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alanschu

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Everything posted by alanschu

  1. Maybe they feel like they needed more commercial airliners??
  2. alanschu

    NHL

    Absolutely. The other players on the team do nothing.
  3. Pfft, I often double post, so don't worry about it
  4. alanschu

    NHL

    Oilers need to relax. Had a tough time handling the puck all night. If Roloson can keep up his play (same with the defense in terms of pouncing on loose pucks and cutting off drives to the net), Oilers should still be optimistic. But yeesh...stop with the unforced turnovers.
  5. For your information Pakistan's and India's strongest A-bombs are 50KT yield uranium bombs, neither of them have thermonuclear warheads.... PS - when India says they have a 60KT thermonuclear device then know they are full of sh*t as usual. <{POST_SNAPBACK}> Oh, I figured you were around when they announced that they were able to make a fusion bomb. Add "India and Pakistan create Hydrogen Bombs" just prior to my earlier statement.
  6. Never heard anyone knock a game for being creative enough that death wasn't endgame, and actually could contribute to the story even. Furthermore, if a particular playing styles does make the game unnecessarily difficult, then that probably IS poor design. There should be conditions in place to ensure that character builds remain viable. Otherwise, they should have changed the character creation system. If creating a character with one set of major skills makes the game significantly more difficult than another build, then it's a design flaw. For instance, designers should not assume that players will adhere to the convention that most RPGs are heavy in combat. If a game is combat heavy, and character creation lets you pick your own skills, at the very least the character creation should at least warn the character not picking any combat skills will result in a much more difficult experience. Same goes for games like Arcanum, where failure to specialize (i.e. becoming a jack of all trades) makes the game significantly more difficult. If you want free character creation, you better design the game appropriately to support it. Besides, to me it doesn't even look like that's what Gromnir is complaining about. I certainly don't see how his playstyle was in any way playing it like one would play Diablo.
  7. I haven't played many alternate history games that were any good. Lionheart. Mortyr. SS is a good game thankfully, the altnerate history stuff just didn't intrigue me.
  8. Thermonuclear war has started in Pakistan/India.
  9. Though it seems "out of courtesy" is absent from your list.
  10. Which pretty much reinforces my previous statement that you have never actually played it.
  11. Excellent job. Going into a diatribe about people that reserve their swears as hiding something. The only hyperbole I see is the comment about the soccer moms. Even then, if it is just hyperbole, then you still believe it, even to a lesser extent.
  12. LOL. I still plan on playing the game. Should be less "bad" now that I know all about it
  13. I fail to see how comments of soccer moms were related. Especially, as fans of the english language would have recognized, you separated the points with a new paragraph (commonly used to indicate a shift in topic). Furthermore, fans of the internet have long since recognized that such things as hyperbole are poorly translated in written form. It's one of the main catalysts behind the explosion in emoticon use.
  14. The lack of explanation is probably what did it for me. I was not expecting it at all, and suddenly on one mission I bumped into 4 of them and they wiped the floor with me.
  15. Some games may come out around $50. A $40 release is VERY uncommon.
  16. Then it's pretty easy to see that you haven't actually played the Geneforge demos.
  17. PC games (and console games) have been costing anywhere from $60-$80 in Edmonton for the last 10 years at least.
  18. Consoles have always looked like portable PCs. Isn't it lovely how Sony and MS try to regain lost income from units from gamesells thereby making the games 10 (or more) bucks more expensive, and still the devs receive less than they would without a "licenced system fee" games <{POST_SNAPBACK}> The devs still make more money overall, so I doubt they care that much.
  19. I followed DX through development enough that I knew it was "all conspiracy theories are true" in design. So when I saw unknown lifeforms, it didn't bother me at all, given that that is a consipiracy theory.
  20. You can use the environment to kill him.
  21. Combine it with the Copy and Paste school of level design, and we can easily get longer games. Which it seems many of us want around here anyway, as many seem to dictate "worthy" games purely on their length. The funny thing is that Hades can beat Vampire as fast as I can, while walking at 1/3 the speed...yet he does not possess the skill to get past the werewolf.
  22. I did not get that impression from Silent Storm. I still have yet (but plan to...just been busy/lazy and sort of missed the boat) to play Farcry. The thing with Farcry is that the AI is supposed to be so crazy. The problem is, once you get into artificial beings, expectations for the AI are muddled because who knows how these things are supposed to react. I would love for Far Cry to be inspired by 80's B-action flicks. Like Commando and other Arnie movies. Sneaking around avoiding a small army is cool. Add in some zombies and a crackpot Dr. Frankenstein, and the suspenion of disbelief goes out the window.
  23. I love Half-Life 2, and Deus Ex! It's funny, because of the setting (and probably history) of Half-Life, I don't mind the alien presence. But for the most part I find many games suddenly introduce a sci-fi element almost just for the sake of it. For the most part, I actually prefer to fight human opponents. Maybe it's because I find it easier to relate to. I'm also a big fan of the WW2 setting for games, When I play a WW2 I have certain expectations of it. When those expectations get warped by a game device that, for the most part I don't particularly like, it leaves me sour.
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