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Everything posted by alanschu
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Meh, after some time (long before Yahoo bought it) I quickly realized that any link that went to Geocities is probably not going to have the information that I was hoping for on it.
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I think the idea is that it'd take longer. The new Sin game was planned to be an episodic game until Ritual was bought out. People can look at this and go "see!" except that had it not been an episodic game, we'd never have seen the first one which was a lot of fun and for all intents and purposes still a complete game. Well worth the low price it sold for too, IMO. Valve championed the idea of faster releases, though they haven't really been very good on their word. At the same time, Valve is also a company that seems to silently change projects without telling anybody, and are Blizzard-esque in their release schedules it seems. Of course there will be experiments looking into it. Given that the end user cost of buying a game has decreased over time (particularly due to inflation), it's not surprising that game companies will be exploring other alternatives to making money. At the same time, would you as a consumer rather play $50 for a game you outright didn't like, or $5 for a game to realize that it wasn't for you? Though for people such as yourself, assuming the business model works, you can buy all $50 of content once it's completed and it'd functionally be the same.
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Yes I'm aware that's the joke. They nailed it perfectly.
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Hahahaha I love all the haphazard HTML code.
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I agree that the in game cues for DLC is a fantastic idea, and in my lack of knowing any better, seems like a solid way to advertise them to people that otherwise wouldn't know any better. I wonder if they have any metric for determining whether or not the DLC is purchased from in game or not.
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Destroyed my sleep patterns, rendering me unable to sleep!
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To be clear, Dragon Age's in game DLC "menus" are seamlessly integrated into the conversation nodes. That is, for say something like Warden's Keep, when talking with the chap about it he'll say something along the lines of "Are you interested in helping me out?" and your responses will be something like: 1 - Let me think about it 2 - At this time I won't be able to 3 - Okay, but let me get my things. 4 - (Download New Content) Okay, lets head there now. If you already have Warden's Keep downloaded, then option 4 will simply say "Okay, lets head there now." Picking option 4 will create a save and take you to the purchase screen. Baldur's Gate was once in the future.
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As someone pointed out to me earlier, Bethesda's history is First Person shooter style games, going back as far as the original Terminator game. So it's not really that surprising that Operation Anchorage is a shooter style addon to Fallout 3. There's been a lack of isometric turn-based addons for Fallout 3, however. I think it's a stretch that BioWare would start trying to create add-ons of every conveivable mainstream genre-style. Look at the best selling games. Almost without exception, they are games that are done really well with a singular purpose. Even with more mainstream games, it's not like Electronic Arts turned the Sims into anything that wasn't an extension of its original gameplay. If you were to introduce a 2D action platformer level to Half-Life 2, you'd not be appealing to the people that all picked up Half-Life 2. As much as I think the general fanbase can be absurd, I'm also confident that in the end, ****ty games will be ****ty games and not particularly profitable. I do not feel as though a haphazard game with no particular scope or focus is the avenue to success. It'll also lead to you talking with Bob about your addon and glowing about it, and making Bob go "Man, I like Tigranes' taste in games. Maybe I'll try that one out too." Or, as you mention, there will be discussions about "How was YOUR experience through the game?" "Oh it was cool, I went here, here, here, and here." Having said that, I'm skeptical that the MO for games will be releasing disjoint packages that are dependent on one another in order to get the full picture of the story until that point in time. I don't think the modding community will be that affected. Except for perhaps people that want to just play with the toolset of a game not having to pay full price for a game they do not want. Fair enough. If there remains a market for "complete games" then people will continue to make those games.
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Even if that $10 game still had content? Even if, by the end of buying all of the content expansions, you pay $60 for 40+ hours of gameplay? Fine then, lets make it free. Still Boo-urns?
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I'm curious if people would be okay with something like this, if the game itself only cost a marginal fee like $10?
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Don't forget other useful ones like: Slacker Unmotivated Lazy
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Persistent. Perseveres. Dedicated.
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Friendly fire is on unless you play on easy, which the majority of gamers don't do For consoles friendly fire is also off on Normal.
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For the most part, you find out about the lore if you talk with people that will tell you about the place (usually in a creative way that makes it seem like you're not just being lectured even though you're an adult), and through codex entries. IMO, it's definitely not rammed down your throat. There's tons of Codex entries that I didn't bother reading. And the codex entries are often updated as you learn more about something. So you can't just say "Oh, there's X things in the codex, so there's X instances of stuff to learn" My first playthrough I didn't even know of the teacher teaching some kids that asks you if you want to help give the lecture about Ferelden (i.e. an opportunity for you as a player to learn, while your character technically could know since he was also taught).
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Killing Floor - Steam free weekend.
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What's a good N-Router? Historically I have been a fan of D-Link. We have a Linksys wireless router, but given a few days the latency always ends up going from 80ms to 300-400ms. Powering the router on and off fixes the problem. We have an older G router, but it has insufficient security for my roommate (afraid of leechers), and the bandwidth isn't as high for streaming stuff to the television effectively. It's latency doesn't seem to have any decline after being on for a while. Any suggestions?
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It's wishy washy for us. Any numbers that get tossed out by one side are usually dismissed by the other side. I'd be surprised if the companies didn't have some sort of numbers that conclude it's worth it. It still costs money to implement a DRM, and if they didn't think it worked on some level, I'm skeptical they'd keep investing in it.
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I imagine its art style is because it's a flash game
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Haha what exactly is wrong with it? Seems like it's RPG-lite with some character creation, dialogue, skill/talent progression, and so forth. It even has your isometric view and tactical combat options Monte!!
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Same with Thursday afternoon hahaha.
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Agreeing with Amentep: It's fun.
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I didn't notice anything like that haha. It's listed as a Beta though. I couldn't seem to find the Fast Travel option they talked about however.
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It's okay, I used to be like you