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Everything posted by Boeroer
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Maybe you didn't notice that as long as you haven't been to a place you have to access it via the "correct" route? That means if you want to go from Copperlane (first map you enter in Defiance Bay) to First Fires (map in which the Crucible Keep is) you have to take the western exit of Copperlane and the First Fire map unlocks. It's the same with all maps in PoE (and Deadfire). You can't just take the southern exit of a map and access the western map then - unless you have been there before, then it works. So maybe that's the issue?
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Grimoires
Boeroer replied to Gakkie's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Huh? But... I just told you the way...? -
No. Kalakoth's Minor Blights IS a summoned wand (technically - doesn't look like it but it is). It replaces your actual weapon for the duration of the summoning. Here are the stats of KMB: https://pillarsofeternity.gamepedia.com/Kalakoth's_Minor_Blight Note the +20 ACC. It also works with Dangerous Implement (the talent).
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Grimoires
Boeroer replied to Gakkie's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
One of the best grimoires (if you are not a Bloodmage) is the Grimoire of Vaporous Wizardry. It gives you 3 spell uses per tier instead of 2 - which is a significat upgrade. However, it also interrupts you every time you receive damage from an attack roll (self damage and DoT ticks don't count). In order to circumvent that nasty drawback you need to pick up Rekvu's Fractured Casque and get an inury. One of the best ways to get a fairly insignificant injury is to cast Necrotic Lance on yourself until you go down (best done outside of combat). Then you'll have an Acute Rash injury which isn't too bad - and you are completely immue to interrupts (includes stuff like Slicken etc.). You can combine this with Rekvu's Scorched Cloak (makes you immune to all fire damage - it heals you as long as you have an injury) and Rekvu's Stained Grasps (immune to sickened, weakened & enfeebled while injured). -
They have high defenses in general. Some have esp. high reflex (rogues and such - I guess some of them also have Adept Evasion which would make grazing them with a reflex CC spell extremely unlikely), some have high fortitude (fighters, barbs...). You have to pick the right spell and have rel. high ACC to reliably graze or even hit.
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Cipher has a rel. easy early game because of Whisper of Treason. Some great powers like Amplified Wave can't be used because they require an ally. Druid's early game is ok because Spiritshift is pretty strong early on. Of course its time is limited. But it's good to bring down the tougher foes quickly - especially as Boar (wounding damage) or Cat (fast attacks). Boar can also stack its own regeneration with Veteran's Recovery which makes the early game easier. I don't consider most dragon fights that difficult (at least once you took care of the annoyiong ads like Adragans and such) - but some of the later bounties are tough nuts indeed because of some insane defenses on PotD. Brynlod's rogues have stellar reflexes for example which makes it hard to land some CC or nukes on them etc. The thing which makes Priests easier late game than Wizard and Druid for me is the accuracy. Minor Avatar + Inspiring + Aggrandizing Radiance + Devotions means +40 accuracy. Whooha. Druids don't have a great accuracy buff and you have to use consumables for that. Wizards are a bit better in that regard but not much. But it's doable.
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Basically yes. Implements can be used by wizards to great effect though because wizards have a special talent called "Blast" (and also "Penetrating Blast") which only applies to implements' attacks and creates a foe-only AoE explosion on impact. It's not superpowerful but it can proc on-hit effects of the implement (e.g. Golden Gaze's spell chance) and it can be used in combination with Kalakoth's Minor Blights - which is technically a wand that has an innate AoE attack. Every of this AoE attack rolls will triger a seperate Blast - so it piles up pretty quickly and is very good in combination with Combusting Wounds (spell) for example. For Priests implements do nothing special though. They are mostly viewd as go-to weapons for wizards.
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You can make a rogue do AoE with spellbinding items. There are quite some items with good spellbinds and some of them come fairly early (but after you reach Defiance Bay). Since damaging spells work with Deathblows (+100% damage) and some of them even with Deep Wounds (all that do either pierce, crush or slash damage) you can build an effective AoE rogue. Solo is still kind of hard (or better: tedious) for a rogue though. I consider it one of the weakest solo classes (besides Fighter) if you don't want to use lot of splitting, kiting, stealth and invisibility (then it can be a lot of fun). Also spell holding (procs on catching a crit) and spell striking (procs on crit) and spell chance (has a x% chance to proc on hit/crit) can work well. Here Island Aumaua, Arms Bearer, Quick Switch and Deep Pockets makes some sense (to be able to burn through as many spellbinding items as quickly as possible during an encounter). By the way: Quick Switch + Coil of Resourcefulness allow 0-sec switching which can cancel recovery of spells if I am not mistaken. So theoretically you can cast, switch and cast again because recovery ofthe spell got omitted. At least it used to be so. Unfortunately on of the coolest weapons for "casting" rogues - Acuan Giamas (Spell Steal) - comes so late and after the most challenging encounters are already over. If you have it you can steal spells from "proper" wizards, priests and druids (Ogre Druids for example or Xaurip Priests) and cast them unlimited times during a certain timespan. I considered to just give it to me via console early and just have fun with it but I didn't follow that thought. Priest is really fun as soon as you get to the higher levels. The early game is a lot tougher though. But as soon as you get stuff like Shining Beacon and Devotions things become a lot easier. Vessel fights are over very quickly when using Holy Radiance (with poerfect disposistions and high INT and MIG). Single targets are not a big problem with Cleansing Flame (if not burn immune). Generally burn immune enemies are a pain in the butt for a solo priest. In the past I was able to prolong self buffs endlessly with Spelltongue - but I don't know it that's still possible. It helped a lot to be able to buff up like crazy (Inspiring+Aggrandizing Radiance + Minor Avatar + Champion's Boon + Devotions + Shields, consumables like potion of alacrity and so on) and then casting everything to pieces and poke the rest to death (switching to a better weapon like Drawn in Spring). You needed very high attack speed with Spelltongue though (included durganized Spelltongue and Little Savior, Gauntlets of Swift Action and so on). This also worked very well with a Wizard (self buffs + Draining Wall + Spelltongue and then cast CC and nukes) because of Alacrity (no potion needed) which lead to 0 recovery quickly. Also a solo Barb was fine with Spelltongue - especially because Carnage helps with the draining of buff times. But it all stands or falls with the siphoning mechanic of Spelltongue. If it got nerfed too hard then maybe it's not worth it anymore. PS: what about solo cipher or druid?
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It is mostly the MIG bonus. The mythic enchantmentonly applies to attacks with the hammer (true for all quality enchantments on all weapons including implements) - same as for example the speed or wounding enchantments and really most other enchantments on weapons: they only apply to the use of the weapon themselves. There are actually very few weapons that you can use as "stat stick" or something like that because they have very special enchantments. See weapons like Spelltongue (the name kind of gives it away), Whsipers of Yenwood (+2 CON), Godhanstunyr (+1 MIG) and so on. Note that attribute bonuses on weapons stack with everything (while they don't with other items) so that's why a +4 modifier on the hammer is quite popular for casters. Casters can't get too many damage bonuses otherwise so they are thankful for a stackable +4 MIG (which translates) to a +12% additive dmg bonus. PoE is rather convervative when it comes to the power of weapos and items in general.
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Man, where's your QA, hehe? @Vielo: nice thing. I personally think 50% lash AND recovery boost is too much - but on the other hand it's 2 Zeal. I think I personally would stick to 1 Zeal and would only use the recovery speedup (20% like you said) and replace the original FoD. Too bad AoE size isn't displayed in the tooltip. That's also the case with Shared Flames and some other upgraded abilities who get an addititional AoE of some sorts. And of course you can't see any AoE indicator. I don't expect this to get "fixed", but would it be possible?
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While I would think that a not-so-far-in-the-future third part should stick to the mechanics of Deadfire I also don't care that much about RTwP or TB. Players who want to turn this into a confession of faith behave kind of silly. There are games that are great and use TB and there are games that are great who use RTwP. Don't understand why one has to chose to only like one. I love PoE/Deadfire and Battle Brothers because they are fun to play for me, not because I celebrated some kind of communion with RTwP or TB evangelists. But still: if a PoE3 is made in the next few years I would like it to continue the mechanics of Deadfire as I said. It's quite some work to learn a whole new system and I would like to avoid it if possible. Deadfire's rule system is in a good state (not talking about bugs and oversights especially on consoles). Some minor tweaks like simplifying the stacking rules should suffice. And there already is TB and RTwP - so it's not too far fetched to expect to see both in a PoE3 again (one as main mode, the other as additional I would presume). By the way: a recent poll came to the conclusion that a slight majority welcomes the switch from RTwP to TB for BG3. You wouldn't guess if you read the Larian forums (lots of "true" BG fans flooding the place while acting like broken records). There you would get the impression that BG3 is doomed to fail - while Larian (or Vincke) reported that they got overwhelmingly good responses on PAX and social media (other than their forums). Bubbles...
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Neriscyrlas fight question
Boeroer replied to Gakkie's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
You mean the Ranga, the Inquisitor and Waidwen? Yes, if you let them. However, after the first playthrough of BoW I never used them and it's still not difficult to beat Neriscyrlas (but depends on your level of course). One thing you have to do: make sure you can interrupt her as soon as she wants to cast Llengrath's Safeguard. That's what is boosting her AR into the stratosphere. If you interrupt her (need to remove concentration before!) she can't cast it and will stay at manageable AR. -
Sure - I think it produces the most hit rolls on a single enemy which is very reliable. Combined with the then reliable damage output it's great. But an empowered AoE pulse (like Chillfog) could theoretically produce more hit rolls if you can reach enough enemies I think? Of course it will take longer to accumulate them. It may be that Wall spells don't work because they have some weird hazard mechanic that prevents that hit rolls are tied to the actual char who cast it in some cases (see Arkemyr's Brilliant Departure with Wall spells which won't break the invisibility). Just trying to find a way to keep your initial idea but somehow enable multiclassing. It's great that there's a wizard build that doesn't (kind of) force you to pick Bloodmage. Imagine an Evoker who empowers Missile Salvo with all the gear and then the double cast kicks in.
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Haha - hilarious! Late game stuff - but what a great synergy of items and one single ability. But... shouldn't that multiple-Tier-3-inspiration trick also work with other abilities that do multiple attack rolls? Like pulsing stuff (Chillfog, Walls, Beams, Freezing Pillar) or Minor/Concussive/Bounding Missiles so that you could also use this with a multiclass build? Minor Missiles wouldn't even need the Weyc's Wand since it auto-hits anyways...?
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I don't think so but maybe it unlocks an additional option in the echantment menu. I'm out of wits now. Also because I didn't play PoE for quite a long time and forgot some details. Here's the list of all console commands for PoE (and Deadfire): https://pillarsofeternity.gamepedia.com/Console Maybe you find another way. Good luck!
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Psion ist very nice in some situations (lonely bosses) and especially when you want to have a guy who doesn't care about accuracy - and with builds/parties that can make sure they get hit only seldomly... but the combined focus generation from weapon + deception spells of Beguiler is a lot stronger for most of my parties. You can gain full focus from a Phantom Foes cast (from stealth or in the midst of battle) very often (lots of enemies usually) and still have the option of firing one rod blast or an arquebus (+ACC modal) shot should you need more focus. Psion can not gain focus from weapon dmg. This makes it too inflexible for my taste. At the same time it's also more independent. Psion feels very underwhelming in the early game. Its focus mechanic is good later on though due to it's decent PL scaling. Not that this is bad per se - but it might put off players who try it so it's good to know beforehand that it gets a lot better. In this case I would certainly use Beguiler because of Wael. SC ciphers have some great passives. Shared Nightmare's AoE increase works with every AoE (weapons included). And with Greater Focus and a Beguiler you can stay at full focus while debuffing/cc'ing with Phantom Foes, Mental Binding, Secret Horrors, Ringleader etc. So your AoE sizes will be enormously big and once you want to cast a non-deception spell with huge AoE (for example Amplified Wave) you will have full focus. You can alternate between deception-shred-deception-shred without ever needing a weapon attack. But as soon as you need focus from weapon you can get it. Also good that nearly all deceptions target Will and the Cipher's has some awesome passives around spells that target Will.