy it. -Kasoroth
  8. Does it include the DOS version of Fallout 1. I already have all those games, but I'm just curious because I've been considering trying to run it onder DOSBox for Linux. The later Windows only games I might try with WINE, because even though I have a dual boot system with WinXP 64-bit edition, I sometimes find myself not playing games because I don't feel like rebooting into Windows to play. Older games like the Fallouts and IE games might play fine, and then I'd have something to play in Linux other than Vega Strike and NWN. -Kasoroth P.S. - Obsidian, please make a Linux client f
  9. That game rocked.. Somewhere (I think in the bottom drawer of my desk at work) I still have some old commodore 64 5.25 floppies with tracks I made for that game. I loved the ability to set the gravity to super low values. Lunar racing rocked. As for the commments about Fallout, the fallout games are way too recent to need remakes. I'm tempted to say Ultima 7, because despite its low resolution it had a 2D engine that was extremely advanced and could support seemless multi-level worlds in a way that the Infinity Engine just couldn't match. Sometime I've been meaning to get ambitious
  10. This looked like a cool game from what I've seen of it, but then again I'm a bit of a sucker for games based on historical settings and games about assassins. Still not enough to make me buy a console (you'd have to get me a lot drunker than I am right now, which is quite a feat, to make me buy any console), but if it's truly coming out for PC I'll probably give it a try. -Kasoroth
  11. I also hope it ends up being a good game. It seems to me that the Fallout series has always had a pretty good mixture of story and free exploration. It seems like Bioware's recent games have good story aspects and character interaction, but at the expense of freedom and exploration, while Bethesda usually tends to go more in the opposite direction. Hopefully Bethesda will improve the conversations (and get rid of the stupid persuasion minigame), cut back the level based difficulty scaling and add in region/area, or plot point based difficulty scaling instead, They need to make a game
  12. These are pretty entertaining. I guess it shouldn't surprise me that I end up completely opposite from George W Bush. The Political Compass Economic Left/Right: -5.13 Social Libertarian/Authoritarian: -5.54 OKCupid Social Liberal: (83% permissive) Economic Liberal: (30% permissive) You are best described as a: Strong Democrat You exhibit a very well-developed sense of Right and Wrong and believe in economic fairness. (Graph has been rotated so the economic axis is left-right to match the other graph) -Kasoroth
  13. Compuserve had a Pool of Radiance MMO? Did it use a variant of the "Gold Box" engine used in the stand-alone Pool of Radiance like the original AOL Neverwinter Nights did? NWN on AOL was charged against AOL time which, back then, was like 5 or 10 hours a month, and then 3 or 4 dollars an hour after that. -Kasoroth
  14. I disagree with you here. Personally I think that piracy is much less of a problem for music than it is for movies and games. While it is certainly a big problem for the record industry, that does not traslate directly into a problem for musicians. The budget needed to record high quality music is much lower than for a high quality game or movie (while it's possible to make a fun game or entertaining movie on a limited budget, it does limit the creators options because certain types of games and movies just cost a lot to make.) In comparison to major games and movies, the cost of sett
  • Create New...