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Everything posted by abaris
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Yeah, stats. Keep number crunching for all I care. If I point out flaws in the game it's about issues turning into nuisances. Such as the AI not doing what it's supposed to do. I couldn't care less about a stat being one or two notches lower than it's supposed to be, since it doesn't change my game experience. The AI on the other hand does.
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Are you new to gaming? Otherwise I can't understand what you're saying, since, compared to other games, this one is virtually bugfree. I haven't had a single CTD since day one. Granted, I don't constantly check my combat log, since when I'm playing I'm not number crunching, but trying to immerse myself. So it may well be that some abilities don't pan out as expected. But going by what's on my screen, this game is pretty satisfying.
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Stuck at Crägholdt - door to Cancelhaut
abaris replied to abaris's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yes, it was my mistake. I read their research notes, but not the actual notes in the quest items. -
Stuck at Crägholdt - door to Cancelhaut
abaris replied to abaris's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I read them all. Several times. Still, only the first question gives a fourth option and the quest log doesn't update. -
I didn't post it in the bugs forum because I'm unable to produce a save, not knowing beforehand where it happens. One instance I described above, was on level 7 of the endless paths. The devil set to cautious/defensive and Zoua to disruptor/defensive. The devil was the first one to take off, right after the entrance, at the start of fighting the first group of elementals. She had a ranged weapon equipped and ran off the whole length of the corridor to engage the occupants of one of the round rooms there. The second one was Zoua, who disengaged to run off to one of the round rooms.
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Yes, only that's not what is happening. The characters go for a hike under their own steam. Sometimes I manage to catch them before they're doing something suicidal. But when you're otherwise engaged with a rather challenging encounter, it's easily missed. Btw, I noticed it with the foe AI too. Only once, so I can't quite lay my finger on the issue. But it happened with one of the bounty quests, where you have to hunt down a slaver and his minions. Two of them stormed off as if they were to engage Durance, but they ran past him and into the fog. Only after all the other enemies were down did they return to take a beating.
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To be fair, there's a lot of nostalgia involved when it comes to DA:O. I used to order them to take potions when certain stats fell and if that happened too frequently for the cooldown, they just got stuck in that animation. Switching between melee and ranged also didn't work so well. I had Leiliana doing nothing but switching back and forth in some encounters.
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No, it doesn't solve the problem. At level 7 of the endless paths I had the devil taking off to fight a different group of elementals instead of the ones right in front of her bloody nose. I had Zaoah disengage to run to one of these rounded chambers and I had the rest of the group doing absolutely nothing unless directly ordered. In which case they got one hit off or one spell cast until the returned to total passivity unless directly attacked. And by the way, as I said above, Zaoah on disruptive is a sure recipe for AI desaster.
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For the longest time I played kind of a rogue/Cypher hybrid. Cyphers are pretty good for the job, given the right profession chosen in their backstory. Merchant or laborer are the ones to go, since they give you a boost to mechanics. There's also no other talent that needs to be upped with Cyphers. A few notches on athletics and the rest into mechanics and you can open every chest and disarm every trap. Now I've chosen a different tactic. Create a custom rogue, and - since I have the expansion - then go with the devil.
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concerning traps...
abaris replied to daver's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
With 2.0 you see what you get. huh In 2.0 the interface shows the trap's trigger radius while you're arming it—is what I think he's saying. Exactly -
It happened to me a number of times now that the AI on autopilot just wanders off to fight some enemies that aren't even visible. Sometimes virtually drawing more enemies into an already tough battle, sometimes going off on a suicide mission. Last time it happened in the White marches. I'm concentrating on two or three companions, issuing orders and have Aloth on crowd control. Suddenly I notice his endurance has dropped to zero within seconds. I didn't give it much thought until after the battle, since it was a close call. But then I notice, he's not recovering. He's not even there. He virtually stormed off to the other side of the map to engage a totally different horde in a yet to be uncovered spot.
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concerning traps...
abaris replied to daver's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
With 2.0 you see what you get. -
concerning traps...
abaris replied to daver's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It was easy in many games. I remember virtually peppering the place with traps in Dragon Age Origins on my second playthrough. When I knew where I would be rushed. -
Accessing Expansion (new game)
abaris replied to nemecis's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Just follow the mainquest and you will get the note, since for some reason you posted it in the no spoiler section. -
My thoughts/review on PoE
abaris replied to sorinmask's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Careful, you're talking about my favorite character. By a long chalk. I like him to be dirty and I like him to be brutal. And I like him to be a zealot. In my book the best written character - but I'm not in any way religious.