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alanschu

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Everything posted by alanschu

  1. As long as your grog has turpentine!
  2. It could have. For reasons unknown to me it was decided to go in a different direction however. Sorry.
  3. Onur the courageous!!!
  4. I guess one nice thing is that at least they all have different content due to the origin stories. Never really thought of that.
  5. If anyone is interested in picking up this game, PM me. I picked up the 4 pack with some friends and have one copy remaining.
  6. The thing about aiming with the left stick is that it works if you're aiming at the creature's foot, hand, head, or chest (and you're given the visual cue since the creature highlights while aiming). The solution you describe works well for aiming at creatures, but that usually isn't a problem on the console from my experience. I don't have issues with selecting or targeting creatures on the console. The issue comes with specific move orders to a specific point on the ground, which you couldn't auto-aim for. On the console you can still give each party member a specific combat order while paused. But you would be unable to move them to a specific spot on the map, which I found to be the most useful part of the tactical view (since it gives you the higher viewpoint to specifically click on the ground). I don't think that an emulated mouse pointer would have helped, but I have never been a fan of emulated mouse pointers on consoles, so I am biased. It seems to me that the changes were to give a slightly different experience on the console compared to the PC. Perhaps the idea that the console BioWare fans may have different expectations than the PC BioWare fans? Console DA is a bit more like KOTOR in its control scheme, and I thought it worked well for KOTOR on the console.
  7. Spirit of the Law vs Letter of the Law type stuff?
  8. There are historical restrictions in Admiral Edition. For instance, with the focus of the War in Europe, B-17 allocation (very useful bombers in the original WITP) to the Pacific Theater disappears, forcing the game player to rely more on the B-26 and the B-25 bombers. With the "home fronts" being abstracted in this game (as opposed to not existing at all), traveling from England to the Middle East directly is impossible, until the end of the Africa Campaign. You have to travel around Africa instead. There is also withdrawal requests. Based on history, the withdrawal of ships, planes, and I think even troops, is required (you get notifications on the unit info page for when the withdrawal will happen, so you aren't taken by surprise). Failure to withdraw these troops cost Political Points (you are given 50 per day) based on how valuable the unit is. Without political points you can't assign your own units to different theaters and HQs (very useful), so you end up handicapping yourself if you don't adhere to the withdrawals. edit: and yeah, it did take a while to write that up haha. Though updates will come less frequently once the "grind" of the war starts up. Less will be happening. I had fun making that so I'm glad you enjoyed them.
  9. My experience with emulated mouse pointers on consoles has typically been less than awesome. It would have definitely required a different approach in general to the control scheme from earlier than when I started on the project. Transitioning between different control schemes depending on your viewpoint starts to make things complicated as well. I don't know enough about 3-D graphics to know which parts would have to remain in memory and whatnot. My guess is that I could see information about the 3D geometry needing to be in memory from the start, but the requirements for rendering the 3D images on the screen only look at what is actually on the screen. It'd be wasteful to render the entire scene when you're not looking at it, and if this was the case in 3D graphics, you wouldn't really get differences in frame rates depending on where you looked in the map, because all that information would still be getting rendered. Storing unrendered stuff could be a way to reduce the load on graphics memory. Makes sense logically, but I don't know enough of the underpinnings. As such, I couldn't definitively comment whether or not the decision was made for graphical reasons. I just know that, without an emulated mouse pointer, the usefulness of the tactical view disappears.
  10. I am actually looking into that right now. I don't think it will be too much work. I have done some tests to get it to work in the past, I just need to remember what the fark I was doing haha.
  11. Day one is up. The usual assessments of the aftermath of the Pearl Harbor attack, as well as initial prognosis of the other theatres of combat. (direct link to page here) Give me any browser related feedback. It seems to show up fine in Firefox, and an old version of IE (ver6...but who still uses Internet Explorer???).
  12. In combat they are primarily light combatants, with the ability to stealth. Stealth can be useful for scouting, and at higher levels you can use items (good for placing traps, or interacting with the environment if necessary), but isn't needed. The only reason to "need" a rogue is to open locked doors and locked chests, and to disarm traps. Opening up locked stuff primarily just gives you access to loot, but the ability to disarm traps is pretty useful. Though I wouldn't say that it's essential. Some areas WILL be hard without the ability to disarm traps. However, there is an alternative rogue, Zevran, that you can bring along if you decide to. From this point on, you can drop off Leliana if she still grates on your nerves.
  13. It's really a result of the control scheme. There's no way to give move orders to all 4 of your party members at the same time (since the Left Stick is used to move). The tactical abilities with the mouse are limited, though perhaps it still would have been useful from a visual standpoint, I don't know if it would have worked as well with the Radial Targeting menu of the console. But yes, PC reigns supreme!!
  14. There MIGHT be. I'd have to check the video options in the game. I suspect the circles below characters can't be removed though, but maybe. I know that the floating text can be disabled on the consoles, so I imagine it can be on the PC as well.
  15. yes. the mage story intro. taks He does speak bizarrely, but I never had a hard time understanding him personally. It could be something weird happening, but at the same time, I wouldn't be THAT surprised if someone couldn't understand him.
  16. Was this the video: http://video.google.com/videoplay?docid=-2...20887244340069#
  17. Are you referring to the opening video? I never had a problem hearing it. Or was an in game conversation during one of the origin stories? I initially found it quite difficult. It seems like Maria is having a much easier go of it than I did on my first playthrough. I had full party wipes at two scenes during the prelude. One was in the Korcari Wilds My second wipe was at the end of the Tower, . Though a lot of my early difficulties were because I was not at all expecting the game to be difficult (like KOTOR and ME) so I was caught off guard to start.
  18. Oh! You found a way to run off the "intended walking area" for Ostagar? HAHAHAHA. Yeah if you get down there some how, it's gonna look super weird because it's all designed to NOT be seen from every angle hahaha. I'd like to take this time to comment that I joined the game at the very end of the PC development, and hence did no PC testing (outside of what I found while playing the game "normally" i.e. not specifically looking to break the game).
  19. You only have sex/romance type stuff happen if you choose for it to happen. I haven't seen a BioWare game where this has been unavoidable. Certainly nothing somewhat random like the scene with the Oracle in Mass Effect, which may not be "unavoidable" but certainly wasn't expected. The blood splatter effect can be turned off. In fact, I did turn it off. I have no issues with armor getting bloodied, but I think they should have had it slowly go away over time. So a conversation right after battle, sure some blood works. After wandering around for a bit, wipe your face dammit! Hahaha. Not sure what you're asking Tigranes. Are you referring to the highlighted sparkles on lootable items and whatnot?
  20. I can't confirm, but I don't think the game shipped with the dev console being active. It was standard tilde to access it during development, so someone else can probably confirm. If you have an idea of what type of character you'd like, I could help out (and by Friday, others probably could as well) during your planning stages.
  21. I don't understand what is going on in a soldier's mind that is suffering from PTSD to really state much on it. Sounds like it's still the beginning stages of an experiment however.
  22. You get them occasionally on level up, but yeah, there's a combat tactics one that unlocks more. I think that that is a bit unfortunate too personally. You do get a fair bit of skill points though, and they don't compete with "talent" points for your abilities, so I didn't find it restrictive.
  23. ? I mean the custom tactics thing. You can see it in the Giant Bomb video. Yeah I just didn't want to watch the whole thing I found it though. I thought it worked very well. Basically the top tactics have top priority, and the conditions you can allow other tactics to fire off are pretty straight forward. I really liked it. It's only downfall is that some of the status' for creatures/party members are missing some specificity.
  24. What time is that? (the script system)
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