While I can't get this to reproduce with Hiravias specifically, I am noticing Time Traveled to be the same values as Time in Combat for the whole party. A bug has been created and is now in our database.
I am unable to recreate this issue through many tries. Do you have a savegame that is experiencing this issue that you can upload to something like dropbox and then post a link here so I can download it and take a closer look?
I'll see what happens for me in that same battle. I'm also on osx, so it should be a pretty accurate comparison. If either of you happen to see it again, please do upload whatever you can. Thanks!
Thanks for the save. I'll be able to take a closer look with that. I really appreciate it. To be honest with you, I'm relatively new here (as you can see by the number of posts I have and when I joined up) and just want to make sure I'm doing things by the book.
sp3cw4r, I was able to reproduce this bug with exterior ambience, but not interior. Thanks for the feedback. This bug is now in our database as a separate issue and will be addressed by the proper team.
Do you have a save game that you can upload so I can take a look and dig in to what you're seeing? Upload it to something like Dropbox and then post a link here if you can.
kmbogd, can you upload a save game that is experiencing this bug so that I can take a closer look? Upload it to something like dropbox, and then post a link here and I will dig in and check it out.
The thread you mention has actually been acknowledged by one of our other testers. We are aware of the issue with Macbooks, and the bug has been added to our internal database.
http://forums.obsidian.net/topic/72780-crash-on-save-mac-os/page-3
Post #47.
The bug is in our database and will get fixed. The bug has been assigned to the proper team and will be taken care of in due time, we will not just sweep it under the rug.
Thanks for the feedback. Do you have a save game that you can upload to something like dropbox and then post a link here? That will help us take a closer look at what you're seeing. I'm unable to reproduce that bug in my game.