brindle88
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Permanent paralyze by critter?
brindle88 replied to Bleak's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Has anyone soloed the game with a barbarian on POTD? Would be hard. Almost all TCS I have seen are barbarian... Can you post any links to prove this? https://steamcommunity.com/app/291650/discussions/0/618458030661948964/?l=polish Here's one of the top results - don't have time to search for the others I have seen but you will find them easily with a google/youtube search. On my solo play throughs ( and other peoples attempts) I found it incredibly hard to solo with a barb, far harder then other classes. It must have taken these people a really long time to complete this using the barb to solo ........a really long time -
Permanent paralyze by critter?
brindle88 replied to Bleak's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Has anyone soloed the game with a barbarian on POTD? Would be hard. Almost all TCS I have seen are barbarian... Can you post any links to prove this? -
Permanent paralyze by critter?
brindle88 replied to Bleak's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Has anyone soloed the game with a barbarian on POTD? Would be hard. -
So you start the game, create your character (characters) or recruit companions then go about your thing, raping looting and pillaging the vast and wonderful pillars of eternity world that obsidian so kindly created for us people with too much time on our hands to play with. You will encounter many twists and turns on your journey involving the plot and game combat and then just when you where least expecting it something unbelievable happens......................when your cipher reaches a certain level he is no longer mortal but now a god. I am referring to the insane god like power, and perhaps the only godlike power in the game, that gives you the ability to change your destiny. This power gives you the ability to make insanely difficult battles easy, to protect your entire party from being wounded and shall give you the raw awesome power of being able to dominate and bring your enemies to there knees. This awesome power I am referring to is : amplified wave. I have watched obsidian balance, nerf and change this game on so many aspects. How on earth this ability has managed to survive I have no idea. It is far and away the most overpowered ability I have come across. More powerful then even all the now obsolete synergies and spells that have been taken away from us with patches or that have been nerfed. Am I missing something here?
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Mate the more we reply back to them the more they crap on. Enough has been posted on here for people to read. They no barbs are inferior to fighters and rogues, everyone nows. They are just arguing for the sake of arguing and it's getting pathetic. People will be able to tell that by reading there posts. People can also read where a Developer came in and completely countered your argument against Barbs, proving that Barb's are not inferior. The only one "arguing for the sake of arguing" is you. The only person really backing you up is Gairnulf, which should be a strong indicator that you're on the wrong side of a debate. Post your build to gairnulf then. It's pretty easy. Just do that and you have proven your point.
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Mate the more we reply back to them the more they crap on. Enough has been posted on here for people to read. They no barbs are inferior to fighters and rogues, everyone nows. They are just arguing for the sake of arguing and it's getting pathetic. People will be able to tell that by reading there posts.
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You're also able to poke the aforementioned 30 feet tall dragon to death with daggers. Also, you're somehow avoiding being flattened by his claws, which are likely heavier than your tank is. In addition, you also seem to be able to survive after he breathes fire directly on your face. Alternatively, you're such a good fighter that you can dance between his legs so well that the dragon missteps and ends up out of balance ( which, as a level 12-14 fighter is entirely believable. You're probably one of the top fighters in the whole world ), your rogue is so good that he can find and exploit a gap between the dragon's scales and actually damage him, and when the dragon tries to hit you with his claws or tail, you dodge out of the way at the last second and survive. "Crap" is subjective. Just because you dislike something and can't be bothered to find a believable explanation, it doesn't mean it makes no sense. PoE is a fantasy rpg, half the stuff that happens in combat could be labeled as "crap", by your standards. Have obsidian documented anywhere what immunities they have implemented? My understanding of it is you can no longer blind enemies with one eyes or charm enemies without brains. If this is the case I don't see the problem with it. These changes will effect spell casters the most obvisouly. It's called change people. Get used to it because this game changes more then I change my pants Nope, the spellcasters have all the tools they need to play around immunities.Adding immunities actually makes the spellcaster's playstyle more engaging, because while they're forced to find a different way to handle an opponent that's immune to, say, knockdown, they still have a plethora of debuffs at ther disposal, and can easily find another spell to cast. It will likely be less effective, but most debuffs are still worth it (and, more importantly, you're still playing and choosing instead of just staying there ) and still impact the encounter in a significant way. Martials are the ones who're more likely to see their tactical options reduced, simply because they have fewer options.When you're a fighter and your opponent is immune to knockdown, what do you do instead? Nothing, you stand there and auto-attack him to death. In the end, games revolve around making the right choice ( and getting rewarded by the game's mechanics ). The kind of gameplay that this change enforces makes the spellcasters' playstyle more tactical, and the martials' more dull. Well the spell casters obvisouly afflict the most afflictions...................am I missing something here? Perhaps they are considerably affected? Knockdown sucked anyway, int is a dump stat for fighters so it's duration made it. Not worth using.
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This is probably one of the most stupid op's I have ever read. Everyone dump intelligence! It's good Seriously, I don't dump my rogues int as I try to get the most out of sneak attacks and the length of afflictions landed with certain weapons. A ranger with stormcaller probably wouldn't want int dumped
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You're also able to poke the aforementioned 30 feet tall dragon to death with daggers. Also, you're somehow avoiding being flattened by his claws, which are likely heavier than your tank is. In addition, you also seem to be able to survive after he breathes fire directly on your face. Alternatively, you're such a good fighter that you can dance between his legs so well that the dragon missteps and ends up out of balance ( which, as a level 12-14 fighter is entirely believable. You're probably one of the top fighters in the whole world ), your rogue is so good that he can find and exploit a gap between the dragon's scales and actually damage him, and when the dragon tries to hit you with his claws or tail, you dodge out of the way at the last second and survive. "Crap" is subjective. Just because you dislike something and can't be bothered to find a believable explanation, it doesn't mean it makes no sense. PoE is a fantasy rpg, half the stuff that happens in combat could be labeled as "crap", by your standards. Have obsidian documented anywhere what immunities they have implemented? My understanding of it is you can no longer blind enemies with one eyes or charm enemies without brains. If this is the case I don't see the problem with it. These changes will effect spell casters the most obvisouly. It's called change people. Get used to it because this game changes more then I change my pants
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Anyway hopefully the barbarian rant is behind us now. There was issues raised there by both sides that may help people who read this thread. One class I'm still torn on is the ranger. If you go to youtube there is a video on there that's shows the difference between an arquebus being fired by a character with 10 dexterity and another character with 19 dexterity. The character with 19 dexterity got 4 shots off compared to 3 shots with the character with 10 dexterity. My typical POTD play through will generally have 2 melee classes and 4 spell casters. The spell casters all have 19 dexterity and I give them firearms. The combined firepower of those four casters using firearms (usually a wizard, preist, druid, cipher) is so great that I litteraly don't need a specialised ranged class like the ranger as I can clear almost all encounters on POTD with this tactic, most of the time not even needing to cast spells. They are basically as powerful as the BG equivalent of ranged fighter/ Mages. To me this created two major affects: - rangers are not necessary - four classes with firearms and high dexterity basically breaks the game, even classes that aren't optimised for ranged combat. I have built a ranger and used stormcaller with the new twin arrows and stunning talents, this is good..................but not quite as good as a wizard, preist, cipher, druid using a firearm whilst still having access to there full arsenal of spells? Especially when you get high level spells! In terms of raw power, rangers IMO are not needed
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Of course. I use synergies and complement other classes all the time. I love it. I love the game. But The whole focus of the barbarian synergy is to position it in frontline combat with inferior deflection and accuracy and attempt to either land afflictions with crits via carnage (that any caster can do from a distance) or land "secondary " damage that is applied with both lower accuracy (-10) and lower damage that damage reduction most of the time negate, except on only the most easy of enemies eg xantrips, weak humans ect.... I just don't get it
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Prove it. Post your Barbarian's build. I want to try it in my game. No, I'd rather compare them to a Fighter or Rogue, if that's ok. A bit funny there should be "classes we shouldn't compare the Barbarian to". It already tells me something about this class You are forgetting the Accuracy/Deflection/Hit points distinction. Are you playing on Normal by any chance? This question is easliy answered by... playing the game. And it's not "a great task". Just lots of RNG. Your barbarian has an Accuracy value of around 35. A shade has a Deflection value of around 70 on PotD. With -35 base, you have to roll more than 50 to score a graze, and more than 85 to score a hit. Meanwhile, the Shade will cause Dazed on you with every hit, which incurs:–2 Intellect–2 Perception–2 Dexterity–10 Accuracyx0.85 Attack Speed (independent of the hit to attack speed caused by the DEX reduction)Good luck hitting anything now.I say again post your builds, not unbacked claims. One thing I have noticed about this whole barbarian fiasco is that all the people who are saying barbarians are strong are saying that they require buffs from either casters, scrolls, potions ect.... If casters have to cast spells to buff the barb, if someone needs to activate a scroll to buff the barb and if the barb needs to drink a potion then these are all actions where those caster could be casting eg petrify, someone else could be attacking an enemy and if the class was a fighter or a rogue he Definatley would not need to be drinking a potion. Not only is the barbarian weak, he is a burden to the entire party
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You can't actually do all those bullet points in one pause of combat. It's more like multiple pauses of combat. Let's leave petty arguing out of this. No ones interested. A strat was raised and I simply said there is a significant cost in doing that. For your barb to do all that there is a cost. I couldn't care less about winning an argument grow up man And I no an even better strategy then that for your barb- 1. Your cipher amplify waving 2. Your druid relentless storming 3. Your barbarian could kill everything with a tooth pick if it wanted
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You can't actually do all those bullet points in one pause of combat. It's more like multiple pauses of combat. Let's leave petty arguing out of this. No ones interested. A strat was raised and I simply said there is a significant cost in doing that. For your barb to do all that there is a cost. I couldn't care less about winning an argument grow up man
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Oh thank heavens, some sensibility to this topic lol I love my Barb, and pretty much abandoned this thread after all that inaccurate analysis. It's nice to see a QA Approved Barb Strat. A Death Godlike Barb with a Moon Godlike Paladin; quite the lovely duo. I'm pretty sure at this point no one who has been paying attention believes for one second that you would truly "love to hear" other peoples ideas on power builds. You seem to have your own set opinion on the matter. Haha ok. Htf do you stack his might past 30 when you need points in perception, intelligence and dexterity. And spamming scrolls of valour? Does that mean I need to buy/ craft that scroll and use it on a continuous basis to make that work? Of course if I did that he his carnage would be pretty affective. Paladins aura would also further increase the accuracy as well as the scroll. BUT When I when to university and did my masters in economics (sorry fro bringing that up) we where taught a principle in I think the very first year of my undergraduate degree and that principle is called OPPORTUNITY COST. The barbarian A: has to activate frenzy which has the speed of an average spell B: activate the scroll C: position into melee combat D: you also have a talent selection there for the paladin (accuracy aura) that the paladin could use otherwise E : you require a paladin in the first place Now you can do all this and that's fine but by the time you do a cost base analysis vs a rogue or a fighter you will probably find that this is not very affective. Especially scince every caster can do better with a simple spell out of melee combat. But everyone has there own preferences.