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Xosmi

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  1. 20% endurance per dot. just there to give you a quick overview of your party and enemies HP in the thick of battle. Diffrent weapons target diffrent defenses,wich you can see when you check their descriptions. For example, a rapier will say 9-13 Pierce vs Deflection - meaning it targets an enemies deflection. If a particular enemies deflection is really high, your weapon won't do much damage at all and you are better off switching to one that does damage against a diffrent type of defense. you can see a targets defenses in the top-left of the screen when you mouseover them, but only if the information is available to you - as you kill mobs you fill up your bestiary with their information. When you become fatigued a small icon will appear next to the character portrait (looks kind of like a closed eye) you can mouse-over it to see the level of the fatigue and its effects. the icon also changes color as the fatigue progresses (blue for minor, red for major fatigue etc) For best DPS results you're going to want to do a bit of min/maxing. I've had the best results so far with my barbarian, fighters and paladins can do very well too but are more suited for being tanks. a barbarian melee attacks AoE'ing just can't be beaten in my opinion. My barbarians stats : 16 Might - getting another +2 from my gauntlets for 18 total, gives me plenty of damage, also adds fortitude (one of the 4 defenses, fortitude will save you from poison/disease) 15 Constitution - getting another +3 from my belt, also at 18 total, More then enough endurance and health not to die this way, adds even more fortitude defense. 10 Dexterity - nothing here from items. 10 is just right, no bonus to attack speed and reflex defense (reflex defense works vs aoe attacks) but no penalty either. since my char is dualwielding 2 rapiers wich are very fast, and is getting 1.33 attack speed bonus from frenzy (which i use every encounter) and another 20% from the dual wield style talent, i attack fast enough. there's really not enough enemies using aoe atacks that you can't bring down fast to merit pumping dex just for the reflex defense either. 3 Perception - Minimized so i had points to spend everywhere else. gives me penalties to reflex defense (allready explained why thats not much of a problem) and also to deflection defense (deflection works vs melee and ranged attacks) but barbarian doesnt get much deflection anyway, and any penalty will be offset by a high resolve score anyway(wich gives a bonus to deflection) and lastly, low perception means i dont interrupt enemies as much - but this doesn't matter, i'd rather kill the enemy so fast he doesnt even have tome to get off an attack i have to interrupt. as far as melee dps goes, Perception is the stat you can skimp on the most, leaving it at 3 is fine. 18 Intelligence - +2 from my amulet for 20 total. (trying to find a +3 int amulet) Most important stat for a barbarian, since it adds to the range of our carnage, wich makes all our melee attacks into aoe. also adds a ton of Will defense (will defense helps against things like confusion/fear/charm) not as important for warriors and paladins since they dont get the AoE effect on their melee attacks though. 16 Resolve - +2 from my armor for 18 total. - First off, offsets the penalty to deflection i get from my low perception score. More importantly, adds even more Will defense (mental attack effects are the worst in this game for sure) an most importantly, gives me a good concentration score. The higher your concentration is, the less chance enemies will interrupt you. very important in being able to apply the most DPS in the shortest time possible. Now, if you are set on going fighter or paladin, i would adhere to most of these stat scores, but i'd probably take the points out of INT and put them into dex & perception instead. As far as gear goes - i prefer using the armor with the lowest recovery rate i can get away with. the higher the recovery rate, the slower you are attacking. as the game progresses i find myself settling with armors at 20% recovery rate which is light armor. currently using an exceptional one, with as much DR as a standard medium set of armor. Weapon wise, it all depends on what you need. like i said, i use dual rapiers because i dont have attack speed bonuses from dex, so i need fast weapons. rapiers also give increased accuracy, giving me a better chance to score hits. I could also use hatchets, wich are as fast and do the same damage vs the same type of defense (both vs deflection) but hatchets add a bit of bonus deflection instead, which is a lot less usefull for my barb. had i been playing warrior though, i would probably have a higher Dex score and so i could get away with using a bit slopwer weapons too, like the Sabre for example, which gives bonus attack damage, also not a bad thing to have. There's a pretty good list on IGN's "Pillars of eternity wiki guide" on what weapon does what kind of damage and what bonuses weapons give.
  2. I cleared out the entire skaenite cult, because even if they are trying to punish an evil noble, their methods are seriously flawed to say the least. In the end, i decided to send aelys off to the local clergy, and let the Lord go. Sure, he doesn't get punished directly for his actions, but at least he will have to live out the rest of his life knowing he will be the last of his line. It's a bit of a moral conundrum, but if you really want to stand on the moral high ground, you'd want to bring him to justice without a. involving innocents (i.e aelys) and b. playing judge and jury yourself. Since the game doesn't offer this as an option in any way, i picked to get paid and let him go, guess it's up to the gods to punish him now It would have been cool to be able to bring the lord to justice - i would have loved to b able to convince Aelys and the local inn-keeper and/or some members of his guard (dialogue with the skaenites suggests they knew what was going on all along) to testify against the lord, and attend a court ruling in defiance bay a lá the animancy trials.
  3. I don't feel like this is a problem, or that it needs fixing at all. Personally,i'm one of those people that does all the quests and looks everywhere for potential loot. and sure, i guess my characters have an edge over players that skip content. Point is though, i feel that if you skip content, you should feel the consequences ; there's allways the option of having content and/or mobs levelled according to the players level/stats, but if a game uses a system like that, it totally removes the need to do anything but the main content at all, since the difficulty of the situations you encounter will allways be the same no matter what loot you have found, or what level you are. I feel like a cRPG should mirror real life in this regard, If you prepare the correct tools and put in the effort to learn how to tackle a certain task, of course you are going to have an easier time doing so, compared with someone who did not. A set amount of difficulties is fine. if you feel like doing all the quests and grabbing all the loot is making things too easy on you mid to late-game, you yourself should be the one responsible for making the decision to either skip side-quests, or to crank up the difficulty by a level,whereas the opposite is also true. If you just want to get to the endgame fast but are running into trouble, you will have to make the decision to either do some of the side content to beef up your character a bit, so you have an easier time, or just decrease the difficulty level. There's no reason why the game should hold your hand for you throughout the entire game and make those decisions for you in the first place. One minor gripe i do have with Pillars is that there's probably not enough range in difficulty to properly execute this. Easy mode feels like very easy, and hard is more what i would expect of normal. So i'll say this - the game could do with a boost of difficulty across all modes, maybe even coupled with additional very easy& very hard modes so the player has more control over what level he is going to play at, making it possible for casual players to bumrush the ending (albeit only on easy mode) and for more experienced players to tackle all the content and still feel challenged even later on in the game. ( even if that is only the case on hard mode)
  4. Personally, it's not D&D i want to see return, just good cRPG's. Sure, D&D is a good IP, offering a great deal of established lore, locations and settings and all that comes with it, but it certainly isn't the only one out there that could be adopted for a cRPG convert. Also, as much as having a big established setting can help in the making of a game, it can also be a huge detriment, in the form of constraints - Having to adhere to the existing lore means there's a lot of things you just cannot do story or plot-wise, having an existing ruleset means you are going to have to translate that to work within your game, with all the problems that come with that, instead of coming up with a good working one specifically for your game. And that's not even talking about the copyright/licensing issues. So - a wave of dnd games ? unlikely, though you won't hear me complaining if it does happen. If the release of Pillars leads to a wave of good or even decent cRPG's, regardless of what setting they are set in though, I'll be just as happy.
  5. I've been playing my barbarian on hard, and i was on lvl 4 as well taking on raedric's hold, though at this point i allready had a full party of 6. I completely slaughtered all enemies for their gear/copper, so it is totally doable, but for the best results you will want to pickup 2 more companions as well, so you can tackle it with a full party.Ideally you will want : Front line : 2 tanks, at least 1 focusing entirely on defense, the other can be a hybrid 2nd line : 2 damage dealers that can take at least a few hits 3rd line : 1 glass cannon focusing entirely on damage dealing and the supporter. Looking at your party composition, your bigest problem is that you are currently only running 1 tank(edér) and 1 2nd line damage dealer (your PC) which probably won't cut it trying to protect aloth (your glass cannon) and durance (support) Without spoiling anything about the game and/or the companions you haven't found yet, i find that the biggest problem there is with the game supplied companions is that there's only one that can be built into a decent tank which is edér, and 1 damage dealer that's sturdy enough to take a few hits (the game supplied ranger) all other game-supplied companions are pretty much glass cannons. 2 of the companions you havn't found yet can be build out into decent hybrid tank/damage dealers to go alongside with edér, so that takes care of your 1st line, and along with your PC there's another ranger companion that can become a good damage dealer that can take a few hits, so that can be your 2nd line. you're pretty much stuck with durance as your support/healing turret, unless you hire an adventurer priest. the glass cannon spot is probably best filled by one of the spell-casting companions - I'd put a cipher here but unless you hire a cipher adventurer, you're gonna be stuck with aloth for a while untill you get the game supplied one.
  6. Hi, i'm currently on my first playthrough of the game and encountered a bug with an intellect option during the animancy trials dialogue : During the trials, i can use the [intellect 16] to point out that animancy is not the cause of the legacy, but later on in the dialog if you pick the [clever] option to compare the leaden key's involvement to a cuckolded nobleman, there's another [16 intellect] required option which stays red for me, even though my character has 21 intellect currently, with +2 from item and + 1 from resting bonuses to intellect (18 int base) No idea what causes this though, either the dialogue option checks against a different stat then intellect, or simply doesn't correctly register the PC's int score ?
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