Everything posted by Llyranor
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Unkillable enemies discussion
The werewolf is the least of Troika's worries.
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Bioware on Writing for Digital Actors
The advantages and disadvantages lie directly with the quality of the writing. If the ME clip showed good writing instead of just showing off melodramatic mumbo-jumbo, I wouldn't have minded the system at all.
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What are you playing now?
Are you saying necrophilia is awkward? Because, that would be wrong.
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Really bad sign for games coming from Atari
Wait, are you the only one having problems with this?
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Really bad sign for games coming from Atari
I don't recall having any problems with past games using Securom.
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Bioware on Writing for Digital Actors
The new Bard's Tale :D It apparently sucks at being a humoristic game. Action 'RPG'. Essentially, as the Bard, you get to choose whether to be 'good' or 'bad' during conversations, and you'll go through some prescripted dialogue sequences. Be careful though, sometimes being good will come back and bite you! Sometimes being bad is also not the best thing for you!!! The problem is that it's pretty random. Judging from the ME trailer above, it doesn't seem to be the same way. It's just simplified intent options that being full-fledged cinematic cutscenes of awesomeness. For a console game, tagging each option to one button isn't necessarily a bad interface decision. It makes accessing the options faster. My main gripe with said trailer isn't the 'system' per say, it's the bad melodramatic writing/storytelling, from what little we've seen. Add in stellar writing, and I couldn't care less what kind of dialogue system you're trying to use.
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Bioware on Writing for Digital Actors
Here's Mass Effect's dialogue system in action. http://www.gametrailers.com/player.php?id=...ype=mov&pl=game I can't say I'm very impressed. The system just seems like an excuse for the devs to movie director.
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Unkillable enemies discussion
The point is ultimately moot anyway, since any kind of challenging battle requiring reflexes would just get Hades killed. The end result is the same.
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Unkillable enemies discussion
Maybe you should stop playing Troika games, given their awful design track record. You're in luck. They're defunct.
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Unkillable enemies discussion
That's harrassment.
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Unkillable enemies discussion
So, every game should be like Diablo. Gotcha.
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Unkillable enemies discussion
You're right. This confrontation is a combat situation.
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Unkillable enemies discussion
So have all devs.
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Jade Empire: Special Edition announced
Hear hear. I probably wouldn't have enjoyed Fallout as much if not for the time limit. That didn't stop me from getting everything done afterwards.
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Jade Empire: Special Edition announced
Yet it's somehow your favorite game this year.
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Jade Empire: Special Edition announced
I'm glad Bethesda thought of us and added a compass for Oblivion ^_^
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Unkillable enemies discussion
The irony is in how Hades likens it to real combat. If a werewolf lunged at me, I sure as heck wouldn't scan my surroundings for something that would give me an advantage. I'd benchpress it. That, of course, still doesn't make it good design. The idea was noble enough, but the implementation was fairly poor. Though, it's not as if the whole of Bloodlines was full of awesome combat gameplay design.
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Unkillable enemies discussion
Maybe that's why the adventure genre died out
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Unkillable enemies discussion
The ideal solution, of course, is to provide options. Allowing for environmental puzzles all while making the enemies defeatable - though at a challenge level where it wouldn't make a difference to Hades whether they were invincible or not.
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Unkillable enemies discussion
Shut up before I benchpress your face, Nick.
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Unkillable enemies discussion
Hades is right. If it were real-life, I would have benchpressed that werewolf, like I could any of you dorks.
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Oblivion
I think it has more to do with the non-consequence than the non-linearity.
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Unkillable enemies discussion
Hades is right to some extent, though. It was bad design. He's blowing it out of proportions because he lacks limbs, but the point remains. It makes for uncompelling storytelling and gameplay. They could have integrated it in a much more approachable fashion. Just because it was easy for people with limbs doesn't make it good.
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Civilization Box Set?
Civ4 was my first game in the series. It was pretty fun, especially in coop. Since Hearts of Iron II, though, I have zero desire to replay Civ4
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Unkillable enemies discussion
You should sue Troika.