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11 GoodAbout Ghilteras
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Urgent request (DLC turn base option)!
Ghilteras replied to Pillars of fan's topic in Beta Feedback for Turn-Based Mode
A script that converts variables of the save game would be enough. I'm too far into the game to start from scratch to use this wonderful new feature and I put the game on pause because I got a bit sick of real time with pause (PoE1, Tyranny, Kingmaker etc. etc) so it would be great if we could switch even if it's not a seamless in-game switch but a mod to install that can convert the save game for us. -
Ghilteras started following Update #60 - Patch 4.1 - Turn-Based Mode Beta
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I think the whole respec experience needs a major overhaul as you cannot even change classes so if you fumble your choice when a new char joins you are screwed forever which makes NO sense. Also many times you end up respeccing just to change a weapon specialization you want after you got a powerful weapon, for which paying the cost seems dumb. I don't know, I honestly cannot find a single thing I like about this respec experience. I'd rather see it changed _completely_ to be honest. PoE 1 had a better experience and so have the other crpg out there from numenera to tyranny. Was this really the best they could come up with? I really wish they would give players more freedom.. Swapping party and inventory between benched and active members is also traumatically painful..
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This game does not have fast travel so it's really boring when you want to switch a party member that you have to go the ship or find a tavern. I find it an unnecessary overhead and sometime I just stick with a combination that I don't really like just because I don't want to spend time traveling 2-3 screens JUST to swap party members. It's really annoying and I really think we should have an easier way to swap party members. Sometime you just want to do it because you are doing a quest were you need a high streetwise char or a char with a specific bg for that storyline or maybe just to crack a lock that requires that char that has higher mechanics but it's currently on your party. There are a lot of examples.. Also when you swap party member they automatically take their equip in their limbo, which is really insanely annoying as you have to strip them every time which adds more overhead to the already boring swapping experience. I think characters inventory should _always_ be available regardless of whether they are in your party or not so you can easily swap their gear. This was brought up many times in PoE 1 and I'm frankly surprised we see these very same problems here.. Would that be that hard to implement or do you just like the fact that players should not be allowed more freedom?
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No fix for iconic projection?
Ghilteras replied to Daniel Oz's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The problem is that when you put the template on the ground it does not correctly highlight the enemies/allies actually targeted. It's definitely a bug. -
I have left a couple of points in my stats unspent as I wanted to understand a bit more about the game before spending them and now I seem to have lost them. I don't want to start from scratch because I leveled a bit to see if the points were just accumulating with points you might earn when you level up. Is there a fix to this? Or is it possible to edit my character somewhat and add the missing points manually? Thanks
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I heard spiritshift does not really scale well and falls short from mid-game to endgame. I remember this was the behavior in PoE1 and ultimately I was not satisfied with my main character as druid. I was hoping this would have been addressed in Deadfire at least in Shifter subclass, which is all about spirit****ing. Now I need to create a character and I'm afraid to do a Druid because it could screw up my game experience again as it did in PoE1 So any official info on this? Does spiritshifting scale or not? Is Shifter and Shifter multiclasses (monk, fighter, paladin, rogue, ranger, barbarian) balanced ?