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Phenomenum

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Everything posted by Phenomenum

  1. Is this solo game? U can't balance game for party and one character at one time. It's party game. If you go solo, you on your own. And i remember the same whine about PoE 1 from you. I repeat: it's party RPG.
  2. No. You just whining about lack of resources – no matter how your (personal) problem will be resolved.
  3. Oh, i can create a mod just for you, which will refund all resources for long fights - after two minutes after fight beginning [ironically]. Boeroer! Start to thinking and stop ignoring obvious facts: there are 5-7 fights in all game, which demands resource regen.
  4. Of course, if you go multi, some classes can't regen - Rogue for example. But i strongly opposed to add new abilities, to add some base class abilities, and to add less than rank 6-7 regen. I don't understand @MaxQuest plans to add regen on rank 4 abilities – on these levels player simply don't need resources regen (unless you plan to go for SSS DLC or Megabosses on lvl 7-10, which will be a suicide anyway). For Rogue it maybe additional effect for Deadblows (rank 7 passive), which can refund Guile with some chance (25%, 33%, 50%) on kill ENEMY from invisibility (but keep in mind that SC can combine this with Gambit). For Ranger we can modify Survival of the Fittest: +10 Accuracy against < 50% health targets, N% chance to restore 1 Bond with Animal Companion Crits against < 50% health targets)
  5. A couple. Bot don't "let's add another resources regen for all classes"
  6. Indeed. But this is only several fights – less than 0,5 % of all fights in a game. End now i see how a several highly expirienced players want to adjust class balance to these "less than 0,5%" fights. Not a smart move in my opinion.
  7. Because it's basically the same if we simply increase resource pool. You say about lack of resources for certain classes – you can solve this by 2 ways: adding base effects to regenerate resources, or adding resources directly trough resource pool adjustment. ________________________________________________ If you ask me, i totally don't understand all proposals about resources regen. We have a small numbers of fights in whole game, in which this is really matter – so you want to ruin all classes balance, all resources management to make several fights more comfortable?! I understand that some classes is lack resources in long fights, but tell me number of those fights – 4, 5, 10? I don't see problem with resourcea at all, even with Woedica challenge game is doable.
  8. Too many new talents, while talent points still the same number. Why not to add these effects to existing talents?
  9. Maybe just increase max Power Pool and spell usages? No "must pick" problem then, no problem with resourses at all, case closed. Huh?
  10. It's not technically available. All i can do is to add mid-level upgrade for druids, that allows 2 spiritshifts per fight (exept shifter subclass of course). And i remember, that in PoE 1 spiritshift refund with scepter was very cheesy and allows to spiritshift very often.
  11. Or if we set a short cooldown (a some sort of immunity when effect is cleared), when Brilliant can't be applicated to target. @Boeroer i'd like to hear your opinion, regarding various SoT variants (because it connected to Brilliant problem).
  12. Yes, that a good idea, but it have one flaw - in this variant Brilliant effect can't scale with INT. It will be just a flat bonus. Not sure this is good.
  13. To many "You". I know that you already modded these abilities, i know you happy with that and so on. But i want to try a different approach and want to listen OTHER people - not just how you already did everything.
  14. Ok, we can additionally restrict spell level to *whatever* I'm talking about two separate non-cumulative effects for casters and non-casters. I know. I'm trying to get some feedback about other approach.
  15. Okay, Thank you. So the Question: IF i'll make separate ticks for casters and non-casters (for example, 6 sec. for non-casters and 9 sec. for casters)? Regarding SoT. I think we have a working solution: we add a timer for SoT (20-30 sec., for example) and within this time duration SoT are not applicable for characters, who already have this effect - so you can't spam it. To compansate this, we can add a PL scaling to Beneficial Effects Duration Adj: basically, lvl 20 priest with Prestige and Xoti lantern will add 13 sec. duration). I tested it yesterday - works as intended. Of course, we have a BPM-version, but we tryin' to bring another solution, which will be close as possible to original ability. Thoughts?
  16. Have you any consensus about what is main vanilla Brilliant problem?
  17. Yep, makes sense. For other forms a bigger radius of 2,5 m. might be a good decision, but for Fury - it doesn't. I'd make a note for future CP changes anyway - it's relatively easy to tweak.
  18. It's only 1,5 m. radius and originates from center of character. Due to large model size, even the closest enemies might be out of range.
  19. Yes, i understand. I've tested vanilla Toxic Strike and then changed my post - weird thing!
  20. I think KW's in status-effects works only with immunities and counters (since SE's don't receives any PL bonuses). Can you be more specific about this part: "I'm almost sure that only the status is poison-keyworded and that the whole attack got resisted"? You mean any specific ability? Ability >>> Attack >>> Extra Attack (with Fire KW). Extra Attacks and Attacks On Impact also don't receive bonus if main attack isn't keyworded. Even with KW in AttackFilter of +PL status-effect. Seems strange, but this is how it works. Seems like bug, because Accuracy bonus (+100 Accuracy with Fire attacks) correctly works with all secondary/extra attacks. Problem only with PowerLevel bonus. Even vanilla game has a lot of keyworded extra attacks (Holy Radiance for example) - i doubt they shouldn't receive bonus. Bugs, bugs, bugs everywhere!
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