mant2si
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I have started game with same setup - Hardcore DD + God Challenges (Without Magran's) (After your topic about Challenges + Modules), but with 2 guys in party Ascendant and Streetfighter/Skaen Now this is my favorite combination, brilliant inspiration + salvation of time + BDD and late game +8 pen solve all possible problems at once Isn't this all-melee though? I am not sure how it can work. But then I am looking at the game from a PoE 1 perspective, and there even 3 melees cause problems because so much of the fighting was done through constricted spaces. Priest has cool AOE spells such as Storm of Holy Fire, Pillar of Holy Fire, Searing Seal ... and Ascendant also can spam AOE 's the funny part start after L16 when your Zealot (https://forums.obsidian.net/topic/103215-class-build-the-undying-zealot/) get Salvation of Time, while your Zealot immune to interruption, all 6 afflictions and pull/push nothing can stop it
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I have started game with same setup - Hardcore DD + God Challenges (Without Magran's) (After your topic about Challenges + Modules), but with 2 guys in party Ascendant and Streetfighter/Skaen Now this is my favorite combination, brilliant inspiration + salvation of time + BDD and late game +8 pen solve all possible problems at once Especially +8 pen, this is the best single class cipher ability in the game, which allow your melee guys enjoy any kind of weapon without pen limitations
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> When looking at the late game group or boss fights @mant2si how many Shifts do you think should we aim for (with the current abilities)? 3 - 4 Will be OK > Or is the actual scaling okay in your eyes? For multi-classing yes > Replaced Mark Prey with Wounding Strike Mark Pry is really good, I think you can leave it instead of Wounding Strike Could you put your module under VSC (git, bit-bucket) ? It's looks very promising, now if you mix Shifter with Rogue/Fighter/Monk/Barbarian you can get very decent build, when you can shift multiple times and cast different healing abilities ... very cool But I afraid of abilities stacking, because when I suggest you to add Carnage and Sneak attack, I have thought about L16, because I not sure how they will work with Rogue Subclass and Barbarian > But so far i have enough troubles keeping all the codes and files under control. There exist tools that allow you split your JSON files on multiple files and then build them back to single
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It depends a bit whether you’re aiming for a summon-focused build or a martial-focused build (with intermittent invocations). Res is only worth investing heavily in if you’re aiming for an amazing deflection score as your primary defense (which Paladin/chanters are well positioned to do if going sword and board, given the further boosts they can get from Divine Grace and chants). Deflection boosts have increasing retirns, so this is really a choice between a max Res and a flat (or even dumped) Res. Dex is good to help minimize interrupts for spells with long casting times, like summons. Also really good for martial builds, since it’s effectively a damage multiplier with the damage boosts you get from a high perception and might. So it depends on what style of play you’re aiming for, really. My suggestion for Troubadour/Goldpack, max DEX, RES, MIG, low 7 CON, 10 PER, 9 INT Strategy (Start with Empowered Buff + Sasha's Singing Scimitar to return Empower point, switch on Scordeo's Edge + Small Shiled): - Buff - Int, Dex, Per inspirations - Set to Their Purpose, They All Knew Their Part - Lower armor (you need upgrade for this chant) - The Shield Cracks - Summon Ogres to keep flank status - Oh, but knock not on the door of Urdel and Gurdel Repeat until enemy die, for bosses fight you will need food which increase weapon pen +2 OR potion with same effect From armor I use Blackened Plate Armor, to make Scordeo's Edge pen any boss armor
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I also get same result, normal fights usually cakewalk and you will have a lot of utilities to win them, but bosses fights is hard, mostly because of their armor and big hp pools, I don't know how Devoted/Berserker can kill BoW dragon, but other 2 builds with Paladin/(Rogue, Monk) is pretty stable and can win such fight
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While Obsidian fix bugs and release next DLC, I decided to replay NWN as Shifter And you know their Shifter is really cool guy, who has 15, holy **** 15 different forms + 4 Base (From Druid class) 1. Some forms can merge equipment bonuses (even armor and weapon) to shifted form (include weapon and shield) 2. Each form has their own cons and pros, for example Rakshas can cast unlimited AOE or risen lord has immunity to crit/mind spells 3. They rewrite Druid stats, so you don't need to worry about maxing Dex or Int for Rakshas 4. All form has unlimited duration and druid can transform to it 1 - 3 times
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Hey man play as you want I don't think that solo is really fun at all especially with Rogue, I done game 2 - 3 time with different builds and I want to tell that Deadfire solo not that interested as PoE 1 you will find yourself abuse scrolls, potions and other consumables or play one of that Paladin/X class. So 2 time ask yourself if you want abuse consumables or just pick second character
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Well @Harpagornis you need to decide your further plans to mod If you want only balance Shifter or make it fun as Streetfighter/Trickster/Monk/Wizard ? Do you want to balance it for solo play or for party, do you want to change only end game or also early game ? On my opinion each class should has access to something very special which will allow players create their builds and enjoy game, no one tell you that Pure monk has Resonate touch which stronger than all your changes in your mod Or that single CW spell can be used to kill boss in 15S I know there a lot of people complains about game balance, but most of them never play pure Shifhter or Druid as main character (enough to check build list on this forum to find most addicted classes)
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Yeah, Kind Wayfarers/Wizard my beloved combinations, last time when I tested it, I manage to kill any boss dragons stupidly fast - with Combusting Wounds abusing - summon your copy, use Morning Star to lower Fortitude, then cast Combusting Wounds and switch on DW blunderbusses, cast Avenging Storm from Headgear, start spam Flames of Devotion, when boss become in near death state use Marux Amanth Sometimes enough Minoletta's Minor Missiles casts
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I assume you are being sarcastic but have yet to show any evidence that carnage and wanton gore suppresses one another. I have seen the opposite in the few tests I've run. I tested Amra only on release and it works exactly as Carnage, but its look like they something change, now it give +15 acc from weapon, even in this thread @mossit write that he can't make work AOE with Monk https://forums.obsidian.net/topic/105427-v21-unique-items/
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You need to check damage roll with shift button, as I wrote they both proc but one of them will be suppressed Neither say suppressed in the shift window where would that show? wanton gore.jpg more gore.jpg Yes, yes, you right, but not only that They something change and now Amra can crit and proc Blood Storm and interrupt on crit So Amra is very good weapon for Paladin/Berserker
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I thinking about some cool mechanic which will allow you fight bosses but don't make you over strong, so it should be some way to regenerate resources, could you make passive ability which will auto-summon forest spirit (allied creature) per 6s, this creature will have few abilities, after ability cast spirit will die 1. Regain 1 class resource for single target 2. Lay of Hand 3. Thorny Roots 4. Reduce target debuff duration's for -10s
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For point of view, if you want give druid interested game-play you must make Shifter guy work as their ancestor from NWN, for example Transform Druid to Golem form with 18 AR or to Adragan and allow them Dominate other guys or for Dragon with infinity Breath and Fear aura, we need give something special for example as i mention Life Leaching in Wolf form, this will be unique mechanic which will allow druid survive little bit longer vs bosses
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let's me explain my point of view, I interested only in L20 fights, simple - because I like top level abilities and game-play diversity which these abilities give for you, I usually do all Neketaka quests solo and they give me L19, then I start play all other game content, because of that I use DD mod (to make all enemies scaling with my level) So all my builds I test only on level 19 - 20 What I test: 1. BoW (this one has the most stupid mechanic in the game, this guy has 5500K HP and all his ability regain his HP very fast, if you build don't has enough DPS or can't tank him you will die, this boss also leach your buff's duration) 2. Ukaizo Guardian (this one has very high armor and some annoying transition for 30S, so this fight will be very long and usually test how you can lower enemies armor and survive constatle interruptions) 3. Queen fight (this one test how you can kill enemies group with a lot of healing) 4. High Level Board fights Most of my solo builds can't do BoW dragon and his mechanic without cosumables, if you plan kill him solo with your class you need something special For example Paladins has infinity healing and +3 passive armor (which in summary can rise his armor to 21), Streetfighter has +400% DM bonus, Wizards has Combusting Wounds and Monks has Resonate touch You don't add any of this mechanic to your mod, which mean you can't kill that guy solo or without multi to one of these class, but even if you plan balance your mod for solo Ukaizo Guardian you need 17 PEN for non Electrical/Crush damage and 14 PEN for Electrical/Crush and a-lot of healing