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theBalthazar

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Everything posted by theBalthazar

  1. Understand-me. I don't tell the barbarian is totally ****. Barbarian is very good at begining, or, like you said for endgame, requires special things (spelltongue etc.) Naturally, without value added, in endgame, is seriously inferior. You said it : Carnage is awsome, but its all. Now, in metagame 3.01, endgame, Barbarian is frankly below the other classes.
  2. Hum... With 4 in melee, they will interfere often a short time. (turn around etc...) I recommand 3 max, pet include. Well after... in absolute... : is viable.
  3. If you play correctly, this talent is only for the "Before/after" a battle. With full life, I don't need +40 % health in one battle. So, its just because you wan't return to tavern often. And in battle, this talent can save you for this reason. But in realty he is not totally useful.
  4. Barbarian become more and more useless. Everyone can Frenzy per encounter now... Thanks Obsidian. I recommand to Obsidian the following nerf for 3.02 : Heart of the fury 1/life. http://www.youtube.com/watch?v=ebYN0chFJp8
  5. If you have a Cipher, Enigma (Slow and bad talent) or an unique item... Its very restrictive... But thanks for the tips, This kind of battle was particulary difficult. I used crown of the faithful (+25 resolve + all sources of willpower of my two priest). But you have to have high levels powers for this method, and there is no garranties... Anyway, Supress affliction affect Domination since ? 1.00 ? (Domination = Charm, same concept), so its should be resolved since a long time... I love this game, but what it is buggy ... I've never seen that in my life ... I'm a beta tester at version 3.01.
  6. Hello everyone, I have found an ancient bug. ALWAYS unresolved. If a character is under charm, suppress affliction doesn't work. Its a big problem because if we do not know we have to put an immunity, there is only this solution to remove the charm tentatively. So its annoying bug.
  7. Ok, so... its a bug ? Because i perceive on this power a cast time very long... (=returning storm for exemple) There is enigma's (Multiclasse talent) slow = OK. But like you said, since 3.0, wisper of treason (Cipher + all items per rest) is fast. I think its a bug.
  8. You do an enormous mistake if you don't take Pallegina; She now have a unique power. And with 2 paladins in your team... its not possible to not take her : p Otherwise, its a good team. Personnally, I think one paladin is enough, but with the rest of your team, like you said, is comfortable.
  9. The description said : "Fast" I Said : "False" : p no, I think this power is stay an the old rapidity. (Slow) The duration of launching especially. But now, Charm + domination = Fast rapidity. I perceive that this is not the case. Its true ? And if yes, its a bug ?
  10. Thank you. I introduce you^^, Lutèce, the Master of Fire =================================== The Master of Fire =================================== Difficulty: PotD v. 3.01 -------------------------------------------------------------- Class: Chanter -------------------------------------------------------------- Race: Aumaua -------------------------------------------------------------- Background: Living Lands - Explorer -------------------------------------------------------------- Stats: MIG: 21 CON: 8 DEX: 10 PER: 18 INT: 18 RES: 3 -------------------------------------------------------------- Skills: Stealth 0, Athl. 0, Lore 8(!), Mech. 0, Surv. Max possible -------------------------------------------------------------- Talents (a=auto, r=recommended, !=important) Weapon & Shield Style(!) Scion of Flame Snake's Reflexes Bear's Fortitude Bull's Will Superior Deflection® Cautious Attack (Finally, I up the dex for more deflexion, and I can desactivate it if necessary) Abilities +1 slot of weapon (a) Invocations Level 1: DR-, DR+, Crush/Stun Level 2: Paralyze, Summon Wurm, Terrify(!), Charm(!) Level 3: Summon drake (!) Level 4: - nothing -(not worth it) Phrases Level 1: Endurance-(!), Reflex & Move Speed, Concentration- Level 2: Frighten®, Defense against Frighten & Terrify Level 3: Slash/Burn(!), Burning Lash Level 4: Draining (not used) --------------------------------------------------------------- Items (*=additional echantments by me; !=important, r=recommended): Weapon set 1: The Flames of Fair Rhian(!) + Ilfan Byrngar's Solace Weapon Set 2: Talutain Weapon Set 3 : Spelltongue + Random shield Boots: Shod-in-Faith Head: Munacra Arret(!) (I had underestimated x3 Rapid charm) Armor: Fine Plate (*Exceptional, INT+2, Crush-Proofed, Durgan-Refined) Neck: Voice of the Mountaintop OR Cape of the Master Mystic (I will test to decide) Belt: Girdle of Maegfolc Might Rings: Ring of Protection + Ring of Changing Heart(!) Hands: Spirit Spiral (for 3 more Whisper of Treason/rest) Quick slots: Potion of Flame Shield, Fireball Scrolls, Fan of Flames Scrolls, Rolling Flame Scrolls, Wurm Figurine --------------------------------------------------------------- Fireball x6/rest. Whisper of Treason x6/rest. Domination x2/rest +boost of speed. 110 deflexion ~ ? He is a little less tanky BUT with C.C. + 2 priests ... I think its good ? Like a boss : p^^ Thx Boerer.
  11. I have do many test but... The 3 powers of priest, the "seals" are officially considered traps. But... The mechanics are not applied to these powers. (Accuracy bonus etc.) That is wanted or it's a bug ?
  12. I think the minima is 100 % health/powers restored = A complete rest for one character. And the other = 50 % health restored for all the team. If not, this talent is totally useless when you can return to tavern or use fire camp.
  13. So, wait then. ; ) A misguided response is better than no answer for me. Others may tell you the rest. I'm not programmer Probably increasing range/size of carnage is apply but not crits of carnage. easy to understand...
  14. I do not know too invocations. The drake is really the best ? The time of charge is a big problem with the chanter. Generally with me, the battle is already over. So, it is better to wait for invocation (level 3) or use the -DR or paralyse ?
  15. Your build is very interesting. I love particulary the +3 fireball/rest. + CW + the dragon trashed. A chanter AoE become interresting in my team. Only the speed is a little problem but its not a pure DPS. Its a tank. I go for the chanter. =================================== The Drake's Ambassador =================================== Difficulty: PotD v. 3.01 -------------------------------------------------------------- Class: Chanter -------------------------------------------------------------- Race: Fire Godlike -------------------------------------------------------------- Background: Living Lands - Explorer -------------------------------------------------------------- Stats: MIG: 21 CON: 9 DEX: 3 PER: 18 INT: 18 RES: 9 -------------------------------------------------------------- Skills: Stealth 0, Athl. 0, Lore 8(!), Mech. 0, Surv. Max possible -------------------------------------------------------------- Talents (a=auto, r=recommended, !=important) Weapon & Shield Style(!) OK Scion of Flame OK Snake's Reflexes or Ancient Memory Bear's Fortitude or Beloved Spirits Bull's Will or Veteran's Recovery Superior Deflection® Enigma's Charm or Cautious Attack Abilities (I will not write down all of the names) Towering Physique (a) Invocations Level 1: DR-, DR+, Crush/Stun Level 2: Paralyze, Summon Wurm, Terrify(!), Charm(!) Level 3: Summon Drake(!) Level 4: - nothing -(not worth it) Phrases Level 1: Endurance-(!), Reflex & Move Speed, Concentration- Level 2: Frighten®, Defense against Frighten & Terrify Level 3: Slash/Burn(!), Burning Lash Level 4: Draining (not used) --------------------------------------------------------------- Items (*=additional echantments by me; !=important, r=recommended): Weapon set 1: The Flames of Fair Rhian(!) & Redfield®(Durgan Refined*) [Here I think an other shield is better : like : ] Ilfan Byrngar's Solace Weapon Set 2: Curoc's Brand (for one additional fireball/rest) Spelltongue ? For best speed ? With the talent of quick change ? Boots: Shod-in-Faith or Boots of Stability Head: Munacra Arret(!) (if fire godlike) Armor: Fine Plate (*Exceptional, INT+2, Crush-Proofed, Durgan-Refined) Neck: Voice of the Mountaintop Belt: Girdle of Maegfolc Might Rings: Ring of Overseeing or Ring of Protection or Ring of Searing Flames, Ring of Changing Heart(!) Hands: Bracers of Deflection or Spirit Spiral (for 3 more Whisper of Treason/rest) Quick slots: Potion of Flame Shield, Fireball Scrolls, Fan of Flames Scrolls, Rolling Flame Scrolls, Wurm Figurine ---------------------------------------------------------------
  16. Hum... ^^ Usually, the pet is my infinite tank. (He don't lose health after battle) To eventually replace it, so it will take a tank for the Chanter. The dragon trash do ~20 damage all 3s...? +Superlash. Its my objective so : Moon Divine Starting stats STR: 18 CON: 9 DEX: 9 PER: 18 INT: 18 RES: 3 Or more Resolve ? We need max str ? With the dragon thrashed. How make chanter viable with damages, especially at "low speed" I imagine ? What would be the best weapon/equipment with this kind of character? This weapon is interresting. 10 % for do AoE damage for the chanter its great no ? But need a good speed to trigger often ? http://pillarsofeternity.gamepedia.com/The_Unlabored_Blade
  17. The barbarian has very few things at affirm, and it is still nerfed? ^^! OMG^^ The goal of the barbarian is an efficiency on the groups... Plz obsidian don't nerf again the barbarian : p He have really few things already. Worse, in high levels... Nerf barbaric blow its very bad idea... Wizard : +15 accuracy (level 1) 50 % speed alacrity. A lot AoE powers. Fireball and a great list of power. 4/Rest. With citzal spirit lance for the same effect of Barbarian... Barbarian : Variable improved accuracy : Threatening menace + Brute Force (2 talents spend...) 33 % speed Frenzy Carnage little AoE Heart of the fury on the little range of carnage. 1/Rest Dragon leap / Echoing shot = useless or not practical. Ranger : Lot of accuracy. Shot behind + Twin arrow Pet do 100+ damage in endgame. Wounding shot (double damage overtime) 2/Encounter. More, ALL the class CAN now have the stranger frenzy (talent multiclass) +25 % speed per encoutner. So the barbarian have no more interest. The barbarian can't compete...
  18. Yes Chanter is the bad choice, I think too... I return to my first choice : Ranger. I have no tank but I don't know how create a good tank which still makes correct damage. I always played aggressive.
  19. Hello everyone, I'm wondering if the Chanter is the best or not between him and the Ranger, in MY team, obviously ! Here my team : Mass C.C., based on attack. With purpose to finish the Battle as soon as possible. Res 3 and constitution 3 for all my characters. Druid Barbarian (Main, yes I'm trying, don't shoot-me. But I remain what I said about the other topic : its hard on end-game, he has nothing more than at the beginning. Only frenzy et the too rare heart of the fury, wich I regret having taken with his 1/rest.) Wizard Priest Priest + One place...^^ At the origin, I have planned a ranger with Stormcaller. But, after reflexion... A chanter with Burning superlash + dragon trash. would it be better in termes of DPS total ? Druid and Barbarian + Wizard will do much damages with superlash... But Ranger with its pet is not negligible Hum... Its difficult to determinate to me. So according to you ? Thx.
  20. Ranger is a tank with his pet. Before stormcaller or Sabra marie : he do correct damage. Druid do the best damage without effort (micro). Wizard do the best damage if you play nip and tuck under alacrity. Barbarian do better damage than ranger, at start-mid-game. At the end, Ranger is better. (Pet fully upgrade + Double shot + twin arrow + stormcaller or sabra marie)
  21. Thanks for your report ^^ Know bug : http://forums.obsidian.net/topic/84216-v300957-px1-steam-combat-mode-starts-when-entering-galawains-maw/ Mine. (traitors : p) http://forums.obsidian.net/topic/84933-301-traitors-p-at-galawains-maw/ http://forums.obsidian.net/topic/84812-maw-auto-combat-started-no-enemies-after-noonsong-quest/ Its a Major Gamebreaking Bug. I hope a fix in 3.02.
  22. I confirm this bug in 3.01. This can skip tentatively with close/re-open. But its boring.
  23. My feeling is that Obsidian must go at minima to 3.03. After the version 3.02, it will remains certainly tons of bugs... (unfortunatly as always...) I think the final version of the maturity go to a 3.03-3.04 ~.
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