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Zenbane

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Everything posted by Zenbane

  1. If you weren't suggesting that your concerns about combat should be addressed... then why would you keep ridiculing the game for not addressing your combat concerns? It makes more sense that you were suggesting a resolution to your concerns, and since that never occurred... as several posters have stated in this thread, you're just bitter/angry/jaded. The term "putting two and two together" implies a concrete analysis, yet all you did was follow up with imaginary statistics (eg, not many of these companies) derived from your fabricated research. This is exactly what you do with your PoE criticisms, which is likely why your concerns were ignored. An article to help give people a better idea of what a Mid-Sized dev company is all about: https://www.whatech.com/games/press-releases/16741-few-of-the-best-mid-sized-game-develpment-companies-to-outsource Obsidian is capable of making business/financial decisions that are nowhere near as elementary as what you suggested (eg, they formed a partnership with another Studio and are working on an MMORPG). You are taking a small bit of information, mutilating it, and then presenting some doom and gloom scenario about a company that ignored your suggestions. That is, until someone calls you out on it and then you're all like, "what suggestions? I'm just doing math"
  2. You call it on topic but all you're doing is saying the same 'ol thing repeatedly, "the game is bad, it's a sinking ship, combat is bad, nothing is fun." You never actually prove these claims either, you just say them, repeatedly. That certainly makes you a troll. Of course, it isn't entirely your fault since you do have a small fanbase here, like Hiro Protagonist up there who doesn't take kindly to Sensuki followers being called "cheerleaders" lol A successful troll is able to stay on topic... that's why it's called "troll bait." I think Grom and Zora explained it pretty well. I doubt anyone is surprised that as soon as an official OBS response came in, that Sensuki would do his best to get as much attention his way as possible. At this point he doesn't care about what kind of attention he gets, as long as it is attention. Very much a jaded ex-gf type thing at this point. I feel sorry for the next gaming company that accepts his $200 Kickstarter contribution omigosh (the gift that keeps on giving)...
  3. Yup, rules. Every good magic system in fantasy has rules. Whether it's MP points, or a limited amount of spells per day or whatever. You need some kind of limitation or else your mages will be gods who can do anything. So magic itself isn't realistic. Yet still it works with rules. Also, unless otherwise stated, we assume that most things in a fantasy world work the same way as in the real world. If it isn't specifically stated that, in this world, hatchets are all blessed with super defensive power, then we must assume that they work the same as hatchets in our world. Yes and if they work the same as in our world, there really was no reason to challenge how a Hatchet can Deflect, right? lol You obviously disagree, but not because you have a grand view of rules/logic/realism/consistency... but because you just hate them Hatchets!
  4. It's not about being lazy, it's about being smart. If a poster wastes time putting facts in your face, all ya do is fall in to denial mode. Proof, evidence, and logic are wasted on you since all you're really looking for is a reason to post your spam. Since you have no standards, you aren't in a position to distinguish your apples from your paused combat grown oranges. My standards are as high as your reputation is low.
  5. I think we are on to something with the helmetless Godlike and their ability to stealth! But you and I are still light years apart when it comes to the idea of hatchets lol I don't see how one can have logic without realism. I mean... the whole idea of Logic is that it is based on the rules (moral, ethical) of a specific reality, or no?
  6. I hear ya, and thanks for setting the context to that exchange (apologies for the accidental "cheerleader" reference lol) I have my share of dislikes when it comes to PoE, for example: 1) The inconsistency with NPC content. In particular, the over-emphasis of Durance and his obsession with weak faith whores; in comparison to the short experiences with most of the other much more interesting and delightful characters. 2) The use of Immunities as a "fix" for combat variety However, there is a difference between folks who still love and enjoy a product while actively discussing disagreements/improvements, vs someone who proudly proclaims that they abandoned the product months ago yet pursue a post count in the thousands with a heavy emphasis on negativity and borderline spam. And now I shall digress, Once upon a time an MMORPG named Dark Age of Camelot was released. I was one of many who proudly subscribed and jumped on a server the same week the game went live. However, I had the misfortune of believing the official Character creation page of DAOC, and decided to play a: Hibernian Void Eldritch. In the early days, DAOC had very little RPG content (terribly few, meaningless, and repetitive quests), where the primary goal was to hit level 50 to engage in 3-way PvP (or, Realm vs Realm) combat. Of course, this is during a time when it took 8 hours a day to go from level 25 to level 26, and the better part of a week (with 10 hour days) just to go from level 49 to 50. After an Everquest-style obsession, I hit level 50 and took my bold Void Eld out to PvP. According to DAOC's description, the Void build is supposed to be the single most damaging magic line available for the Hibernian mage class. Come to find out... some Developer at Mythic decided to code the super duper damaging Void Bolts to work in PvP exactly the same way a damn Arrow works when shot with a Bow. Keep in mind that these Bolts never ever worked that way in PvE (when fighting Monsters I one-shot killed most everything). So there I am in PvP shooting hundreds of Bolts and reading combat logs, "Enemy blocks your bolt! Your bolt misses!" Countless hours just to find out that a terrible line of code in the gaming software rendered my class completely useless. Needless to say, I spent a great deal of time on the forums complaining relentlessly, with screenshots and detailed rants... a virtual storm of pixelated dialogue so severe you'd think Sensuki was my offspring. However, even though I felt that my time (countless hours killing Ants and Pooka's just to hit max level) and money (DAOC had a $20 monthly fee) was downright "robbed' - at the end of the day I kept on playing, and kept on complaining, until one day everything was better. Bolts eventually worked like Bolts, the game had RPG content that was epic and memorable, new character classes and a 3-tier PvP zone (for low level, mid level, and high level) provided for a multi-year online experience that, in my opinion, is still unrivaled. Case in point, I never once actually both left DAOC while still ranting on the forums. There were times that I did cancel my subscription, and for the sake of my own sanity I left the forums as well. There's nothing to be gained by keeping a gaping wound open, na' mean? In hindsight, I can see that I was a dumbass for not checking the VN Boards when I was about level 25. Had I done that, I would have seen all the other Void Eld's screaming about the Bolt screwup, and I woulda saved myself another hundred hours of torment lol /digression off Looking at the environment of "Plains of Eternity" I just can't see any critical issues at all. It's a wonderfully made single player game - both in story, combat, and graphics - that allows players to try as many character builds as they want at virtually any moment in the campaign. I say "virtually" because in the early game you don't have enough coin to constantly hire new PC's; in the mid-to end game, however, the skies the limit! Hell, in DAOC aside from paying $20 a month, about a year after release the Developers finally allowed you to "respec" your character. Of course, the catch to doing so... involved getting a power group together to find and kill a big ass dragon that "might" drop a Respec Stone that you "might" win in a loot roll. But yeah... Story Mode, the potential to Rest Spam, and too much combat meta-gaming/micromanaging are gonna "sink" an epic single player RPG that sold over half a million copies (and growing).
  7. My post history is publicly accessible so if me talking about people is all your eyes can see then that kinda tunnel vision further explains why your game suggestions continue to be ignored.
  8. The article states that WarCraft and Command & Conquer are RTS games that do not have a Pause function. You should read before commenting. You have a very poor grasp of RTWP games, and combat mechanics in general. I've read your responses and you offer little more than a parrot who sat through one too many Baldurs Gate playthroughs. Claiming that I'm a "blind follower" is also a common retort amongst trolls. This is the part where I post links to places on this forum where I have expressed things I do not like about PoE, but you'll just find a way to red herring the heck out of a response. Your ultimate goal is to derail and spam your incessant ramblings. I do like how your response to calling you out as a troll is too... call me a troll :-p If this were the Sensuki.net forum then yes, I'd be a troll. Fortunately for the free world that is not the case.
  9. My favorite part is that this realism is demanded in a game where there can be a Fire Godlike Rogue... you know, someone hidden by Stealth even though their damn head is a ball of fire. No one has a problem with that... but they'll be damned if a Hatchet can Deflect better than a Dagger lol
  10. No that list is very much correct; you just need to argue against it because your attempts to portray PoE as the "worst RTWP ever" suddenly falls apart. You are trying to define "RTWP" in such a narrow way that it serves your purpose. It's not hard to see through this type of ruse, it's quite common especially on gaming forums. Vastly important game decisions in the list of Titles in this article are made during a Pause: http://tvtropes.org/pmwiki/pmwiki.php/Main/RealTimeWithPause Just because some of those games don't involve a fantasy character executing an attack doesn't mean that an otherwise real-time game isn't implementing critical decision making during a literal Pause. I personally feel that PoE will continue to break new ground (and yes, it has already broken ground as a successful RPG stemming from Kickstarter with over half a million copies sold). Anyone who has spent more time complaining about a game than actually playing the game really should find a new (healthier) hobby. It's very common for a cheerleader to make these type of "follow around" claims on Forums. It's cute, but it blatantly ignores the fact that the troll (in this case, Sensuki), is posting the same thing everywhere all the time. So unless someone leaves the forum, if they respond to the troll then one of the troll's cheerleaders will be like, "why you following us around, bro?" lol
  11. A sentiment you most likely hold, or at least publicly proclaim, due to the fact that you spend more time making bitter posts than you do actually playing a game. PoE is one of the best RTWP games on the market, and for a noteworthy list of RTWP games: http://tvtropes.org/pmwiki/pmwiki.php/Main/RealTimeWithPause Keep in mind that even Rollercoaster Tycoon counts as a RTWP game lol. If we look at all the RTWP games on the market, PoE is clearly a top contender.
  12. Sauce. Yes, it says 'nearly' but it is also from May. IIRC it was also Swen saying it was 1 million+ in August some time, but was in a form that was (unfortunately) not Google friendly. I wonder if the Divinity forums respond similar to some of the folks around here. As in... people complaining that they should "wait to play" until that full make-over and game overhaul; or maybe people complaining that the new interface and Console target audience removes complexity and makes it too easy/boring, etc. Hmm?
  13. ^ I can agree with that A key thing to remember is that this game (like all video games) must manage to appeal to every age group and culture. It would only harm the success of the game if the Developers focused on pleasing the small few who bother to write more posts on a forum. The forum community represents a small fraction of the overall player base; so while one person may proclaim that the game is doomed because it provides a new easy-mode option, other people will have more ways to enjoy something they already love. Not to mention the potential to gain new sales by making the game easier for younger audiences. A 7 year old kid, for example, can probably beat the game in Story Mode vs trying to become a meta-gaming micro-management master
  14. They're not taking it away though, they're giving the option to take it away but it's still very much there for those who don't enable the option. I really don't understand why adding in an option bothers people so much. Videogames are all about facing obstacles and overcome them. When I first played PoE I sucked very hard, but I played further, studied the mechanics, got better and now I consider myself quite a decent player, going for PotD at the moment. Not only my characters got better, me as a player also got better and it left me with a good feeling. Taking that away takes away what I consider a very important aspect of gaming itself. But of course I can't and won't speak for everyone. Not all video games serve the same purpose; nor does everyone maintain the exact same end-result for playing a video game. Also, you just quoted someone saying, "they're not taking it away though, they're giving the option," to which you then responded, "taking that away takes away what I consider a very important aspect." So the question is... which part of "they're not taking it away though, they're giving the option," did you not understand? Unless you're suggesting that if someone uses that option on their own local installation of the game, you are somehow negatively impacted?
  15. Tigranes could make a good argument linking video games to real life violence; you know, slippery slope obsession at its finest lol In other news, anyone notice how quickly Sensuki dropped the troll bait? PoE hit over 600,000 sales and counting... the only thing sinking is Sensuki's effectiveness. They're not taking it away though, they're giving the option to take it away but it's still very much there for those who don't enable the option. I really don't understand why adding in an option bothers people so much. People need a way to express themselves, forums are great for that. Especially gaming forums. And especially if your voice can't be heard elsewhere, na' mean? I look forward to Story Mode, and I bet it ends up in a highly watched "Lets Play"
  16. Hey, nice suggestion!It would make 'A Song Of Ice And Fire' a very good trilogy, instead of the boring diluted saga it is actually. Indeed! A Feast for Crows is an absolute painful read. Similar to Durance in PoE. Both of these could benefit from Story Mode.
  17. 1) If someone button mashes "1" then they will not get the most out of PoE and miss opportunities to engage in fun battles, as well as unique choices: setting someone free vs capture a prisoner. You are typing up generalities in order to make it seem like you have a firm grasp on this issue, but really it's just theorycrafting while ignoring the realities of the PoE experience. 2) There's a baseline level of common sense, judgement, knowledge, and experience that we can all observe; again you resort to generalizing in order to feign a retort. 3) Slippery Slope arguments are invalid because they are slippery slope arguments. They are literally defined as logical fallacies. The target audience gained from adding Sex to a Disney movie is on one end of a spectrum, the target audience gained from adding Story Mode to a video game is on another extreme end. The result of adding Sex to a Disney movie can significantly harm Disney, the result of adding Story Mode to a video game harms absolutely no one (other than maybe the people reading forums lol) Your analogy really does miss the mark in a fairly painful way.
  18. Comparing Story Time mode in an RPG to sex scenes in a Disney Movie makes absolutely no sense whatsoever. Even comparing Story Time mode in an RPG to sex scenes in an RPG makes zero sense. Adding sex scenes to either of those two products would create a new subject matter rating (eg, no more Rated "G" for Disney), which targets an entirely new audience with an entirely new tone and genre. The phrase "optional" isn't being used everywhere, it's being used in a very specific context that I'm guessing you can't see due to your overwhelming desire to visualize sex in everything lol
  19. Sorry, that was my wanna-be-clever way of trying to explain why you didn't catch the similarity on Development time
  20. It is the same development time as Part 1. I think time stopped a bit for Andrea cause of that crit-to-hit bug: https://forums.obsidian.net/topic/83013-twm-202-crit-to-hit-conversion-doesnt-work-quite-well/?p=1746284
  21. You are not in the majority with that assessment. The people in Sensuki's corner, for example, complain that by simply abusing rest spam and finding a few basic combo's, combat in PoE is repetitive; essentially claiming that the path to victory is redundant and easy to execute but unfulfilling. And then there's what you said...
  22. Yes but now those same people will complain about Story Mode lol Some people just live to complain, and online forums are perfect for that. The developers are doing well with this update and are smart to ignore the forums
  23. The mechanics of PoE are not so complex that they require an expert grasp lol And another thing that gets stale is someone typing the same thing 1,001 times. But I can respect that several of you seem to enjoy his posts. I guess I can try to bite my tongue a bit more often.
  24. Why not? Personally, I enjoy reading them. Can't you just Bookmark his posts in a "best of Sensuki" folder or something? He says the same thing over and over... and over. That's cool that you enjoy them, but since he has zero new material there really is no need for him to continuously broadcast his monotonous viewpoint. I mean, if you really think about it... all he does is wait a certain amount of time between posts so that his monotony can continue to appear effective. So really, Sensuki's forum activity is just him "rest spamming" in order to use the same forum "combat strategy." Which, ironically, is his main criticism about PoE: being able to rest spam in order to use the same combat techniques over and over... and over. I find it hard to believe that Sensuki really hates doing in-game what he is so dedicated to doing online.
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