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Llyranor

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Everything posted by Llyranor

  1. What problem exactly have people had with using the keyboard to play that silly DDR game, anyway? I don't recall having any difficulties with it. I don't remember if having the WASD and the arrow keys as the two circles was the default controls, but that's what I used and I never missed any of the sequences. Since the sequences only require 4 directions, I don't see how the keyboard would provide a disadvantage.
  2. Wouldn't be surprised. WC3 itself sold 7+ million copies :ph34r:
  3. Which we're not exposed to on this forum
  4. You linked to the Codex! Time to die! If this were the ES forums, you'd all get murdered by the mods
  5. Tell us, Bokishi!
  6. SS2 came first <{POST_SNAPBACK}> He said predecessor.
  7. Yeah, tell him.
  8. You mean your hum... oh.
  9. But I also specified female.
  10. Better yet, post in WoT!
  11. You're ruining Wals' credible thread, jerks.
  12. (w00t)
  13. Gabrielle
  14. I asked first, jerk!
  15. Okay! Three things she/he has to be: - preferably female - preferably human - Finnish is a must! Three things you can trade off, that are bad to most people: - she doesn't have to actually like me - she can be violent physically and verbally if she's hot - she can wear clothes if she wants
  16. Actually, it was probably the other way around.
  17. Walsingham, please help me! I need a Valentine's before Tuesday! Tell me what to do!!!!!!
  18. I love reading comprehension. *hugs reading comprehension*
  19. The DDR sequences were all pie. You guys need reflexes. Join the Hades club! That doesn't make them even remotely good or pointful, though. If you want to involve the player, how about some actually good and relevant gameplay? Did you enjoy the necrophilia part? I know I did
  20. Hi guys! I have a completely new random avatar!!!!
  21. In any case, I have no PnP experience (or negligeable, anyway). I have no allegiance to roleplaying in and of itself. It holds no point at all to me. This is why I can't stand games like Morrowind, where everything is all pointless 'roleplaying'. That's why I will always favor the second type of character progression. The first one is only a tool to me, and as long as it's somewhat enjoyable and does not get in the way of the second one, then I'll be fine with it. The problem arises when the game's design attributes importance only to the first type. Then the RPG fails. Essentially, I want roleplaying within a storytelling context. If the context isn't there, the roleplaying is meaningless. Heck, this is why I've been toying around in making a storytelling game with minimal use of stats. PST. Dak'kon. Circle of Zerthimon. PST didn't touch me because of its awesome character stats system. In fact, that sucked. lol just pump everything into wis/int/cha. Yet, that character progression was quite useful, and ensures that the progression through the game flowed well. Let's look at the circle. As your wisdom goes up, you unlock more layers. This allows that particular plot to be unfolded through the span of the entire game, rather than just solve it all in one hour. The stats in this case helped. The stats in themselves meant nothing. Also, it wouldn't have been impossible to recreate that experience without stats. The important point is that the stats prevented you from doing EVERYTHING from the getgo. Then, the rest comes down to design, and preventing the player from achieving that without resorting to stats. Link it to the plot progression itself, for example.
  22. You linked to the Codex! Time to die!
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