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Raven Darkholme

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Everything posted by Raven Darkholme

  1. I have stoic / rational and nothing in cruel or aggressive ... No idea, it works for me on every build see Screenshot:
  2. Incarnate doesn't have any pen (on upscaled Potd) and only attacks with basic attacks, can't even control it either. (Hit the naga who guards Sungrazer for 3s of dmg). Waels spell is so much weaker than other priest spells of lower level that it doesn't seem worth casting, especially not over something like Rymrgand, which as I posted above I somehow completely overlooked.
  3. Nature's Resolve works fine, you're just not allowed to have cruel or aggressive reputation.
  4. Lay on Hands is the best heal in the game if you combine high Int with with Dawnstar's blessing. (In a solo game you can have this on permanently by never resting again after you aquire Captain's Banquet, this approach also let's you grab Nature's Resolve permanently which is 10 Acc and 2 Res. Popping a fully buffed LoH heals for 4 ticks of 60 for the base heal and the robust part heals for 7 ticks (!!!) of 24.(21 secs) The main point to this discussion is not even what benefit LoH gets but what absolutely non existent benefit you get from maxing Per + putting points in the most useless attribute Res. (If you start with 14 Per and have +2 from blessings you can buff up to 21 for hidden objects and losing 4 acc is not a big deal at all) (Even with 3 base res I always end up with 9-11 due to Berath's blessing, Nature's resolve and a couple item bonuses, not that this is needed it just kinda happens automatically) For me not maxing Int is almost never a question not even because I ask myself what benefits I get from Int (and for most chars there is plenty) but what meager tradeoff I would get by not maxing it. As to Sacred Immolation I already mentioned earlier in this thread the best TCS char I have played so far (all upscaled) was a monk/pala (died after beating BoW and most level 20 challenges, my demise was due to a trap and me being to lazy to go back and buy a thief's putty) and pala/monk happens to not only get almost max Int cap (I had 32) due to monk modal, but also happens to only take 2 ticks of SI's raw damage. I've tried pretty much every pala, fighter and cipher mc in the game and ofc a lot of other mcs and a couple single classes and none performed better than monk pala with max int, crazy thing is SI is not even core to this build (my actual TCS char didn't have it) it's just a bonus you get which happens to work super well with high int. As to long fights you do benefit less from resources but if you can combine pala with a resource friendly class like chanter, rogue, monk (unlimited tenacious of wounds), cipher who will also benefit from Int it just makes long fights super easy because your buffs will last longer and you will get them back without resources or in case of the rogue some talents like persistent distraction and deathblows are just completely unrelated to resources.
  5. Low Int is really bad on paladin (and most classes with some very rare exceptions) (Reolve is useless and I never get more than 14 per)
  6. I thought he uses dampener not cleanse? Cleanse is much stronger xd It might be random what it used, on my game it used Cleanse haha.
  7. Sadly charm of bones doesn't guarantee risen mage, so withdraw scrolls are actually better here on TCS at least. The first time I tried charm it worked perfectly, but when I played TCS I used all charges and only got bad summonsso I had to outwait safeguard. It is still a very good idea to go for charm of bones because you might just getg lucky and arcane cleanse is so op, since it lasts for 1000s or smth crazy like that.
  8. The whole approach to judge a character by performance on starting island, sadly doesn't work at all since v 1.2 and "new" PotD, at least in a solo game there are far harder challenges in the endgame and you won't judge a character by level 5 at all, but rather around level 15-16 since you can almost completely avoid combat till level 16, but there is plenty of fights which prove a challenge at level 20, since with upscaling (all) there is plenty of creatures higher level than you, BoW dragon for example has 3 skulls if pc is level 20 and the first burning archer ambush is super hard for most classes, paladin or fighter mc is almost necessary here and something like streetfighter would most likely underperform since there is almost no flanking in these fights.
  9. Is there a good non trash priest PL 9 ability? Tested single class priest of skaen today and while PL 8 is insanely powerful the 3 PL9 abilities I tested were gutter trash: Incarnate, Skaen, Wael. With Wael arguably being the "best" aka not worth the cast and recovery time.
  10. I don't know, but it stacks with nemnok's cloaks spirit shield. Aaaah…. gotcha, gotcha. Then your streetfighter will like that, wouldn't he? :D Potions don't stack with gilded enmity unless something got changed (or messed up by mistake as usual). From the paladin only thing that stacks with "everything" is the pl 7 talent. (it seems to be a general rule that talents stack and "active" abilities don't. (most modals count as active but this is inconsistent and doesn't always apply, but it shouldn't count as active in the first place, but exalted endurance like gilded enmity doesn't stack.) I bet Nemnok's cloak is just one of the many things they overlooked, but as said earlier maybe they messed up again and stuff changed.
  11. For those who don't want to watch the video: Nothing to special here I guess the main point of the video is to showcase the offensive strength of upgraded Eld nary in action vs Ancient Fampyrs and also showing the items and talents I use. Also some explanations how one would defeat BoW which is frost immune, a proof video for this might or might not follow before the release of pathfinder Kingmaker on 25th. (sadly the same day SSS dlc comes out but I highly doubt I will play deadfire ofer Kingmaker.)
  12. Ring might work too, does SI have fire keyword? Of course it has. You make it sound like there actually is consistency in keywords. (Looking at you chanter)
  13. Unbending is great in fights with a high amount of trash mobs. Vigorous Defense is really good vs damage over time fights, like BoW dragon. Unbending doesn't do anything against relatively low damage ticks which get applied over very long time, so if you solo BoW dragon, once your fighter passive runs out your kinda ****ed in terms of heal and Unbending does next to nothing to help you here (Unless maybe you're a priest mc with Salvation). Now Vigorous defense combined with plate AR helps you to only get grazed/missed a lot and makes sustain much better in a fight that goes on for several minutes if you solo.
  14. My sentiments exactly! The last couple of days had no time because people looking at our house again. Making the video took like 40 minutes, streaming takes at least 3-4 hours. Either way I already streamed my TCS trappa run which is almost the same build except for SI. (Which isn't actually the biggest difference in tough fights) You actually are right, I used this tactic for buffing my skills before a skill check on an island and I'm pretty certain it should work for ship fights too, never actually tried it, but there should be no difference.
  15. If you avoid ship encounters, yes. As to the fight in the video I could have taken them before very true, I had a long break from deadfire and plain forgot. :D
  16. Let's be real: the only reason we potentially fear nerfs to abilities is because they get overnerfed or removed. When brilliant was op on chanter it straight got removed. Why later they would ever bring it back and make it an allied only ability, nobody knows, because the ability stayed the same and only got removed from solo play, which is quite weird since a solo char is already weaker than a party If the duration it took to regain abilites was nerfed it would have been a good nerf, if the way it worked on casters was weaker in it's previous state and remained similar/slightly nerfed for martial classes it also would have been good. But we fear any kind of nerf cause they never follow common sense. And we fear that like Poe1 some bugs will never get fixed, while new bugs keep appearing after the less needed balance "fixes".
  17. Yea as I said a lot in this build including subclasses is up for preference. I only choose Goldpact cause I'm too lazy to read dialogues in TCS and since Gilded Enmity actually helps with the earlygame and also some lategame stuff where enemies spam abilities at the start of the fight like BoW Burning Archers, it isn't a bad choice. Nalpazcas biggest weakness is the start of the fight where you have to pop the drug, but I think it's definitely safer than Helwalker for fights like the one I showed in the vid or Burning Archers again, the ambush on the bridge is quite hairy with 6 archers spamming PL 9 abilities at you, taking more damage might mean death here if reactions aren't quick or one is simply unlucky on TCS. But at the end of the day any Monk/Pala combo will perform fine the combo is just very strong and as i said better than other op stuff i tried like Pala/Chanter.
  18. Tbf pala/chanter with Eld Nary is not even close to single class chanter with the upgraded Eld Nary. It is still better than summons tho, since summons lack Pen.
  19. The HoT isn't quite as potent as a fighter but on the upside unlimited, which is amazing in solo in general but especially vs BoW. The passive HoT is: 6 Ring, 4 Whiteleaf, 8 Exalted Endurance, Life on Death doesn't seem to work on self or it would be 7 base. LoH heals for 48 for 4 ticks and robust heals for 24 for 7 ticks. (LoH feels actually better than Unbending and it only costs 2 resources, also the paladin gets resources back on kill. (In the video I messed up because my character bugged and didn't want to attack I was confused and used Sworn rival 3x on the same char haha.) For Ar the strongest bonus is the level 7 paladin talent Stoic Steel for up to +3 and it stacks with absolutely anything. Then we have Gilded Enmity and Exalted Endurance, which both don't stack with each other or potions or most skills of other classes, but the +1 of EE will always be up and when GE is up it is insanely strong and if you use it correctly only on separate enemies you will never run out of resources. (the paladin also has a separate 25% on kill chance to get resources back). My base AR was 13 from legendary plate, so that maxes out at 20 with GE and 17 without. There is another relatively low level paladin passive that gives you +1AR on a damage type you recently got hit with, which stacks with everything, this one I used on my previous TCS build without SI but there was no room for it on the SI guy.
  20. For those who don't want to watch the video the base abilities making this build strong is maxed Healing over time supported by a minimum rest approach, once Captain's Banquet is crafted and used there will be no more rests which allows us unlimited Dawnstar's blessing and Nature's resolve, also we're using an injury (either the -25% Stride from Kohopa's Fang or -2 Burn AR from any fire trap) to benefit from Rekvu's Gloves and helmet, also in specific fights with fire damage the burn immune cloak. As added bonus in the late game we use the lone wolf ring and clarity of Agony to only take a single tick of raw damage from Sacred Immolation.
  21. Best class combo for BoW fight and most of the game is Monk/Paladin. Clarity of Agony is really good specifically for BoW, I personally played Nalpazca/Goldpact with lots of healing over time and Armor. My TCS build didn't have Sacred Immolation but Monk duplicates, then I read here in the forums you can remove SI's raw damage with Clarity of Agony + Lone Wolf ring, now I made an updated build and will post it later today. (I tried several other op combos and don't think any of them comes even close to monk/Pala, Chanter/Pala feels straight up weak in comparison. I only play solo potd upscaled, never ever even touched a party in deadfire yet and I tried at least 50% of all possible multiclasses)
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