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About CanisDirus

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    (1) Prestidigitator
  1. In case it's useful information for anyone - the game works fine on my LG G3 (Android) phone. In fact, about 1 in 10 bugs/glitches that I get on my tablet don't break quest or story progression on my phone, surprisingly.
  2. When the villain Ripnugget & Stickfoot has his difficulty increased by a wildcard power, Quest progression breaks and my only option is to forfeit the Quest or let it sit until the next patch. Google Nexus 7 Android 6.0.1
  3. The Silent Enforcer is clearly an ally. It has the logo for an ally, and the picture of an ally on it. However, the card is listed as an "item" and is treated in-game as an item (effects that let you recharge or draw allies from your discard pile do not treat the card as an ally). Just wanted to report it. Google Nexus 7 Android 6.0.1
  4. As someone who has played in the Pathfinder "Iron Gods" Adventure Path, I cannot help but laugh every time I start the Obsidian app and see "Powered by Unity". Just wanted to share the mirth while I'm simultaneously catching/reporting bugs.
  5. When the villain Gogmurt has his difficulty increased by a wildcard power, Quest progression breaks before he is able to "deal damage to..." and my only option is to forfeit the Quest or let it sit until the next patch. Google Nexus 7 Android 6.0.1
  6. Concur. This wasn't a problem until the latest patch. I am experiencing the same thing (I keep forgetting which hordes you just have to encounter vs which you need to defeat in all iterations or else the barrier is undefeated), so I'd like to be able to read them (Especially since they "zoom out" immediately upon being encountered by anyone except Merisiel).
  7. Updated to the new patch this afternoon and the bug is now gone. My chests didn't re-appear, but losing 3 chests is a small price to pay for everything being 5x5 again! My Quests that had totally frozen before are now fixed too, so I am a super happy camper right now!
  8. This also happened to me (Google Nexus 7, Android 6.0.1). After the first glitch, I closed and re-opened the app. After the second glitch, I restarted my tablet. After the third glitch, I checked the forums and found this post (and will email to see if there is a way to replace the lost chests/cards).
  9. Google Nexus 7, Android 6.0.1 I have two (possibly three?) bugs in "Into the Mountains" which are only showing up when I play on a difficulty level above "baseline". 1 - When a wildcard power says "When you acquire X, Y, or Z, bury a card", it also triggers the scenario "When a hencheman is defeated, each character is dealt 1d4 Force damage." for every character at all locations. 2 - When I defeat a hencheman, after the "1d4 Force damage" to every character bit, I get no option to close the location. 3 (maybe a bug?) - Barriers that summon henchemen (skeletal horde, skinsaw rit
  10. Being at my folks' place for the weekend, I started playing about a dozen quests, Google Nexus 7 (Android 6.0.1), but on my most recent one, I had to select an item or weapon for Seelah to bury. I selected a sword, but then my GUI got weird - The screen went to the scenario map, but while the character tokens were there, the locations were invisible or gone. Also, Seelah's deck was still on screen, as was "choose one card to bury", but there are 0 things that I can "click" on; can't pick anything, can't play anything, can't examine the deck/discards, can't go to the store, and can't ope
  11. This is the exact bug I just got. Haven't found a workaround yet. The workaround is selecting the next character before you hit the blue triangle. At least that did it for me. As to the cards getting stuck on a cancel. As a workaround I hit menu, go to vault (in the vault the card stays in the middle of the screen). Then when I exit the vault it's back in my hand. Shockingly, this workaround worked for me! Thank you!
  12. Just experienced this (Nexus 7 Tablet, Current Android as of this date) - the workaround did not work. Have tried replaying on multiple difficulties with multiple permutations of characters - the one who died in my initial playthrough still does not receive the scenario reward. Thanks a ton for looking into these!
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