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Hannibal_PJV

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Everything posted by Hannibal_PJV

  1. If it is allowed, then it should be labelled as a beta. If and when something does not work. People blame programmers and shout a lot of nasty things in all possible forums. But allowing to load it as a beta that may not work. People are taking the risk by them selves.
  2. And Lost a hero again... Seoni, was locked first and Lost then... https://www.dropbox.com/s/of7mx0al4vhtmoj/Screenshot_2016-04-06-21-25-02.png?dl=0
  3. Started again with "new" characters... Orb is giving bonus to get weapons. .. https://www.dropbox.com/s/8xa1jbs6ln12xl2/Screenshot_2016-04-06-20-03-28.png?dl=0
  4. Maybe They Are still thinking in Obsidian what to include? But yeah, it could be told better what is included.
  5. This was happening with Android. I will try to do it again with iOS later.
  6. The game still hang on loading screen when using those 3 characters left. If I chose inexperienced versions, the game run normally.
  7. One quest mode character disappeared happening. http://forums.obsidian.net/topic/85871-beta-3-quest-mode-bugs/
  8. And after that one experienced hero disappeared. Seoni is missing. https://www.dropbox.com/s/lovlg3b3493uclc/Screenshot_2016-04-04-20-45-14.png?dl=0
  9. I did try to restart the game completely and now the game hang on in the loading screen... https://www.dropbox.com/s/v581ehgs4lkovu5/Screenshot_2016-04-04-18-26-45.png?dl=0 ... When trying to start new quest scenario.
  10. There was a post in this Forum today, where developer tole and it will take a couple of months to get PC version ready. So it may actually be out Late summer or early autumn. Much Sooner that I personally expected!
  11. In europe the taxes will put it above 25$. I Expect that in here Finland it will be something like 30€, but that is just a wild ques. We have 24% tax in here, so direct 22€ + tax 5.5€ would be 27.5€. Even that would be cheap for game like this. There is a lot of to play and the game seems to be really good! There still Are bugs to hunt down but so Are any other Computer games too.
  12. Quest mode bug where the game is stuck and there is not menu button. https://www.dropbox.com/s/kwhza823ns2aj1r/Screenshot_2016-04-04-17-41-36.png?dl=0
  13. Ok that seems to work. I would not mind if there would allso a be encounter the card button. There winter orb seems to be working after all. About Thinking hat I am not so sure.
  14. Kyra and Valeros vere stuck by Collapsed ceiling card. There was no way of getting pass Collapsed ceiling, because the game did not get the "encounter" card option. https://www.dropbox.com/s/lgiwbkmywwqqnms/Screenshot_2016-04-03-21-43-30.png?dl=0 Winter orb and some other cards that don't have picture seems not to do anything. Quest mode balance: I have Group that is level 7 or 9. I have met level 1 banes and level 3 boons. Also those mainions that look for adventure level does not update the difficulty. I have one card slot upgrade, so my relative adventure deck Number should be 2? I supose that that part just is not working yet at this moment, but I supose that hero level 1 and 2 should be adventure level 0 and hero level 3-7 same as adventure level 1? And after that adventure level 2? Or is level 2 hero allready at adventure level 1. In anyway the banes and boons don't seem to scale with this.
  15. Ok. I did get impression From the earlier Obsidian post and new that PC-version will come around the same time as online multiplayer. I personally don't have experience about Unity. But if the conversion is easy, it can change things a bit. I was expecting something like 1 month conversion and one month to PC spesofic bug hunt.
  16. It is a ques because online multiplayer is not ready at this moment, so it will take some time to make it happen in pad platforms. So if we Are lucky and multiplayer is allready in development it can be ready in tablets early in the next autumn and that leads PC release to the autumn. If the online multiplayer is not in development at pad platforms it means that PC version get pushed back even further. But as you say, They want to expand to different platforms as soon as They can. But. The team is quite small so They have to priorite pads at this moment.
  17. I did update iOS before I did upgrade the pathfinder adventures, so can not say. But moving From beta2 to beta3 ofcourse caused total reset except the gold.
  18. yes because their cards has not been found yet From the new box yet. Their old cards Are From different box. (Where They did get their experience).
  19. Yep. New party Starts From Beginning, because the cards have to be found to that party separately. Allready experienced characters Are good if you use permadeath and want to have a character that has some experience beforehand. You can not transfer characters with their boons between boxes aka partys. It would lead to situation where there would be X amounth of unique items in one party.
  20. I am quite sure that it will take a guite a lot time untill this is PC/Steam version. If we Are lucky, it will be autum, if we Are not so lucky, the end of the year may be possible, most likely some time 2017. There has to be a new game mode for online Gaming and new program for the PC and bug hunting for the PC-version. So it will take some time, because Obsidian will Also make online multiplayer version Also to tablets. So first multiplayer online versions to Android and iOS. Then multiplayer PC version. But They Are definitely going to make the PC version, so that is a good thing. It just will take some time!
  21. True! This is "not" a bug. Neither is Sajan. He use his dexterity dice for combat check. So it is a combat check, not melee combat check.
  22. Story mode, normal difficulty. Goblin difficulty is increased by d4 The Goblin difficulty seems to be cumulative to each Goblin. I did encounter Ripnugget and temporary closed Goblin tower. The difficulty to kill Gobling where increased 2d4 so it wa cumulative to each encountered Goblin. Total +7 ) so this is good for challenge, but a bug anyway. And this can be deadly at legendary difficulty level... 4d4 or even more ;-) https://www.dropbox.com/s/k0h2yg0jtud0wo5/Photo%203.4.2016%2016.51.26.png?dl=0 https://www.dropbox.com/s/9cfodzjq89orsp3/Photo%203.4.2016%2016.53.32.png?dl=0 Later the Bruthasmus was cumulative with himself. So instead of 1d4 the dissculty was increased by 2d4 for the second check. Fortunately those dice rolls were not so big than in previous battle. https://www.dropbox.com/s/5cc8gtfe137n26r/Photo%203.4.2016%2017.08.56.png?dl=0
  23. This seems to be working ok in beta3.
  24. It could have been Ghost. Conflict between not having magical and forest location power. Its is hard to reproduce. Shadow could do the same though, so have to try to fail, when next time in the forest and against some undead monster that needs magic to kill.
  25. Story mode normal difficulty Kyra mets Enchanter and the backround is blank. https://www.dropbox.com/s/p13h4ummfbgkt9i/Photo%203.4.2016%2015.04.51.png?dl=0 Same location. Kyra and Merseil Are there. Merseil fail to accuire Mirroring image spell and game ask if I want to close the location. https://www.dropbox.com/s/6vtp0qiqvnhuxxq/Photo%203.4.2016%2015.11.44.png?dl=0 And the situation after "closing"... The cards Are not banished. https://www.dropbox.com/s/akk6lfx5jk2d3eo/Photo%203.4.2016%2015.33.24.png?dl=0
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