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You might know more than me and I'm operating on retconned lore, but the PoE1 manual says wood elves live 200 minimum: Wood elves cover most of the western continent shared with the Aedyr Empire. In some pre-historical era, a large number of them migrated across the sea to Eir Glanfath. Today’s Glanfathan elves are physiologically identical to those from Aedyr, but share no culture in common. Their natural lifespan is typically 200-310 years.
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No romance!
Icesong replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I don't agree that's what he said in the article, but I'm certain that's along the lines of what he'd say if asked to elaborate(and I still don't agree with some particulars, but my disagreement isn't my issue here). I'm not at all certain that's the viewpoint of the residing anti-romance brigade, who seem more to think that not only are romances hard to do right, but that they're nigh impossible to do right, and anything less is masturbatory pandering. Since I was vague earlier, let me be clear now: I'm not mad at Obsidian for this, and I won't miss them in this particular game—I might not even play it, as I don't like the setting. I'm merely annoyed by the knee-jerk celebration, because I think even badly done romances are worthwhile. Even if you don't bother with them(which I didn't in Deadfire) you can use that to say something about your character. -
No romance!
Icesong replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Now try putting them back in context. He's not saying "Gosh, we just don't have the time to do romances"; he's saying not only are romances not a positive for roleplaying, but that they actively harm it. "Waters down your roleplaying...", what do you think that means? He's talking about people who compromise their character in pursuit of a romance — saying or doing whatever it takes to unlock them, even if it's not in keeping with who the character is*. And since they want to focus on enhancing roleplaying, they're not going to bother with romances. It's a design choice from the viewpoint that romances are bad, not a cost saving measure. *Bad roleplaying. You can keep your convoluted redefining of commonly understood words. -
No romance!
Icesong replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
That quote says nothing about limited resources, and it's actually just about the worst reasoning I've ever seen. What other options would like they to take away to protect people bad at roleplaying? All the posts on the first page celebrating this weren't about that either, which was my post was mocking. You're the one actually spinning here. The anti-romance sentiment that dominates this forum is not about a concern for resources. -
No romance!
Icesong replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Yes! Reduced ability to define my character! -
Souls aren't drawn to you because you're the Herald of Berath, they're drawn to you because you're a Watcher: There was absolutely a conflict with Xoti's motivations. She started out with the intention to keep them from the Beyond, she just couldn't bear the burden. It was weird you couldn't tell her you wouldn't stand for it.
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Possible endings...
Icesong replied to CENIC's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I was wondering that myself. If I had to guess, it's based on your reputation level with them. The VTC were my second highest and they showed up in my Príncipi playthrough. -
I didn't take the "no surge of innovation or prosperity" to mean progress was still going onward. That ending is slightly different if you sided with RDC too. Although, I find it interesting that empowering Berath results in a more stable seasons and less wars and/or natural disasters. That suggest the gods have an effect on Eora's ecosystem. It was this slide that makes me think progress is still happening. Sided with Aeldys in this playthrough.