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Fenixp

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Everything posted by Fenixp

  1. You should buy Battlefleet: Gothic instead of Squad, clearly.
  2. The game automatically created a save prior to entering the final dungeon. I'm afraid that's the only way to explore the rest of the content.
  3. I would argue that other rules of the universe are clearly different because the world is structured in such a way that's close to impossible in ours. I do get the argument about suspension of disbelief tho.
  4. Well since you already have it anyway there's not much of a point in not trying it out - it's not like you can take money away from the devs now. It's a really good game and I've had a blast in SP with it, but... Up to a point. Sadly, SP AI just isn't up to par when you learn how to beat it, even on higher difficulties, and it's an issue for more than a year now. Which is weird, because in Skirmish, it can be pretty damn nasty - this is just an issue with campaign. And lack of proper saving is moronic, but IIRC the game is supposed to allow you to save mid-mission and then pick up from there. For me, this feature is also broken. *sigh* At least most matches take between 30 minutes to 1 hour Of course, then there are Sins of the Solar Empires for large-scale conflict.
  5. Majority of the changes mod proposes are exactly what I want of the game - especially lifting of ridiculous level requirements on items, scaling of higher/lower level enemies to artifically make leveling feel more powerful, there's a massive amount of stuff the mod seems to have gotten right. I can't imagine playing the game without summoning horse on a whim or while moving slower than I should tho since I feel like there's already way too much pointless running around in TW3. Then again, I can certainly see how could even the three changes I have quoted make the game more immersive.
  6. Probably because Twin Elms is supposed to work as a contrast to Defiance Bay - in other words, Defiance Bay is supposed to feel like an ordinary, down-to-earth location while Twin Elms is this alien place you're supposed to explore. I loved both, then again, I've always had huge issues finding any actual problems with Pillars of Eternity. And as far as RPG cities go, Defiance Bay was above average. You might say that's not good enough for a game of Pillar's caliber, but ... Eh.
  7. As far as I'm concerned, when content is pointless, it should be cut. 90% of content in city of Baldur's Gate is pointless. Sadly, it's mixed in with content which does have a point, so if you actually want to find the worthwhile stuff, you need to shovel trough the 90% of other crap. Oh I'm sorry, should have said "Half a million copy pasted interiors with nothing of note in them"
  8. If you miss now, you're dead. If you hit, it's dead. *sigh*
  9. Agreed, it doesn't have half a million copy pasted interiors with nothing in them. Defiance bay is way more interesting than Baldur's Gate. I have postponed my playtrough of BG because of reaching that damn city...
  10. I'm sure a mod which makes companions mortal will be out soon enough.
  11. There's Planetary Annihilation which is pretty good and decent in SP Edit: And Ashes of Singularity will come out ... soon enough https://www.youtube.com/watch?v=h875xQcVD88&ab_channel=UnitLost-GreatBritishGaming
  12. I keep hearing its SP campaign is not particularly good.
  13. - Brand new "Encumbrance System": Gone are the days when Roach's saddlebags magically allowed Geralt to carry around a dozen suits of armor in his pockets. Every object in your inventory will weigh you down, slowing your movements and making it harder to swing your sword, use your Witchers' signs, and even walk around. But don't worry, because we have... - Real, working saddlebags: That's right! You can store all that loot in your saddlebags, attached to Roach. Simply press a hotkey when you're close to your stalwart, equine companion and it will bring up your Stash/Saddlebags. Put all those goodies in there and let Roach do the carrying. - Realistic horse-whistling: You will only be able to call Roach when Geralt is close to a fast travel signpost, a city or village, a campfire, or in eye shot of the mare herself. You'll need to actively bring Roach along on your adventures if you want to make use of all she has to offer. The mod sounds awesome, except for these things. These look so irritating.
  14. You don't just run around in Witcher and have fun because you really can't, which is why I firmly believe Skyrim to be a much better open world game than Witcher 3. Skyrim has clearly been designed as an open world experience, it's been designed for players to just explore, play around and have fun with. Witcher 3 is a lot more narrative driven and completely revolves around quests, and while exploration is kinda fun at times (and the game is bloody gorgeous), there's not nearly as much interesting stuff to just stumble upon as there is in Skyrim (unless what you stumble upon is a secondary quest, it's either a chest with useless loot guarded by monsters, hidden chest with useless loot, a few chests with useless loot placed in water or a monster nest, which you blow up and figure out it's actually a chest with useless loot). The Witcher's world is also not really designed for much emergent content like random fights breaking out and such. I would have preferred Witcher 3 to be linear and short like the second game since that's why I have finished the second game 3 times already, but ... Oh well.
  15. Yeah, all we got is Grey Goo, Company of Heroes II and SC2 when it comes to single-player RTS, and while both are good, neither is stellar. Which sucks. Then again, I do believe the reason for RTS to more or less die was not necessarily oversaturation of market but how stale the genre has grown and most attempts to significantly differentiate ended up unpopular - with the exception of Dawn of War 2 I suppose
  16. You guys are acting as if adding multiplayer was an easy task all in itself without tweaking how the game works :-P Adding MP into a game which has no infrastructure to support it is crazy. I don't care about small tweaks people would want after the fact, I care about the insane amount of resources which would have to go into basic implementation of MP itself.
  17. I do believe it's a terrible idea to create the game with a direct connection to the story of the originals. It'll just make people draw even more direct comparison between style, tone and writing quality to the original games and that's pretty much a death sentence for the Beamdog's game. But oh well, we'll see.
  18. Pillars of Eternity already significantly changes how basic foundations of its physical world function. Why assume that the rest functions like our reality? It's the sort of thinking which always bugged me when it comes to fantasy - let's keep fantasy fantastic. Yes, I know I'm saying this about Pillars which is as close to generic as you can get. Still, it's fantasy - artistic license is always going to be more important to me than how realistic is the world.
  19. Sadly for you, the most outrageous and loud discussions were also the most frequented ones and the most visible ones. It's neat that gamergate had a nice and reasonable wing tucked into certain corners of the internet. I'm happy for you. But even without lying media spinning anything, you were not the ones majority heard and your chances of being heard were killed by associating with the majority by joining in "gamergate" tag - but I'm sort of repeating myself, so I suppose I should quit this derail.
  20. It has? I've been following gamergate since its beginning and the opinions were very split and debates very heated from the getgo. Just about everybody was acting like an idiot from the getgo. The negative opinion really didn't need much manufacturing - all the lying media needed to do was to link a Twitter tag and say "Go" You might have been lucky, but at the start of the discussion, I've had issues finding people who'd be sensible and reasonable. Which is when I distanced away from it as I honestly have not seen anything but internet outrage. And after a while, I kept seeing internet outrage. I did have the fortune to talk to some reasonable gamergate proponents privately - but the moment I've looked at the topic at the boards I frequented at, discussions were anything but reasonable. Without any spin or narrative (as I said, I don't watch modern media), everything about gamergate visible to an outsider was a lot of crap. I didn't have to choose who do I pay attention to - in spite of actively trying to avoid gamergate, I kept being swept by it everywhere, and it was neither pretty nor reasonable. Now take a guess as to why could I possibly be annoyed by it...
  21. You can't mix and match which parts of a movement you associate yourself with and which parts you don't, which is exactly the issue. If you could do that I'd be 100% pro gamer-gate. Sadly, the moment you speak up for gamergate, you're also speaking up for the idiots. Sure, it would be a bit different if the idiots weren't so prominent in which case they wouldn't account for much - but they were. That was the part of gamergate which actually got heard and that's what most people associate gamergate with. Also, gamergate is still a completely moronic name, which doesn't help :-P
  22. Look Nonek, for the most part, I don't watch modern media on gaming for a very, very long time. I stopped when I've routinely seen previews which read more like advertisments and very high ratings of games which were also plastered all over with BUY! links on the very game they were reviewing. That's why it kind of surprised me when an ex-boyfriend leaked info that his ex-girlfriend most likely slept with a journalist and people used that information as a trustworthy source (!?) and on that basis started complaining about ethics in gaming media (!?!?) By the way, appreciate the irony - "movement" which wants ethics in journalism started by trusting an ex throwing dirt at an ex. For one, without gamergate, nobody would know about Zoe Quinn and her game. Second, much more overt and sinister crap has been going on for AGES at that point, I thought people were living in caves for not noticing it. But a completely uninfluential chick potentially sleeps with a relatively uninfluential journalist? STOP THE PRESSES! And you're absolutely correct, I should judge people by their actions. I actually have a fair amount of game devs as either friends or at least people I regularly talk to. You know what were the actions I have seen? My friends attacked and bullied for supporting gamergate, not supporting gamergate and then there was the one bullied by both 'cause, apparently, if you're not with us, you're against us. For a brief period, indie developers were the devil. Now, I'm not saying all supporters of gamergate were ****, they weren't and I actually feel sorry for you guys, since associating with gamergate hurt your cause a lot more than it helped. Because you're right - gaming journalism is ****. It needs changing. But given how 99% gamergate participants (and by "gamergate participants" I mean everybody involved, pro and against) behaved, the rest who actually got a point were ignored. And what did the 99% do? Virtual version of hooligans, essentially. Didn't matter which side you were on, attack the other side viciously! I'd also like to point out that I hate the "Don't like gaergate? You hate ethics in journalism then!" which was quite prevalent at the time. And people who were against gamergate weren't necessarily against improving things in journalism - but movement based on pointless internet outrage will end in pointless internet outrage, very simple. So, who suffered in the end? Small guys, who have absolutely no influence whatsoever, but are consequently small enough to be attacked and bullied. Big gaming sites still got their clicks, big publishers still got their contracts. So, let's take a look at what was actually achieved: For a brief period, gaming journalists were more careful about disclosure. They're not as careful anymore and soon, I imagine this influence will die off completely. IGN still has ads for highly reviewed games plastered all over their page. Now that new forms of media are slowly pushing out the traditional media, big publishers are again looking for ways of how to influence those. Nobody changed. Everything is as it's been. You just made at least one talented indie developer say "**** it, I don't have the stomach for this crap".
  23. Well, one of them drives sales of movie tickets. I'll let you guess which one is it.
  24. I don't think we're talking competitive here, but rather co-op - and while it would be nice to have, it's not really something I'd want Obsidian spending resources on. Infinity Engine games had perfectly functional multiplayer and all of those features were in. Aside from hatchets, obviously. Hatchets would have to go. There's no way they'd work in co-op.
  25. Yes, gamergaters were proponents of all good and holy, without them, the industry as a whole would have crumbled by now. Anti-GG, however, those rascals have sabotaged all that we hold dear and should all die! Both groups were a bunch of morons and the whole "discussion" was a joke, nothing more than a bunch of internet trolls in an online pissing contest. Both sides were extremely mysogynist, both sides acted like **** and neither actually seemed too concerned with ethics in journalism beyond having a flag to rally behind. The effect? Story of Zoe Quinn will probably be made into a movie and it's rumored Scarlett Johansson might take up the role of Quinn. I can only take a guess about which side of the argument will be presented as the "correct" one to the wide audience, but since it's based on Quinn's interpretation, well... Yeah. And that's literally all the so-called movement has achieved. So... Well done?
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