-
Posts
33 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Galaen
-
Trials of Durance
Galaen replied to mightyjules's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I believe the last parts of Durance's quest can't happen until you do the trials of the gods in Twin Elms. Or at least that was my experience. -
Has anyone tried 6 rangers?
Galaen replied to My Name Is Bob's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's a whole lot of bears. I approve. -
There's a lot of dialgoue from the companions that can be missed if they're not in your party. For instance, taking Aloth to the bottom of Ced Nua yields this: "Huh....giant feet. Not sure what I was expecting but I should have known."
- 24 replies
-
- 1
-
-
- random
- interesting
-
(and 2 more)
Tagged with:
-
How to dispel domination?
Galaen replied to grubolsch's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If enemy casters are the issue you can use Aloth's Thrust of Tattered Veils as an opener too. Don't let them get that mass dominate off. -
Somethig that would factor into loot that I rarely see mentioned is the fact that you engaged and killed these enemies in combat. Equipment breaks. How much usable gear can you reasonably expect to recover when you just burned your foes to death with a fireball or disolved them with a cloud of acid? Even just tanking and spanking would reduce the amount of recoverable gear.
-
POE and D&D v 5
Galaen replied to gibby290's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I have to agree with the common sentiments on D&D 4E and 5E. Steaming piles of oversimplified crap. D&D 3.5 remains my favorite D&D ruleset. Although I had my own house rules for AC that combined AC and DR. I was ahead of my time. As far as changing PoE into D&D...why? It's a unique game with it's own unique ruleset. Let's not water down our already limited choices in RPGs to be more of the same old same old. -
Stag Carnage
Galaen replied to tdphys's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I thought this thread was about killing every deer I see in the game world..... -
The problem with that talent is that it should use percentages but instead uses flat numbers. It would be more worthwile if it restored 80% and then dropped you by 50%. As it is, barely any character can survive the -163.5 endurance hit and there is no character crucial enough to battle to bring back for 16 seconds just to have them faceplant again.
-
RPGCodex Review #1 - Hŵrpa Dwrp
Galaen replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That point being when your companions start leaving because you refuse to go to Nashkel. -
Multiplayer
Galaen replied to Ferrante's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If my PnP days are any indication a MP session would go somewhat like this: Me: Ok, we're at the door to the next room, what's everyone doing? Fighter: *passed out drunk* Wizard: *got picked up by his mom early* Cleric: *out picking up pizzas* Barb: *drawing **** on fighter with a magic marker* Rogue: I'm ready Me: Ok then How this translates to a CRPG: Me: Ok, we're at the door to the next room, everyone ready? Figher : AFK Wizard: AFK Cleric: AFK Barb: AFK Rogue: RDY -
Maybe they can add a room to the stronghold so I can swim around in all my cp's like Scrooge McDuck.
-
Sorry. I typed up a lot of useless convoluted stuff just now and then I realised: in Trial of Iron the quit button should be replaced by a Save and Quit button (which is what the Save button itself does, so basically get rid of the quit button.) That's a much better suggestion, but I have concerns about reloading to try conversations different ways. Although I suppose if you're using Trial of Iron then you've probably played through the game already.