Everything posted by Elric Galad
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Screaming Souls made cool
I feel slightly targetted by this post 🙂 OK, so basically we have a spell : A) That targets specific foes B) That is VERY unconvenient to use C) When A+B are fullfilled, deals tremendous damages (including to foes excluded from A) And then we have an alternate way to use it : A') That can use a not so complicated to fullfilled condition (pretty trivial in the right party) B') That not very convenient to use, but without risk to wipe your own party. C') When A' + B' are fullfilled, deals fairly good damages, but honnestly nothing that special for 70 focus. So, if the spell is set to foe-only : the second case would work fairly well, but it will IMHO trivialize certain encounters (Splintered Reef comes to my mind). Especially because, as a Cipher spell, you would be able to spam it when optimal. The root of the issue is that this ability sort of have 2 modes with disproportioned risks and consequences. I feel that foe-only and multiple AoE cannot coeists within this abilities. Alternate ideas (I'm set on nothing) : 1) We could imagine a pseudo-mindwave that only release 1 AoE, centered on a spirit/vessel target. This one could be foe-only. With appropriate summons, it won't be such much of a specialized spell. This would solve both A+B conditionality issue, but the spell would loose a bit of personnality. 2) We could also have the ability procs on EVERY spirit/vessel, including all allies, not only the initial target. This variant shall not be foe only. It won't be much better than the existing one vs vessels/spirits (but still incredibly good when you manage to set it up). But it would also have other use case with the right party. Granted this would basically rip your own summons (so not exactly a free cast) and possibly your own party, but I feel the risk/reward would be more balanced. 2b) Same but limitating the spell to spirit only. Why ? Because Chanters have a too easy time spamming vessel summons. Spirits leave a lot of possibilities (Wisps, Blights, Ghostheart pet, wizard's phantoms, monk's twins). I think 2 and 2b would also be an indirect buff to 1000 cuts, which sometimes feels a bit lacking when you need it (cough cough Dorudugan).
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Screaming Souls made cool
Oh yeah, this thing is indeed very good with a Street fighter. 18s distracted without involving blunderbuss modal is very sweet.
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Balance Polishing Mod Release 1.0
Yes, I have some cleaning to do with some added passive and status. Evergreen Vigor, Mage Slayer, Enchanter, probably Crescent Purity and extra range for Sharpshooter too.
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blunderbuss modal mechanics
Technically I think all pellets should carry special attack effects. That is what makes multi hits weapons so great for such attacks. Getting several rolls is ideal to increase the chances of getting at least 1 graze/hit/crit. Only 1 effect applies but you still keep the best roll. Except for Tranquilizing shot that substract 30s for each graze+ And interrupts that can remove several layers of Concentration. Scourge of Bezzello is especially great cause you don't even need a special attack to remove several layers of Concentration. Of course Scourge of Bezzello + Tranquilizing Shot will basically interrupt everything that can be interrupted...
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Balance Polishing Mod Release 1.0
Consider that the lower benefit from PL was basically one of the reasons why I set Robust inspiration from GLoH to 10s instead of 8s.
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Balance Polishing Mod Release 1.0
Good Yeah, at low level, it would have probably been better to have better benefit from PL. At higher level, when you're tanking the Ooze Megaboss Vulnerable to elemental damages while your Cipher cast Ancestors Memory, I think the stacking would be much more precious. I'm usually not taking the Lay on Hand upgrades, but for Darcozzini, I would consider them must pick from now. However, being an ability from a Higher native level also grants some benefits : +2Accuracy and +0.5 PEN for each native level beyond 1. This is better than what you gain from PL scaling for both Acc and PEN. That should partially mitigate it (even if it does nothing for duration and damages).
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Balance Polishing Mod Release 1.0
Yeah the fact that they are implemented as 2 different abilities is a bit weird, but the results are consistent with the rulset. I've never realized about the stacking. Honestly, this is great. Stacking is more important than 2PL, especially when you need emergency healing but also for your specific retaliation build. I would have been happy if I were you. If you can just confirm me that MIG, INT and PL beyond 3 applies normally.
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Balance Polishing Mod Release 1.0
Lay on Hands "upgrades" are not technically upgrades but new abilities, as explained by Boeroer above. Hence, they count as PL 3 for the purpose of scaling. Therefore at PL 3, you won't receive any PL bonus for them. With higher PL, then indeed something may not be working. Also if it doesn't scale with MIG or INT. Edit : I think there could be something that mess up Darcozzini LoH. Sometimes secondary effects scale weirdly (spotted it on Whirling Strikes). But it's most likely not BPM related, since BPM only changes upgrades Inspiration duration. If you spot something weird, please consider checking without BPM, since it is probably something I can fix for everybody.
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Balance Polishing Mod Release 1.0
You should test it Vs spell damages anyway. That being said, I'm not a big fan of Bloodied myself. It's certainly not bad but it doesn't fit my playstyle. It has a specially bad synergy with one of my favourite Barbarian talent : Unflinching. Now that I'm thinking about this kind of stuff, I wonder whether I shouldn't change Death Godlike bonus Vs Near Death to an accuracy one (about 5 +1 / level up to +25) instead of damages. It would have a much much better interaction with all these insta-kill spells that would totally fit Berath.
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Balance Polishing Mod Release 1.0
I think the ability is fair. I expect a passive to give around 10% bonus damages to be balanced (weapon mastery is balanced for me). Which divine retribution provides on average, as long as your are on the front row tanking several foes and attacking slowly in your shining armour. You can probably build around this to get a bit more than 10% on average. Also it is a Tier 1 ability, overall quite balanced for this level. The description could be changed (but see below about my doubts). But changing a description means loosing the local translation. So it's a trade off, which is the reason why I don't systematically do it. Then you should (I can't do it for now). Self damages and DoT ticks tend to be exceptions. Pulsating spells should not be. Sometimes, taking damages actually means taking an actual hit. And "On Damaged" effects usually don't proc on self damages such as barbarian rage. Fortunately for stuff like Dance of the Death...
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Did you know that you could get and keep the Gilded Enmity AR Bonus out of battle?
Akka the phylactery trick DON'T DESTROY THIS BARREL, IT IS THE SOURCE OF MY POWERS !
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Did you know that you could get and keep the Gilded Enmity AR Bonus out of battle?
Delayed Fireball can be used before combat in a very satisfying way too.
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[MECHANICS] Various Testing
By the way, from my own observation, Hunter's Claw works strangely with Sun & Moon. Sometimes it provides 2 stacks (that's sure), sometimes not (on dual hit, pretty sure).
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[MECHANICS] Various Testing
Yep, bu Sasha's only works on Invocations. Refund phrases each hit ? Coil works on Hit, but Scimitar works on Lauch Attack if I'm not wrong. Maybe I missed that.
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[MECHANICS] Various Testing
Apparently, someone on my Nexus page found an use for SC Chanter Tekehu : "Every proc of an empowered Avenging Storm will trigger the phrase refill from Sasha's Singing Scimitar, allowing Tekehu to regain phrases extremely quickly." Maybe similar "features" can be found with other Empower items.
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Balance Polishing Mod Release 1.0
Vielo Vidorio was added by CP, not BPM, and I know nothing about IA, so... Nice 🙂 I wasn't meant to make BDD bad, just less abusable. The fact that it works slowly isn't only a drawback. It's more long term regenreation than an actual heal. LoH is meant to remain the main "quick healing effect", and Light of Pure Zeal the "heal party" one. Healing Chain has an enormous advantage though : it can be cast repeatedly, which even few other Heal over Time can do (you can't cast 2 Moonwells and get double benefits). With the right build (Divine Retribution...) it can literally make the group invincible. Also, it does not require Intellect (which can be an advantages for lowish Int builds), and is better for action economy than LoH (does more with similar cast time). It is not a must have for SC Paladins, neither it is useful in every cases, but it has situations where it likely to be the better spell. No problem, I used Great Soul for balancing a bit SC (that's why benefit for Chanters feels comparatively much stronger). Ciphers (and traditional casters) didn't need something more. I just wanted them to have a small per encounter benefit for taking an additional Empower Point. These are situational abilities indeed. That's why I wanted to make sure they are at least decent when actually useful. But situational abilities does not mean bad. Providence can be an infinite self rez (or almost, with Adra Potions). This is extremely potent BUT indeed will be useful very rarely. That's why I added this bonus for very long fight. However, spending 1 ability point for this "oh sh*t" situation feels worthy to me. Vengeful defeat synergizes extremely well with a high Consitution Barbarian build and the "new" Reviving Exhortation which grants full life ALSO for High CON Barbarian. Still a bit specific, but SC barbarians have other nice tools anyway. Thanks !
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Corpse Eater SC with BPM: Is it comparable to the others now?
No. Everyone can eat Kith meat. That would buff all the classes, not just Corpse Eater.
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A bit of Advice mid-run through party POTD/Ironman
Honestly, that sounds like an unique experience, something worth telling to others on this forum. You play Ironman with Berath challenge, it had consequences and now you have to face them 🙂
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Corpse Eater SC with BPM: Is it comparable to the others now?
People would literally eat other people for that.
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Corpse Eater SC with BPM: Is it comparable to the others now?
No I said IF the bonus wasn't corpse eater only, then there would be no way to ensure it is restricted to Corpse Eater and his Multiclasses, since everybody can eat corpse. Bonus is corpse eater abilities only, and I won't change that 🙂 That said, a character may want to use Forbidden pie for another bonus, especially because it is the highest food bonus to resolve.
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Balance Polishing Mod Release 1.0
New version available on Nexus, with the changes discussed above and a few bugfixes. Deadfire Balance Polishing Mod at Pillars of Eternity 2: Deadfire Nexus - Mods and Community (nexusmods.com) I guess when I'll get back my family, I won't be updating the mod so often 🙂 EDIT : I may disconnect for a while in a few days. I want to be freed from the stress of discovering yet another thing to mod 🙂 I'll come back, don't worry. Just need a few days more to confirm that there isn't something gamebreaking in this version.
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Monastic training character
It well described in PoE Gamefaq from Thelee. Easy to googlelize.
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Corpse Eater SC with BPM: Is it comparable to the others now?
No I didn't. Everybody may eat forbidden pie. So +5 all PL would benefit every case. Brrr, I'm not promoting corpse eating that much. However, all other bonuses work for other classes. Which lead to the actual point : I also changed the secondary effects of Kith food. Forbidden Pie provides +4 Resolve among other effects, which is a nice static boost to reduce the duration of Forbidden curse. And FORBIDDEN PIE for FORBIDDEN FIST sounds good. Like you do FORBIDDEN STUFF. Oh, my abilities are so FORBIDDENLY EDGY, you can't be as FORBIDDEN as ME. Of course, I wear a black cloak, black boots, and you know what ? A black and slightly red cap.
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Balance Polishing Mod Release 1.0
Bug confirmed and corrected. Will be included in next version. That comes from having 2 separate files that affect the same list. Rermoving one of them will lead to strange display, but impossible to improve this. Ok, so I went for following principle, in order to make things more consistent without penalizing Fury too much : - Garden of life is a Heal over Time so Rejuvenation KW makes sense. Livegivers will get a bonus for it, and Fury won't be able to cast it. - Cleansing Wind and Nature's Bounty heal only once, so Restoration KW makes sens. Livegivers won't get a bonus, and Fury will be able to cast them as his only Restoration spell. Xoti's Lantern will provide a bonus for them.
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Corpse Eater SC with BPM: Is it comparable to the others now?
Yep, but this food also have effect apart PL buff. +4 RES and mind affliction resistance isn't bad. That said, yes, it is by far the most specialised barb subclass. Bigger abilities has an edge when you need t take the advantage quickly. Also it gets Carnage bonus from his PL food, as well as an extra ability when facing certain foes (infinite Rage vs Belranga). So it's normal if Corpse Eater isn't always cost efficient.