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mant2si

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Everything posted by mant2si

  1. I just think both Blade turning and BDD + Salvation cheesy thus choose not to use them I can imagine a Sage, with blade turning + arcane reflection, and stacking range attack deflection to trigger soul mirror. Now you are immune to melee, immune to single target blast and almost immune to range attack, and u reflect all them back... Just like the Mirrorback build, it's very powerful for sure, but I feel it's bit too much. This is funny, because I think that using any X/Paladin is more cheesing than using any other class combination, mostly because of how inverse damage reduction work, so you will basically decide between unlimited god mode and short duration god mode On your video you don't use Heavy Armor, but single Patinated Plate will make you invincible to all tigers attack, even with cost of recovery speed + if SI is threated as weapon damage then you can equip modwyr for 20% fire or cold lash and scorde's edge for more ACC - 20% multiplicative lash + Scrodeo's Accuracy is better than 20% DM and 8 ACC from 4PL
  2. Good job, I will test it on weekends, I highly recommend to put your sources on GitHib or BitBucket, this will simplify your development + allow other people test your mod directly from sources, for example I don't like download any kind of zip file from internet
  3. Thanks for the info I also manage to kill this guy with 200+ deflection without Paladin and Brilliant Inspiration + Salvation of Time combo Just for fun
  4. I also want to point that there exist very funny and simple way to gang bang that mega fail guy, you need Wizard/Ranger and Cipher/Ranger and Priest/Wizard - Cast Brilliant Inspiration + extend it with Salvation of Time and spam Minoletta's Minor Missiles or just re-cast Concelhaut L7 Hammer until Spider DIE
  5. I killed him with Paladin/Ranger x2 +20 Class +57 Level +20 ACC from new ability (Don't stack with everything else) +12 Single Hand +15 Legendary +10 Cap VS Beast +10 Perc +10 Marked Prey +10 Stalker's Link - - - - - - 165 ACC - Passive - - - - - -10 Flanked -10 BoW Hat - - - - - 185 ACC - Passive +10 Flames of Devotion +10 From Ring to Fire Keywords OR +20 Accurate Wounding Shot - - - - - - 205 ACC +10 Survival of the Fittest 215 Obsidian simple don't know what 205 Deflection mean, I really disappointed how they implemented this boss
  6. Interesting, the defenses/AR seem to be a bit different from those posted in this reddit thread. In any case, it looks like non-raw damaging spells won't be effective enough here. And that this gonna be a slow auto-attack to death fight that favors: - ranger/paladin (cose high acc) (dw battle axes, cose modal) - ranger/rogue (cose Confounding Blind deflection malus) (battle axe / Rännig's Wrath) - pure chanter (for the beast chant) - pure monk with fists (cose high acc, and crush damage) Or.. maybe there is some mechanic that lowers her defenses in response to some player actions (like killing adds?) and there is no need for a specialized party roster. You can't use anything against him beside class combination with 180 ACC, which is stupidly high
  7. So MegaBoss is just big spider with big numbers ? I spawn him via console and was disappointed. Did someone try to fight him in his natural habitat ?
  8. I spawn this guy thought console and this is Big Spider with Big Damage and with 200+ deflection and 220+ for other defenses, as all bosses it vulnerable to crush damage (12 AR) and drop mystical adra stone It has 4400 HP For info: Ukaizo - 1500HP Dracolich dragon - 5500HP It has stranger buff that give for him +80 to all defenses, so maybe if you fight him in his spawn location you can remove it, but even without +80 defenses, only melee can hit him I little bit disappointed, no new model, no unique drop, no spectacular skills, no interested mechanic Could someone check it for me ? Maybe I miss something and this fight look interested in his spawn location (I assume Ukaizo Island), now it look like Obs. just take small spider and make him big, they even don't create special icons for his buffs With propper tools I can create 1 mega boss per day, I will take each creature model, Increase it size, add more defenses and make him drop adra stone
  9. Beamdog released Neverwinter:EE, so you can always replay classic D&D modules, until Obisidian will release last DLC, nerf everything what they think is a problem and stable their mod API
  10. https://www.nexusmods.com/pillarsofeternity2/mods/2 I think if your previous save works then, maybe something with game cache ? I don't know but if Ob has some caching this may break your mod, I suggest you to copy your mods, re-install, reinstall/check with steam if all game file valid, then copy your save folder then delete original one, and test your mod on clean game (delete all data from users folder)
  11. Yeah, this situation also remember me about one combo from MT:G. I lost for guy who has elf card that can turn green land, and that green land can turn elf card and give you 1 green mana something like that
  12. Your focus is depleted only when you hit single targets. When you hit multiple targets the focus can replenish at the same time and it always worked like that.Ah, ok. I didn't even notice. I don't know if SA+AoE always worked like that though. In backer beta SA + Spirit Lance didn't refill focus (and had different more "chaotic" AoE raw dmg mechanics than today). But there was no WotEP of course. In previous game version WotEP don't refill focus on multiple targets, I'm sure on 100%
  13. I don't sure about this on 100%, but I assume that it raw part will take all damage bonuses - exclude overpenening, yes you right about penetration but at least Ukaizo and BoW dragon al all Golems can be easily penetrating, because this is Crush damage
  14. Don't forget that with monk Shield and Rogue riposte you will have pretty good chance to riposte and S&M also give you +2.5% additional DPS from repeating attack
  15. SA - Strike 60% Legendary 35% Sneak attack 50% Death blows 15% Might = 160% or 2.6 damage modifier Crippling strike 0 60% Legendary 35% Sneak attack 50% Death blows 15% Might +25% Damage -55% DW = 130% or 2.3 damage 1.35 - Multiplicative PL scaling for base damage - SA and CW get same damage bonus for regular portion of attack 16 - Sabre base damage 9.5 - Sun & Moon base damage 2 - DW 4s - Recovery after Crippling strike with Saber 3s - Recover after SA strike with Sun & Moon On additional, with Sun & Moon setup you will have 3 chance to apply any affliction from any rogue ability
  16. Sorry I made an error in calculation average base damage for Sabres is 16 not 14 so you will get little more overall damage, so I think you can get something around 300DM per 2 hit for DW sabres Now with DW nerf, your Crippling Strike will do on -30% less damage, than SA strike
  17. Mind explain why Sun & Moon is the best weapon for SA? Does SA triggered twice with it? 1. First hit trigger SA, second hit restore Focus 2. Damage calculation for single S&M hit for trickster = 2.6 * ((6 + 11)/ 2) * 1.35 = 30DM per HIT + 7DM Lash = 37DM per normal hit 3. Damage calculation for SA with 36 focus = (10+focus/4)*might bonus*PL = (10 + 9) * 2.6 * 1.35 ~= 66DM per SA hit after first Sun & Moon hit 4. Overall damage ~= 140DM per SA hit 5. For 2 SA hits you will get 280 DM 6. With DW you has something like 1.2s for each hit with Sun & Moon ------ So now you can calculate damage output for example for DW sabers legendary sabers 1. DW crippling strike - 2.35 * 14 * 1.35 * 2 ~= 88 + 16 (Cold lash) ~= 100DM 2. Single hit with SA with 100 focus ~= (10 + 25) * 2.6 * 1.35 ~= 120DM 3. For Crippling Strike + SA you will get ~= 100 + 120 + 50 = 270 4. With DW you has something like 1.9 recovery speed
  18. I think the best way to build single-target soul-blade is pick Sun & Moon and Small Monk shield and spam SA for every attack But who cares ... there even exist post why this the most effective way to use SA and this post was written by guy who explain how SA works at ALL There it is https://forums.obsidian.net/topic/104219-how-soul-annihilation%E2%80%99s-damage-is-actually-calculated, there no info about Sun & Moon, he wrote about this combination in another topic but the idea is pretty simple, SA is flat damage ability which scale with weapon bonuses and PL, more PL and Bonuses more flat damage per hit In the game exist only single weapon with double hit, which guarantee you focus recovering and this is Sun & Moon
  19. But not only that Single class monk can shred bosses on the pieces without any special tactics, at first you need 2 blunderbusses with 4x projectile attack, then max perc and take some accuracy bonus or item with hit -> crit conversion, starts spam Stunning Surge with 30% crit chance you will be able to refund monk resources on each hit, each cast will generate 8 resonates and daze boss (for Ukaizo it mean 11 penetration xD) , by themselves Blunderbuss can't hurt boss, but when you stack ~ 50 resonates, you can do a lot of damage a once
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