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Elric Galad last won the day on October 7
Elric Galad had the most liked content!
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2374 ExcellentAbout Elric Galad
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One thing that I can remove from my to do list I was like "hey, at some point CP people will do it, but just in case, I'lll keep an eye on it". But I never did anything Just to be sure : you can use your mod with CP. Do you have to put it in lower loading priority compared to CP to make it work (which would ensure it properly overrides CP) ?
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Yeah, maybe, because there might have been an external cause. Usually, the game does whta it says, except for very specific (such as the summoning part). EDIT : what it says in the gamefil ! of course not what it says on the UI About the summoning issue, changing the implementation could fix the problem, even if the root cause isn't really explain. Maybe I could try implementing it as a status on caster that summons something On Kill (instead of having the status on target).
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I'm pretty confident that Boeroer + Maxquest + Thelee + Constantin LĂ©vine (the master of the obscure cheese) + me put together beat Obsidian team. I don't even think the 5 of us would be required. Probably "pick 2" would be enough. I don't blame Obsidian though. It's not the same thing to do something as a job.
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Future BPM changes : Spell Resistance bugfix: Phantom Foes Flanked will be stacking, as for standard Flanked. This is both to give it an edge compared to PER Afflictions, and to give Deflection pure debuff (Divine Mark, Pike modal...)an ability to synegize with. Arkemyr's Mercurial Madness. What it does : Attack vs Will that Apply status for 30s : every 6s, one of the following statuses is applied without further roll (each one has 1 chance out of 6) : - 6s Frenzied (Fit, Strong, +25% action speed, -10 deflection) with health bar hidden. The tooltip states 6s for these, but the Frenzy itself lasts for 6s and the other effects and child effect that will go away with it. - 6s Color Changed (nothing else) - 6s Confused - 6s Terrified - 6s Dominated - 6s Petrified What BPM file 1 will be doing : pure display, change make the former more obvious. What BPM file 2 will be doing : change it to : Attack vs Will that Apply status for 30s : every 6s, one of the following statuses is applied without further roll (each one has 1 chance out of 6) : Cast time : 4.5s -> 3s - 6s Stun - 6s Disoriented - 6s Confused - 6s Terrified - 6s Dominated - 6s Petrified Twin Stones : Changed implementation so if the 2 stones connect at the same time on the same target, there will be 2 AoE (previously, the second AoE was not trigged). Raised AoE damages to 20-34 base pierce damages. In total, twin stones is : - 2x PEN 7 12-20 single target attack - 2x PEN 9 20-34 AoE attack In total, this is a bunch of damages, even if it is super hard to target (basically requires a friend to take some friendly damages).