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vanyel54

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About vanyel54

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  1. It's actually quite funny, I started on it a few days ago (mainly in anticipation of my next run). And all this, because POE1 freezes on my new configuration. The hazards of life Aptheosis mod looks amazing !
  2. @Noqn : I will test your mod. It looks really complete for sure. Did you permit to create new CharacterProgressionTable for a companion ? I was doing something a bit (lol) less elaborate (the same as @HurukHai) => https://i.ibb.co/wzbg5xv/doc-screenshot.png
  3. I confirm that it works if you restart a game. I'm coding a software to configure companions and I didn't understand this last point. Since I was reloading my save at the beach, I couldn't find my stats. To see if it does the same thing with the other companions...
  4. Just a quick note to say that this character works very well. Very powerful and fun from start to finish (POTD solo Run on V5.0). The small changes i have compared to the starting build: - I use the grog pet to avoid engagement (very useful on this build) - For the armor, I prefer devil of caroc breastplate (not really original but so powerful) - When there is only one target left, I switch to Scordeo's Trophy (with Opening Barrage enchantment) Thanks again Dorftek!
  5. Ok i have finally found the solution. Citrix application was the problem. Uninstall it and it works...
  6. Hello Since i have changed my system ssd (with a cloning of disk), poe2 doesn't just want to start anymore. I use the steam version and i have already try a full re-installation. Any ideas ? Attached dump files... Thanks 2019-10-27_181144.7z
  7. Very good initiative ! Until POE2 is finished and P:K is playable, I thought I would do another run I have already finished the game in POTD solo/multi but never in TOI/No Reload It remains to find a fun and original idea ...
  8. Seems logical to remove big dungeons if you remove any attrition system. A big step in the wrong direction in my book. In deadfire too many areas seem small and empty.
  9. In 1.2 Deleterious Alacrity of Motion has 3 effects: * Swift for 45.0 sec * -3 Health lost * +15% Action Speed It seems that I never have 3 effects at the same time. Most often I have the Swift inspiration or the health lost. I did some test and I never had the boost of action speed... Playing a Monk/Wzard.
  10. Lot of good things in this thread. A few things that I did not see : - When selling pile of items, please set the number to the max. - Druid - Please remove the recovery after spiritshift. - I don't know how you could manage it, but solo and boarding combat are incompatible. Perhaps adjust the number of opponents ? - Please remove the need to click X times to search a place on the map. That's so stupid. I will ALWAYS do complete and thorough search ! - It will surely come with the DLC, but please add good items. Almost every build i see use the same armour/weapons (hello devil of caroc). And we should not be able to get the best items straight from the start...
  11. @whiskiz The problem i have with per encounter is that you play all the fights to the max. With this system, we always apply the same 2 or 3 strategy (depending on the circumstances). If Obs want this to remain viable, they must force us to improvise more. Anyway i don't think they will re-introduce per rest. Let's see how they handle useless injuries... If they force us to go anywhere for remove them, it will a per-rest-if-you-fail system Lets resume : we agree that the current injury system is useless and that fights must be more interesting. We agree then ! Again, the difficulty is so low now that it is difficult to form an opinion. Lets see how they balance everything and we'll talk again.
  12. Have to stop my current run. Blasting a poor dragon without a scratch was too much for me I'm going to do a solo while waiting for the patch
  13. Please could you stop thinking that per rest has only disadvantages and that we (and i don't say i represent the majority) love it only because we are used to it (being old school, nostalgic etc...) For me it adds tension and strategic layer (remember the pit in caed nua with the drake behind ?). I like to take the risk of making one more fight knowing that my character is wounded or that I do not have the good spells in reserve. I have done many POTD runs and yes, sometimes, i have to go back in town for camping supplies. And yes, sometimes, it annoyed me to do it. But i still prefer it over the DF system. It's another step away from the type of game I prefer. My point of view. That being said, seeing that you can kill a dragon without even a scratch, it seems complicated to judge the game actually. Another problem is there is no big dungeon. I could be convinced by the per encounter system IF : - each fight became interesting (boosting IA and giving more possibilities to the opponents, diversify fights in terms of quantity and quality, perhaps adding randomize elements in there). - the injury system is changed (actually it is meaningless). I saw good suggestions on this thread (having to go to a specific place to treat wounds or make them more costly to remove, put the characters on the bench of substitutes etc...) I agree with you that obsidian should decide. The half-baked actual state is just plainly bad.
  14. Removing sleep management is another step away from the definition of the ROLE playing game in my opinion. We already had the removal of weight, the wear of the material etc... Then there will probably be the removal of the personal inventory (which here is really useless in the current state). You have the right to not like this "realistic" side of this kind of game but it's not my case. Obidian should have gone to the bottom of his mind and not introduce the system of empowerment and injury. The problem now is that the fighting has no consequences. We press the magic button and we're gone again. We could hope for a "realistic" mode but it would probably be too much work.
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