Jump to content

Pengw1n

Members
  • Posts

    68
  • Joined

  • Last visited

Everything posted by Pengw1n

  1. Hey kent, I agree with some of your points. But please stop spamming - it helps noone.
  2. Those are not new - I've had those for a while. But good call! Also. Did someone screencap going into your character sheet from the location screen? Brings part of card overlay with you - I can confirm that it's cards that have been revealed that seems to not revert to their original depth placement (you can open a card, then tap character and see it minimize). Seems to be those that cause issues in your hand as well. Might be a lead to track this down.
  3. I can add a ui glitch I had today as well - sadly no screencap. When doing the daily challenge - the challenge bar is mixed with your hand, so instead of appearing on top of everything when you progress - it's in front of some but behind some cards making for a very odd experience.
  4. Ceaseless crusade confirmed working for me on iPad Air - at the end of the turn, before pressing the >>.
  5. Mine is showing up - but as a question mark. Guess it's not a matter of a missing picture?
  6. I had a similar issue with not seeing discard buttons - but I only noticed it for Seoni.
  7. Also, I have to add - that there seems to have been some change to how your hand of cards is rendered. It's very jumbled now when you have more than 5 or so - now a card can wind up behind others, instead of in front of them. The overlap seems reversed, if that makes sense? A card, thT pre patch,would be on top of part of two others instead of showing up behind these two, just visible in the crack between them. Addendum: Another hand observation, when loading a new area - the topmost "layer" of cards are visible, before the area and the rest of the hand is loaded in. It's likely this new? layer that causes the overlap issue. Addendum 2: Going into your character sheet (tapping character in location) shows the troublesome cards over the sheet as well. Also, this might be related to the discard/reveal et c buttons missing when some cards are played.
  8. I got my gold back from a restart on iOS
  9. Can't say I like the UI changes, but I'll probably get used to it. Feels - "phoney" - which I guess it is, unless there's a separate ui for them? I did get a tutorial popup for zooming on phones though, even if I'm on a tablet. Might be there in general - but it was weird, shouldn't those pointers be case sensitive? Also, noticed a miss with the new dice feature - check out Goblin Raid. It makes the first die used for every character the colour of the character that triggered the event. I guess I can live with that if it's hard to code around - just making sure it wasn't a miss. All in all. Looks good Edit: Wait a minute. Now that people pointed it out - gold is gone. Was too busy playing the actual game! Aaaand gold is back on restart, and the daily challenge appears on the start screen at the bottom now.
  10. Seeem headess Magga too, Ipad Air.
  11. Deleting all duplicate story characters - I could once again set my dice. Hm.
  12. Dice behaviour as mentioned above is back for me, has since gotten several new ones. One thing I noticed is that the last dice setting I had been playing with was gone, and it had reverted to the one before (where I only had 1 extra working dice) - and this I couldn't change without crashing. The "workaround" I managed by clicking through screens before backing out has not yet worked. What I'm trying to work with: Ezren - Blue (standard) Vaelors - Red (standard) Lini - Field Green (have 2 rest 1) Seelah - White Mersiel - Pink Sajan - Cinnabar All characters but Mersiel are "numbered" .
  13. Sorry, I don't have access to the goblin gencon promo. If it's related to characters - I have the addon pack, as well as Valeros and Ezren unlocked. Also, I noted I can go the store and go back, and dice config is still there - after popping up the store, and the rules (and backpedaling), I managed to start a game with the dice configurated. Weird. Try if that helps? My PFID is 4850C6CC3E2EF4DB - and I also run on an Ipaid Air 1 - incidentally?
  14. 6 player party. Can't equip dice without app crashing after selecting dice - brief splash screen, then bam. Colour available are the basic red+blue and 1x field green. Doesn't matter if I use the field green or not. It even started to crash without editing (just pressing back). Tried with other compositions, never had any issues with the dice before getting the green one. One party works ( I can press back without crashing and have reds and blues mixed), and that's the one that has had set dice from before getting the green. Hm. Backing out of dice page and going back in again instantly, also seems to crash the game - for the working party. Changing between original dice (red & blue) for the working party allows me to back out - but doesn't save the change - unless I press the blue play button, go back to party management>dice. For the working party I can this way equip the green... Not sure this is of any help. I can reproduce all of the above.
  15. Glad to hear I wasn't delusional! Keep up the good work.
  16. Yeah, it was probably a bug on my side that kept giving me gold for adventures already completed in some instances. Did it again on heroic - got the gold, and now it's flagged as completed for both parties.
  17. Since yesterday - I started getting zero gold for a group of characters that have not previously beaten the adventure - either as a group or part of another (I noticed this on Skinsaw Murders 3 & 4 - 0 gold on completion screen). Not sure if this is intended or a bug, since I figured the change only affected parties where members had beaten it before? I was logged in, I got gold from defeating banes et c. Since it's a party where no member has beaten it before - I should get the reward, right? Hard to keep track off since it says it rewards gold in the description - but seems Obsidian has been tinkering with this, since I'm noticing a completed previously marking having appeared. Addendum: Yes, something seems amiss here - Skinsaw 1 is marked as "previously completed" on normal only, Skinsaw 2-5 on heroic (but have beaten them all heroic with another unrelated party) - so either it should count all as able to give gold, or none? These adventures have not been previously completed with anyone in the current party. Skinsaw 1 says it will still give me 150 gold on heroic with the party that already beat it? Burnt offering varies as well. I'm getting more and more confused, this is not consistant - and should be displayed better in case this is somehow intended, I can't possibly judge what is supposed to be correct without any documentation on the change.
  18. A little curious (and confused) about treasure chests. After reaching 6 k gold (highest number held to date) - I got my second free treasure chest . I wasn't aware that there were any of these apart from the one you get when first starting the game? Or was this related to me starting a party of all fresh new adventurers (character add on pack) - I'm not positive I got the chest before of after the purchase (or if it was after the first adventure - which I failed incidentally). Tried searching the forums and googling, but haven't seen anything that fits the above situation. Anyone know? Is there a random drop rate, which I haven't noticed (probably very small in that case) - or was this triggered by something / or even possibly a bug? I'm an mostly F2P player since launch - bought 2 daily gold runs, purchased all of the released adventures with earned gold, 1 extra party member - and the character pack when it went on sale. If there's any helpful background there.
×
×
  • Create New...