
Nicholas Steel
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(3) Conjurer
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Nicholas Steel started following OBS forum tags are blank? and Make Combat Log window use single line spacing?
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Is there an existing mod that will make the combat/dialog window in the bottom-right corner (where everything gets logged to) use single line height spacing? This would seriously alleviate a huge OCD issue for me, other games like Baldur's Gate and Ice Wind Dale use single line height spacing which is awesome. Basically this would mean I can adjust the dialog window height to show, for example, 12 lines of potential text. I can then scroll up/down with the mouse wheel and it will always show a full 12 lines of potential text. Currently scrolling via the mouse wheel results in lines being partially clipped, it also results in the positioning of each line of text likely being shifted slightly up/down by a few pixels as I scroll. If you need a video comparison of how POE works and how Baldur's Gate works I can produce one for you, Thanks.
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1.1GB for a single value change from 0 to 8? Really!?
Nicholas Steel replied to Nicholas Steel's question in Patch Beta Bugs and Support
The patch is not adding 1 GB to your game data, it is updating 1 GB of game data. - Sking I am aware of this. Note I opted out of the beta, that doesn't mean I deleted the game. -
[update 6: 10/27] Last Beta update; - Kraken DR is set to 8 from 0 Really, 1.1 Gigabytes for this singular value change? How the **** do you package your game data to make a change that is less than 1 Kilobyte in size, require replacing 1.1 Gigabytes of content? I've opted out of the beta (game remains installed) seeing as you're never ever going to address the way you handle updates.
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'Wishlist' for issues to address before pushing 3.04 live
Nicholas Steel replied to Sking's question in Patch Beta Bugs and Support
Oh man... Wish I would have seen this yesterday. . We are currently updating the Beta as I type. We'll try and get a fix before the beta is switched to the live patch. Bags and bags of frowny faces - Sking Hopefully it won't involve another 1GB update. Can't you all please spread out the game data across more individual files so that updates don't need to be so... massive each time!? At least for Pillar's of Eternity 2. -
(3.02 Beta) Beginning of voiceover is cut off sometimes
Nicholas Steel replied to nwillard's question in Patch Beta Bugs and Support
Yeah I wasn't too convinced by Aarik D's post that he properly grasped the problem. It's an intermittent issue that doesn't seem to be tied to any specific event. It can happen when dialog doesn't overlap with other dialog too. There's also this topic: http://forums.obsidian.net/topic/83031-audio-issue-character-voices-cut-off/ -
3.02 Beta Character Sheet permanent scrolling up
Nicholas Steel replied to Blunderboss's question in Patch Beta Bugs and Support
Do you have a Steam Controller connected or something? -
[3.02 BETA] Disappearing items
Nicholas Steel replied to Rooksx's question in Patch Beta Bugs and Support
That's what Baldur's Gate/Ice Wind Dale Enhanced Edition does, it auto-saves prior to moving you to the new location. -
The OBS tags that precede a topic title on the forum index are now blank?
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Update 3.02 Beta is Live
Nicholas Steel replied to BAdler's topic in Pillars of Eternity: Announcements & News
I was expecting a bit more in terms of patch notes after hearing there were at least 400 fixes. -
Update 3.02 Beta is Live
Nicholas Steel replied to BAdler's topic in Pillars of Eternity: Announcements & News
It's in beta, there will likely be more smaller changes/patches before it is released as a stable update (To fix obvious/major issues that were introduced). Having patch notes helps direct people towards what to test and is also, in general, just interesting to read if their well written. -
https://youtu.be/zue-QfX3x64 If I time my clicks just right, the current audio clip will repeat over and over. This shows me pulling it off 3 times (The clip that is repeated is different during the 3rd reproduction of the bug). Also just a suggestion, it'd be nice if this process could be made to work like it does in Baldur's Gate: Enhanced Edition, Ice Wind Dale: Enhanced Edition etc. Basically I want to be able to interrupt the currently playing audio clip with a new audio clip and I want the audio clips for voice sets to be played in sequence instead of random. It's currently way too frustrating to hear more than 3 clips without encountering repetition and the repetition makes it difficult to be able to judge how the character will sound in multiple situations. The inability to interrupt a currently playing audio clip makes the interface feel extremely unresponsive as well.
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Clisca disappears visually when loading "save game"
Nicholas Steel replied to Nicholas Steel's question in Patch Beta Bugs and Support
I seemingly can't reproduce this issue, however the save game I made while this problem was in effect still showcases the issue when loaded. 93369606e2db45e282a40e510e3bae2f 7658132 Encampment.zip