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mant2si

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Everything posted by mant2si

  1. Because main OP idea buff Druid spirit-shifting, not only for special multi-class combinations like Streetfighter, but in General, i.e make druid class viable without multi-classing as monks, wizards, rangers ... etc
  2. You should understand that this video was created before all alchemy and druid nerfs, now druid skills don't scaling with alchemy, Spiritshifting now doesn't scale with PL, potion of spirit shield give only 3 armor, potions Potion of Ascension give you +2 PL What the point pick druid when you can get same damage with Fighter subclass, in this video mostly demonstrating Streetfighter L0 passive, and yes it need a nerf
  3. I suggest to lower MIG instead of DEX, you will get less DPS but on other side Scrolls and Potions don't receive Might bonus (but with more action speed, you can use them faster) and +30% to melee damage is not to much ;D
  4. Cool dps build with cool weapon, good job > Race: Human or Death Godlike - human if you want more accuracy on cc attacks and death godlike for more damage potential I want to point that +3PL from Death godlike give you +30% multiplicative damage to all your spells and +6 acc, + it also give +12acc to your weapon and +30% weapon damage > 3 Resolve The problem with Dumped Resolve is debuff duration, for example BoW dragon can put on you DoT for 1 minute :D Or Dumper for 30s is real hell For gear choice I suggest my guide, I posted setup with immunity to all 6 affliction types So you don't need to worry about -4 pen from dazed affliction, stuns, paralyze and other annoying debuffs
  5. Hi good job I like to see new martial abilities & passives, even more I like to see druid as natural class which will mix martial & caster abilities I will also add, the name and description should changed (maybe you can make this spell only available in beast form) L1 Knock Down (Same skill) L2 Crippling Strike (Same skill) L3 Flames of Devotion (Same skill but with poison damage and decay keyword) L4 Takedown Combo (But for player) L5 Wild Sprint (Same skill which barbarian has) L6 Savage Defiance (Same skill which barbarian has) L7 Leap (Jump with AOE damage + Terrify) L8 - ? L9 Heart of Fury I suggest to move Avenging Storm and all Wildstrike Frenzy - * abilities to L7 instead of L8 Reduce all active spell cast time to 1s - 1.5s 3 passives with +10 acc (vs Humans, Bears, Plants) I can also image 3 passives tree Elemental -> Elemental form, +3 armor vs elemental damage -> increase accuracy with elemental keyword -> l8 +33% Action speed for Elemental spell Beast -> Beast frenzy, cast frenzy when transformed -> increase accuracy with beast keyword ability -> l8 chance to heal self on hit with melee weapon Plant -> Natural armor +2 armor vs pierce, ice, shock, -1 armor to fire, -1 armor to crash -> increase accuracy with plan keyword ability -> l8 chance to cast immobilization root with DoT effect for short period of time L8 - Natural Strength - give +1 to strength bonus each 0.8s, until next active skill use L9 - Passive - regain 33% chance to regain resource on kill in transformed form
  6. Hehe, no. Ranger is one of the weaker classes when it comes to DPS. I doubt Ranger could challenge Sage, Shadowdancer or CW Wizard in terms of DPS, in both single-target and multi-target scenarios. ... ehh I really tired to post videos with different WW and Twinned Shot combinations :D OK you can't just auto-attack and use 2 blunderbusses as street-fighter, or setup Sage AI and wait for recursive procs - maybe that why people thinking that ranger has less DPS than other classes ? I even posted video where I do more than 3/4 ukaizo hp in less than 50s
  7. I don't like dumping Resolve for RP reason how you can roleplay Cipher with low resolve ? :D
  8. The cool thing about rangers is not their DPS, but how they synergy with multi-projectile mechanic, for example L19 Ranger critical hit can interrupt target with 50% chance, combine this with potion that increase interruption chance and drug that give 15% chance interrupt on hit and equip Xefa's Empirical Explication with Kitchen Stove And any boss will stun-locked ;D 5 - 6 interruptions per 1 full-attack and knock-back from Xefa's Empirical Explication, make you the stronger CC guy vs bosses Or take look on Twinned Shot, this is multi-projectile ability (I assume which scaled with PL), take Watershaper focus or Frostseeker and enjoy 200 - 400 AOE damages. For melee setup I already show you WW strike I found their penetration to low for solo PotD, but in party with at least 2 persons, rangers is very usefully why bother A monk can actually stun (not interupt) with stunning blows. He can do this in a AOE with the right weapons Hey thats a thought maybe a ranger/ monk focusing on Interupts and stuns? Sounds like a good build Maybe because Monk target bosses fortitude and ranger target deflection ? Or maybe because Frostseeker/Rod with Twin Shot clear entire pack with single hit ? Or maybe because WW + Avenging Storm ? You can easily find few post where ranger can overcome all other classes in DPS (exclude Envoker)
  9. The cool thing about rangers is not their DPS, but how they synergy with multi-projectile mechanic, for example L19 Ranger critical hit can interrupt target with 50% chance, combine this with potion that increase interruption chance and drug that give 15% chance interrupt on hit and equip Xefa's Empirical Explication with Kitchen Stove And any boss will stun-locked ;D 5 - 6 interruptions per 1 full-attack and knock-back from Xefa's Empirical Explication, make you the stronger CC guy vs bosses Or take look on Twinned Shot, this is multi-projectile ability (I assume which scaled with PL), take Watershaper focus or Frostseeker and enjoy 200 - 400 AOE damages. For melee setup I already show you WW strike I found their penetration to low for solo PotD, but in party with at least 2 persons, rangers is very usefully
  10. .... and DW nerf will make yours projectile do even less damage Thanks Obsidian
  11. I assume that the biggest problem in balancing empower button is L8 - L9 caster abilities. I think we all know how Obsidian will balance that :D (disable empower for L8 - L9 abilities ?)
  12. I just leave this video here, you can directly start from 1:00 https://www.youtube.com/watch?v=sOkG2VViB_k&t=60
  13. I didn't do anything special, I just hired new (pure monk) monk character and enchant Skullcrusher
  14. The most interested combination is Sun and Moon + Hand Mortar (Avenging Storm, Blunderbuss modal), the good thing about this combination is Ranger Accuracy bonuses ;D With this combination you get +35 accuracy for Avenging Storm and Blunderbuss modal and Hand Mortar which cause stupid amount of crits + each sun & moon attack produce 2 hit at once + you have 5% chance to repeat Blunderbuss modal hit xD The difference for HoF is 2 additional casts, while most of you damage will be done via Avenging Storm it make you do much more damage
  15. With next DW nerf I think it is not very good, but in current game version 2.0 you can use Stalker's Patience with Scordeo's Edge, each enemy around will increase your accuracy by 2 and each crit give you chance to immediately recovery and cast another WW (6 WW in ROW is good argument)
  16. I don't suggest you to go with pure wizard, at the end you will cast 1 or 2 same spell over and over again. Nalpazca / Wizard will be much funnier
  17. At first I played no-rest run only until L20, that why I sometimes use items abilities > - suppress affliction instead of arms bearer You need exactly 4 weapons to kill bosses, you need Marux Amanth to end fight when boss become in near death state, Sun & Moon + Magistrate's Cudgel to increase Reflex target spells accuracy by 35 and lower boss armor by 1 and sometimes Veilpiercer to dispel annoying buffs and bare fists to do some melee damage > -skipped clarity of agony There exist very annoying debuffs, I picked this ability to kill Ukaizo, sometime it cast Fire Dot for 40S and go-to third transition. I'm sure mega bosses debufs will be even more annoying > -took long stride instead of weapon+shield but yeah in solo weapon+shield is no-brainer Yeah, this ability needed only for low level fights > -took heartbeat drumming instead of dichotomous soul - but yeah the twins are probably more useful now although heartbeat adds more raw dps which is not everything, skyward kick is too good to pass up anyways so it is a choice between dichotomous soul and hearbeat Nope, your boss crit chance is very low. And -1 armor from flankied status is better. I aslo killed 2 - 3 time my clones during stom of Holy Fire, which can cause ~ 300 raw damage > -took dire blessing instead of shining beacon but other priest spells were similar - I mainly used storm of holy fire and pillar of holy fire to nuke I don't always cast storm of holy fire, but shining beacon is lower enemies defenses for long period of time, i.e it's work on fire immune enemies and help land Touch of Rot > -only took scion of flame but instead of other element talents took rapid casting and I think uncanny luck+improved critical. I cast Arcane Scroll's to speed up fights, and +1 - +2 pen is much better than 0.5% crit chance and 10% damage
  18. This build is next generation of my Harbinger of Doom build. In 2.1 obsidian fixed Lion's Sprint and Berserker lost more than 25% of it DPS, because of that I changed subclass to monk. Priest of Berath selected for role-play reason, same as 13 resolve Defensive setup has immunity to all 6 affliction types, to Pull/Push effects, Disengagement attacks and 3 concentrations with constant concentration regeneration Offensive setup has 2 additional DoT's from Hylea's Talons and one from High Harbinger's Robes, 17% additional attack speed, resistance to all body afflictions and immunity to all mind afflictions and +15% to all damage & +20% damage to melee attacks
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