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brindle88

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Everything posted by brindle88

  1. How am I clouded minded on my thinking, I suggested barbs where weak at the start of this thread and when people vouched for them I went and built the builds they suggested and posted my response from experience gained trialing the barb. We have not said the fighter is the most op build we have (almost ) unanimously agreed the wizard is, again go back and read the whole thread do you even know what you are posting anymore? read topic title. then read your first post No you read ALL my posts, where I have listened to the opinion of others and agreed with them on some points and disagreed with them on others. This is called being rational and open minded, hence why I have changed some of my view points.
  2. How am I clouded minded on my thinking, I suggested barbs where weak at the start of this thread and when people vouched for them I went and built the builds they suggested and posted my response from experience gained trialing the barb. We have not said the fighter is the most op build we have (almost ) unanimously agreed the wizard is, again go back and read the whole thread
  3. Well that's probably not the best response as I clearly play on POTD, this greatly off topic anyway, the point I am making is barbs don't belong on this thread, honey belong on the " weakest builds post patch 2.03" thread
  4. You are obvisouly not playing on POTD, on hard difficulty any class with any build could beat the game without dying once. Most of us here are IE veterans and we are implying the toughest builds on the toughest difficulty. A reduced armour recovery time on POTD (sacred grace for fighter) is one of if not the strongest talent to choose from including all classes
  5. Mate we have to leave the magic items out of it or we will be ranting on for ever, forget the pilferers grip or boots of consecrated ground or whatever. But yes a fighter would wup a barbs arse
  6. The rogue would beat it mate, the fighter would be more tanky though, And what do you mean by 1% recovery time without taking into cons dex?
  7. Well for reasons of being able to compare classes adequately without taking into thousands of other combinations we are just looking at each class on its own merits. For synergies involving a multiple of classes that is a topic imam greatly interested in and I will start another thread on it soon. The strongest synergy I have found I a cipher amplify waving, a druid relentless storming at the same time and then you melee classes having a field day. But let's try not to talk about that on this thread
  8. This quote above answers all the above barbarian lovers question. Like I have said on this you can still use a barbarian but a rogue or a fighter will be stronger. Just read the above and do your own trials like id. And this thread ClEARLY is not intended to include buffs from priests, wizards whatever , I should no I did the op
  9. Seeing as I'm the op on this thread I want to CLEARLY state that this thread is intended for " most over powered build post patch 2.02" NOT INCLUDING any buffs from other casters, paladins whatever. We are talking about builds not synergies. If people want to talk about most over powered synergies go start another thread and state it on there.
  10. Fighters have high def high accuracy after patch 2.03 that came out yesterday
  11. Hang on mate a barbarian is only going to do this when he crits, and then only if the enemies fake there saves. I've played POTD many times and never ran out of spells and the spells are more powerfull then this anyway. Being limited to on crit is why you need the Priest's Painful Interdiction to debuff the enemy. Personally, I much prefer using a Monk than a Barbarian. You're more durable, better defenses, better deflection, better single target damage and Torment's Reach can also clean up bunched up trash mobs. Monks are also more flexible on stats, as you've noticed Barbarians are stat starved. Or use a Paladin with Sacred Immolation you clear trash as well. What the hell does a priest buffing the barbarian have to do with this? You are completely ignoring me when I say that a priest could also buff a fighter or a rogue with a more powerful spell or if you want to say " what can one class do for another" then a cipher can knock down an entire screen with amplified wave and any melee class would have a field day We are not talking about other classes interfering with other classes potential we are looking at classes on there own. If we where to look at all those option this thread would be 50,000 pages long
  12. What the hell is rest spamming? You mean resting very now and then at an inn or camping? You make it sound like its a sacrificial sin It's official everyone wizards suck because you have to rest
  13. What the hell is rest spamming? You mean resting very now and then at an inn or camping? You make it sound like its a sacrificial sin
  14. Hang on mate a barbarian is only going to do this when he crits, and then only if the enemies fake there saves. I've played POTD many times and never ran out of spells and the spells are more powerfull then this anyway.
  15. Which one is it 15 or 10? You've made it look like you have more stats to allocate then you actually do. Compare this to a rogue or fighters min maxed stats.
  16. Can some please explain to me why you would build an entire melee class to sit in the middle of a group of enemies (let's say a semi- tough bounty fight) and attempt to do what any wizard, cipher, druid can do at a distance and with far more chance of succeeding and with far more POWER with a simple spell like amplified wave, relentless storm, or petrify? I mean you guys have told me this is possible, I built it this morning and actually tried and and this is the comparison I am giving you.
  17. building a melee glass cannon to sit in the middle of a bunch of mobs and attempt to sun lock them on POTD is just plain stupid. That's what wizards, ciphers, druids do, but from a safe distance. and a wtf does a preist have to do with this???? I may aswell say a cipher has just amplified waved my entire screen so my monk can punch it
  18. dude you've completely ignored my entire post. IT IS BASED OF RAW STATS with no items, buffs from priests ect............... If you want to look at it that way then I can have preists cast vastly more powerful buffs on a fighter or a rogue and I can equip the fighter or rogues with the same weapons
  19. What difficulty are you playing on? I can't even keep 1 enemy (that is half powerful) with my rogue stun locked with a stunning weapon on POTD. And my rogues accuracy vastly superior to a barbs let alone a barb using carnage with an even lower accuracy to the barbs or airy attack. The high endurance you have mentioned is not relevant. You have to dump con to get the high perception needed on POTD. God knows where you'd be getting the other points from cause I can't find them. Do you have stat adding items equipped? You need to look at raw stats as a fighter and rogue can add stat adding items also
  20. I Was going to create a new thread for this but I felt It relevant to leave it in here as this thead already will be a good read and helpful looking for people to build viable builds. BARBARIANS ARE VASTLY INFERIOR TO FIGHTERS/ AND ROGUES I have just spent the last few hours creating different barbarian builds from a save I made late game where I was able to hire henchman and build them up to level 13. I also had kept all the good items and weaponry throughout the game so I was able to give the barb the appropriate goodies to suit the different build paths I found viable. I discovered a lot of interesting, obvious and blaringly fatal build paths and there are no strong builds for this class. Though obviously you would still be able to build a barb and finish the game on potd, a rogue or a fighter will be just be far stronger. Im only going to point out some the more obvious fatal weaknesses of the barb. There are far more though 1. THE FRENZY BUILD. This is flawed in so many ways I cant even begin where to start. First of all it is not a passive ability like the rogues reckless assault (which is far stronger compared to frenzy anyway), Secondly the frenzy has a surprisingly short time limit on it before it expires 12 seconds, (can be increased with INT) Thirdly to activate this ability you need to do the equivalent of casting an average speed spell. The opportunity cost to this is that your Barbarian has to stand there and have a hissy fit at the start of combat while your other melee characters start to position. By the time the barbarian has positioned you would have lost probably 30% off the time from you frenzy duration. Fourthly, you loose ten deflection from already a very deflection prone frontline character anyway. On path of the dammed this deflection is essential due to the enemies having higher accuracy and therefore being able to crit you more often. The Rogue loses 2 deflection from reckless assault (once upgraded) and as I have mentioned above the RA is vastly superior in the fist place even before taking this deflection penalty into consideration. 2 MIN MAXING AND RAW STATS LATE GAME 1. You are absolutely forced to max your barbarians Intelligence even if you don't take the frenzy build, the barb is a frontline character so these are less points you can spend on str, dex, perc. These stats are essential to melee characters. 2. You absolutely must have high Perception on POTD. The barbarian has lower starting accuracy to fighters and rogues and the only strong point of the barbarian build is carnage which can apply afflictions with certain weapons on crits to mobs. You need the high Perc to land these crits. 3. Dexterity is the third most important stat to put points into, 3. Let me compare some raw stats from my late game fighter (after patch 2.03 to my late game barb) both builds with no weapons or armor equipped or any buffs activated, that's why I call them raw stats. To make my barbarian both survivable and able to deal damage on POTD I had to min max by barb as above and slightly dump some other stats. My fighter has min maxed in a melee classes strong points eg perception, might, resolve, dexterity level 13 fighter deflection 79 level 13 barbarian deflection 49 level 13 fighter accuracy 69 level 13 barbarian accuracy 68 (remember I think PERC is the most important stat on POTD, may barbs perception here has been maxed to 20 and my fighters is 15) level 13 fighter health/ endurance 1008/202 level 13 barb health/ endurance 936/ 156 (this is with completely dumping the barbs con and leaving the fighters at 7, only 4 points difference. I was forced to do this to give the barb the other high stats it requires to be a viable melee character. 3. THE SUPPOSESED POWERFULL FORTIDUDE TARGETING CARANAGE CRITTING BUILD THAT WILL APPLY AFFLICTIONS TO MOBS. 1. This ability got nerfed to not include spell striking so jolt of touch will not work on it anymore 2. on POTD it is far harder to crit enemies then on lower difficulties. Even with Perc maxed and remember the barb has a lower accuracy compared to fighters and rogues 3. The carnage attack is made with a lowered accuracy, therefore making it even harder to apply cits and afflictions from these weapons 4. even if the crit is landed the mob will still get an opportunity to avoid the affliction by making a save and saves are increased on POTD. 5. Any wizard, cipher, druid, chanter, preist can apply a more powerful affliction eg stun, petrify , dominate to a mob when they are postioned out of melee combat. Guys seriously this is a STUPID STUPID build. 4. THE OPPORTUNITY COST OF MAKING A BARBARIAN. 1. Just to compensate for all the barbs weaknesses compared to fighters and rogues I had to select talents and abilities upon level just to make my barb able to do what a fighter and rogue can do anyway. Fighters and Rogues are able to select far more talents that ADD to there abilities not ones that are selected to simply make up for major weaknesses
  21. Yeah I seriously hope the "if" in this sentence is just a red herring. I would love to see a Pillars 2 and if it needs to go to kickstarter for funding you just shoot me the link the day it goes live. I and many others will be happy to put our money where our mouth is once more. Of course they are going to do as equal. He can't officially announce that while he would be in negotiations with stakeholders about it, or would about to enter negotiations about it. The game has sold 500k copies in six months, and will continue to sell well over a long period of thtime. The only thing stopping them from making the sequal to soon is they wouldn't want to affect the sales from the first release and the expansions. So unfortunately we could be waiting a while.
  22. Why did he not think tidefall drained endurance? It clearly says it in the item description. If you max perception I think grey sleeper is probably more powerful as you will crit more and induce procs, it is Definatley more powerful on any difficulty less then POTD as enemies have lower deflection
  23. Didn't they change Tidefall to no longer have the Draining effect? And a wizard with alacrity spamming fireballs will severely out dps a barbarian (the fireball is a fast cast spell) Your barb build is also very balanced dude, it is not over powered at all, play the game a few more times on POTD dude
  24. Didn't they change Tidefall to no longer have the Draining effect? I can only get the the armour penalty gloves literally right at the end of the game, just before you fight thaos. Does anyone else no if you can get them anywhere else?
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