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delpheki

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Everything posted by delpheki

  1. RNG is RNG but I haven't encountered the guard tower once since the patch came out. Does anyone know if this location was nerfed out of rotation due to it being farmed? Is my luck just bad?
  2. Just looked over my level 32 Sajan and realized I picked his power to add 6 to acquire liquids because I saw the icon and thought it was the ability to bury. I really don't want to start him over and that talent would have been the LAST to pickup. Is there any hope ofa talent reset function in the future?
  3. I think when I used it on myself I didn't get the bonus 1 as well. I couldn't confirm I had before the spell went off but I was pretty sure it should have healed my whole discard pile and I had 1 left.
  4. I thought warchanters were bugged too but if you try to use the weapon that it locks out it THEN prompts you to roll wisdom. This was how they solved the spam to the entire team. It was a bit confusing because there is no prompt but once I selected my weapon it brought up the wisdom roll.
  5. I had a team of lvl 30's and somoen ehit 30 while with them, I was given an extra power feat instead of a card feat. not complaining : ) but def a bug.
  6. Thought for sure this was marked as noted and confirmed pre-patch, please fix asap seelah is really gimped without this.
  7. After almost getting screwed by these boas but pulling it out at the end with tedious strategic planning I have to say I would really miss the challenge these pose.
  8. This is probably why they made Holy Candle banish instead of bury. Otherwise you could collect a holy candle for every hero and it would be ridiculous.
  9. # Of locations slider with scaled rewards. Right now my gang is all dressed up with no place to go. I want to take my dream team and tweak them to their utmost build and then do something with them. Let me opt into extra locations and have the challenge be how many locations I can close in one scenario. (preferably with scaled gold rewards) This would have the added element of saving a holy candle and a consecration for record breaking.
  10. Leaves the question: Early in the morning.... according to which time zone ??? Also a good point, date/time means very little without a time zone attached. Anyways, Blizzard desensitized me to release expectations.
  11. The first time I read Ezren I thought his powers were pretty lame as well and avoided him but after playing him I realize its was because his stock power is already so good.. After you get haste you have 2 explores in your deck that recharge themselves (and you draw a card for casting it) and almost all of the boons become magic which are potential explores. So really the only thing you need is to guarantee you don't fail to recharge.
  12. If they release it anytime before Sunday and release it in the wee hours of the morning they're keeping true to their word.
  13. Was it wise to throw ALL of the buffs at Caizarlu with 0 blessings left in the deck? Probably not, but oh so worth it.
  14. I guess in all thing's I am only considering quest mode so the whole multiple parties problem is null.
  15. Desperate stretch. You don't think 2x you banish that mace. I understand the limitations for online play but don't understand why that has to apply for solo play. Thanks for the quote though, very informative.
  16. I just have no idea how it will work and want to know if I should start hoarding. I had planned to add a spell card feat to Sajan and just pick up a fresh cure every game but if cure is removed from the available pool it would be a mistake.
  17. Ah, did them out of order. Well I guess I'll take longshot's advice and see if that completes it. If not I'll just start it over.
  18. I don't think so either but it's a system already built into the app for eliminating cards and it would allow us to pick and choose.
  19. I'm wondering this as well. 9k burning a hole in my pocket and I almost bought some chests but I worried they may increase the cost of 3 since it's such a big leap from 2.
  20. I I hadn't played story in a while but after you posted this I went back to unlock the skinsaw mask. I now have all 3 difficulties of every scenario completed and didn't get the mask as a reward and it's not in my gallery in story mode. Do you know for sure this is what unlocked it?
  21. I forgot about the Divine requirement to recharge, so as chainsawash mentioned, he won't even try to roll after he plays the Cure. I have quite the bad luck with Cures in this game as I always seem to roll 1+1 or 2+1 80% of the time. If there is zero chance to replay it and half the time you recharge only 2-3 cards then it is hardly worth it as you will have to find more reliable options for healing. Something I've been wondering about is the art from the Acid Arrow card. Is that Lini shooting the Arrow? Isn't that a weird choice considering she can't recharge it and her Intelligence is only D6? Yeah I meant in conjuction with 2 healing staffs. More item slots doesn't mean more staffs because you only get 2 and you don't want too many or you'll draw them when you don't have any cards in your discard (this has happened to me with just 2) So the 1 time cure that you can replace after every adventure gives you 1 more heal that may get you a nice chunk but more importantly if you've just recharged both healing staffs to the bottom will let you shuffle your deck to move them back around. Yeah we brought that up when we played the physical game, me especially because I was playing Lini with only 1 holy light for offense at the time. Considering how = it was to force missile and lightning touch I argued the point it was clearly supposed to be a divine spell but had no takers.
  22. I know it's been brought up and talked about in other topics but I wanted a post dedicated to it. I am wondering about things like amulet of life and potion of glibness that I don't really want to get rid of whether there will be any sort of toggle switch or if they will become salvageable once Adventure 3 comes out or what.
  23. For Sajan I did weapon first because hes the only dex user in my party so he gets the Deathbane xbow. If I haven't found the bow yet I don't mind a recharged ghost now and then in trade off for a larger hand size. I think the spell slot for a 1 time cure is actually perfect, even if you roll a 1 at least you get to shuffle your deck. From my experience with the physical card game items are just underwhelming and I actually tried opting out of adding an item to my deck when it was the last card feat available.
  24. Agreed. Sajan can recharge his entire hand in a turn and be just as effective the next which also means he gets to use staff of healing a lot more often than other heroes. Sure anyone can be self sufficient with them but IMO no one else can use them as effectively. Ezren Seelah and Sajan has become my favorite team because of their turn efficiency. I often corner the villian with 10-12 turns left after farming banes which means 3-4 rounds of bandit henchmen farming at the guard tower
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