
Caeyrii
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Everything posted by Caeyrii
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Yeah, compared to 1, the plot was too urgent without an actual breathing room. Maybe after 'He Waits in Fire', I can sort of see him just chilling out with the guardian while waiting for you. It also makes sense to stop chasing after him after your talk in the quest since you get the remaining parts of your soul. Finishing the quest has the effect of halting faction questlines too though, at least, that's what I understood from the wiki.
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Been having a really fun time (especially when not fiddling with the AI) returning to the game. So much fun-having times, in fact, that I have forgotten about why exactly am I in the Deadfire Isles in the first place! It has been this long since I've done a main quest (going to Hasongo): It crept up to my brain recently to sort of start back again and first get to a narrative point that makes sense to ignore chasing Eothas. Compared to PoE1's dead babies and slow ascent to madness, the plot of 2 seem a bit more dire. I would think that going to Ashen Maw is a good enough point, but that locks quite a bit of content if I'm reading the wiki right. Would there be a better point to do things piratical? To give an example, in FNV when you give back the chip to House, you can just say no to everyone and just be free. The dam isn't your problem until it is your problem.
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I want to keep him in "theme" but I'm having problems getting the right AI to force him to go near an enemy for the bonus damage from the Point Blank enchantment. Right now, I have a funky one to make him switch weapon sets (has a melee weapon in WS 1, the blunderbuss in WS2) when near an enemy. It just works, but there's that recovery time and only Fighters have Quick Switch. He also does one attack first before switching, so that's sort of more action time wasted. Not totally all bad to be honest, I just want a bit of finesse the script. I read something from here about equipping him with a morning star for the Will debuff modal, but it seems the duration is too slow to take into account a weapon switch. Anything helps. Thanks!
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I've gone back to the game just recently to actually finish it this time (stopped after defeating the slime superboss as a solo Herald, Darcozzi/Troubador). Lost a bit of knowledge of my playthroughs. I like 'Thrice' shout as a source of early damage as well, but I'm being conflicted in whether to invest in MIG or in DEX, as the latter does really give noticeable difference in summon time. What do you suggest?
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Paladin(Darcozzi/Chanter(Troubadour) is exactly what I'm planning for my first big, major playthrough. How are you playing him? Planning on 12/10/10/16/16/14 front-line de/buffer. I know the stats aren't optimal, could sack RES to get better MIG but it's how I roleplay. I could make the split to 15/10/10/14/15/14 for a safer bet but I'm really leaning on the first one.
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I was remaking to the extent that I can but it seems like it removed some of the talents I got through interactions. I can't find the one for Dozen's Luck (the talent you get by playing the dice game in Stalwart's Inn), even in the wikia (gamepedia?). Thanks in advance! P.S. A little bit of commentary about a low Might, melee Chanter is appreciated as well. I'm planing to carry over a 12/10/10/16/16/14 Chanter (to be a Herald) in Deadfire. It certainly feels viable, but viable to what extent?
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Patch 3.06 spotted!
Caeyrii replied to Infinitron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Downloading this right now. Where's the changelog? -
Needs Athletics since you need Second Wind. 1. Queue summon invocation, wait for the "shouting" animation. 2. Pause. Use Second Wind. Unpause. 3. Wait for the animation. Pause. Queue invocation again. 4. Repeat 2 and 3 as necessary. http://steamcommunity.com/sharedfiles/filedetails/?id=926103089 Caveats: With the phantoms example I showed, I was only able to control 3 of them but the others still attacked when attacked or if you have Agressive as your behavior.
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A Chanter is pretty easy to use but will remain powerful throughout the game, either to summons, CC, or to constant rain of fire and slash. Sure there's resource management, but it's minimal. Chanters don't rely on auto-attacks so wielding a hatchet and shield is a great way to survive in the frontlines, which you want to keep doing so that your chants are always applied to enemies.
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Running 3.05 and I've been following https://www.dropbox.com/s/ik2rdyvk5q48hrw/LootsDays.xlsx?dl=0 religiously. No changes found. Except! I opened the container(day of the month 20) up on the 2nd level of the Gilded Vale inn and didn't get the cloak. This was with a single character, so I think party count counts for something.