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Ethics Gradient

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Everything posted by Ethics Gradient

  1. Well, good news! If you only have time to farm 1000 chests, you'll probably only be missing 4 of the collectables. And if you're extremely-crazy-lucky, 1.3% of those simulations managed to complete the full set.
  2. Hah! Guess-O-Tron v1.0 was pretty darn close. I went back and used some leftover excel wizardry from postgrad to run a better set of calculations. 3000 chests X 1000 simulations: - You have likely found 99.9% of available collectables (cards/dice); but only 91% of those simulations were able to complete the full set (at least 1 of each) If you started right now, after 2000 chests you have a little over a 50% chance of completing the collection. (Of course it will shift when new cards get added in; maybe I'll re-run it next patch and let my laptop angrily simulate another 30 million treasure chests...) Also, I'm aware I'm replying to my own post. Sometimes the boring stuff can suddenly seem real interesting ::shrug:: Meta-gaming is still gaming.... sort of.... right?
  3. Didn't know that! I thought all "unique" cards (only one copy of each) were limited to one per party. I don't know that I like being able to have two (or more) of him in the party at the same time. Thanks for the information! Each party may be limited to finding one (or however many are indicated in the vault), but through trading or shenanigans, a party can have as many of any campaign card as you want.
  4. Nope. Poog is a Promo card, not a Treasure card. You can have as many in your party as you want! (or have the patience to farm/trade) In comparison, Treasure cards do have enforced limits, and excess copies will be deleted when you reform a party.
  5. In the earlier days of the app (and occasionally still), I see posts like "I rolled a 12 and was unable to defeat a 9, what the heck?!?" Characters don't receive a Power feat until Trouble to Sandpoint. I find it extremely plausible that inexperienced users could play through six scenarios without knowing that Weapon Proficiency is even a thing. The tutorial is a reasonable crash-course in Pathfinder ACG, but the UI could easily help and fill the gaps. The learning curve doesn't need to be harder than necessary.
  6. Yup. Any user-side fixes I've found on iOS are extremely technical and time-consuming. It is intentionally difficult to circumvent iOS File Sharing restrictions on a non-jailbroken device when the developer does not allow it. --- If any dev happens to catch wind of this thread, please turn iOS File Sharing on (pretty-please!). It is just a one-liner change in the build that will allow iOS users to manually delete saves or send them off for analysis. Maybe you can lock it back up later, but at least until we've sorted out all the progression breaks, its odd not to allow it when Android users have that option available.
  7. Improving visibility would be a nice change. Replacing the vague "Combat" at the top of the screen with "Combat:Dex" or "Ranged" etc... would let users know how the game is calculating bonuses without having to tap around and explore which check it picked. Not only is it hard to notice when the game optimizes your roll and inadvertently changes the check type, but looking at the forums or reddit, a lot of users don't even know that you have the ability to change the check type. It can be confusing when you play a card that should provide a bonus, and it is not clear how it turned into a net negative. What would be really nice (in a wishlist sort of way) was if you tapped on the bonus box, a popup would show how that number was calculated. That way when you see Harsk has a +7, you can easily see it was comprised of [+3 Ranged, +3 Dex, +1 Longbow+1]. Character bonuses (as well as modifiers working against you) can get very opaque and difficult for the user to track.
  8. Good news! After 3000 chests you should have collected something like 99.8% of the available cards... assuming no new ones get added into the mix
  9. Confirmed bug. There's another post about it at the link below. Just tap on the check type at the top middle of the screen and change it back to Combat:Melee instead of Combat:Strength. https://forums.obsidian.net/topic/89796-belts-of-dexterity-strength-issue-and-others/
  10. 2500 to 2800ish That's some dedication. Congrats again on winning the game.
  11. Congrats! How many treasure chests would you estimate that it took to complete the collection? [...as of mid-October]
  12. Except... you changed the check and made it worse? Heh. I was thinking that too. Reveal a Longsword, and the card scripting is smart enough to select Melee over Strength if you have it. Reveal a Belt of Giant Strength, and it seems to go out of its way to downgrade a Melee check into a Strength check without caring that a Melee check is a Strength check.
  13. Fix is inbound. Otherwise, there are a couple workarounds posted in this thread.
  14. Orik's Shield is a treasure card, not a loot card. You have a smallish chance of finding it sometime later in any AD1 or higher scenario .
  15. For what it's worth, it looks like the Buried Treasure promo is over for now. Perhaps it will come back again as a periodic inducement to spend, but it no longer appears available.
  16. You just need to tap on combat check type in the top middle of the screen and change it back to Combat:Ranged or Combat:Melee as appropriate. Sometimes playing items or allies will inadvertently switch you to Combat:Dexterity or Combat:Strength, which don't have all your bonuses. Minor annoyance, yes, but at least it can be overcome.
  17. Hey, I know this isn't the best solution, but as a workaround, just reduce your party size for the scenario. The Garrison location should only be in play in Approach to Thistletop if you have a party of six characters. If you have less, that location isn't part of the scenario, and you might avoid bugged interactions. After you win with a smaller party, switch around your characters and replay it until everyone has a chance beat it. Then put your six-character team back together and never look back!
  18. If you saw the popup, the dice were added to your account and the Pathfinder app knows about it too. Even though the message said something like "Deep Purple Marble Dice," it really meant Fluorite Dice. You should have at least one set thanks to your code.
  19. "Justice Ironbriar and his Infinite Hordes" should have been fixed in the most recent 1.1.4.2 patch. I experienced the same issue until I updated.
  20. To anyone still hunting for clues, this twitter post should be enough to get you started. Nothing too complicated, its like a real-life Perception 6 check. If you still have issues, someone here should be able to point you in the right direction.
  21. I had it before (did not purchase), and I noticed it was gone yesterday. Either it was a timed offer, or its removal coincided with the update.
  22. For what-its-worth, the Vault round-trip appears very effective at clearing up some UI/UX issues. In a technical sense, the Vault is not displayed "on top" of the gaming session, it initiates a whole scene change. Once you exit the Vault, the App rebuilds your scenario from memory, resetting the display of cards, z-orders, selection panes, etc... back to the way they should be. A VRT, however, is powerless against scripting glitches like Justice Ironbriar and his infinite spawning monsters. That required a code fix, which thankfully happened in short order.
  23. Similar sort of thing in this post too. The skill-picker hasn't been behaving very well lately...
  24. This appears to be another Combat:Melee vs. Combat:Strength-type bug. When you played the Belt of Incredible Dexterity the following appears to be happening in the above screenshots: Pic1: Harsk has +7 worth of bonuses. +3 of that is from this being a Combat:Ranged check. Pic2: Belt is revealed, adds +1 to the check, but also changes it to a plain Combat:Dexterity check, so you lose that +3 Ranged bonus. Net change is a -2 unless you check to change it back to Combat:Ranged. Edit: Same sort of thing happening in this post too.
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