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Sven_

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Sven_ last won the day on August 27

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About Sven_

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  1. Thirteen years and two Unreal Engine iterations later, still the most beautiful game in Dunwall. Pixelated textures and a few low poly counts will never destroy great art. #Dishonored By the way: This is the Metal Gear 3 Remake on lowest settings -- no shadows, no lighting, no effort. Still brings entry level machines close to the burnout. This is Dishonored. This is Dunwall. I Dunwall.
  2. Tiberian Sun was the first truly "mass hype" I experienced. If you discount the school yard nerd excitement over Zak McKracken as the "not quite sequel" to Maniac Mansion, but that was contained to that, school yard 1980s Commodore nerds. Tiberian Sun though? Was all over the gaming press, the WWW was also a thing already. Germany's PC Games ran specials months before release. Tiberian Sun turned out a pretty alright game (no Starcraft / Warcraft 3 though). But it's also the first that didn't quite live up to all the hype for me. In the end, it was merely another C&C. Even the pre-release screenshots were faked. Some backlash was naturally inevitable. Still, it's..... ok! As to be expected, that commercial is far more "original" and the bolder take tho.
  3. The 3060 only had 12gigs because at the time, the alternative would have been 6gigs (memory interface limitations). And that apparently Nvidia didn't want. So you had this weird line-up where the 60 card had more VRAM than even the 3080 (a model with 12GB launched much later in 2022). Now that 3GB GDDR7 chips are a thing, it may be easier to release 12, 18, 24 GB cards. But yeah, custom models would be actually useful now, if they were allowed to also go with custom memory configurations. Like back then, a 8400GS variant optionally going with more VRAM than the 8800 Ultra (kidding, that was a complete waste, naturally). With a 3070, I'd also try to sit it all out until the PS6, at least the official spec announcement (and build from there). In terms of raw performance, you're still better off than a base PS5 (ca. RX 6700 non-XT, as said) and close enough even to the Pro (ca. 5060Ti). 8GB may mean reduced settings (textures and the like). But they're still officially supported by any game. (Until the PS5 launched, 2+3GB were still supported, even in MS Flight 2020, Red Dead 2, etc.) "Fake" anything has been a thing on consoles since forever. I think with UE5 and the like (and diminishing returns in terms of raw performance), it's here to stay. Actually, Nvidia's CEO proclaimed as such back in 2022ish on a keynote: Raytracing et all is really demanding, so they needed another "breakthrough": DLSS (upscaling, Frame Gen). I'm going to DLSS4 upscale the heck out of the 3060 if needed, as thankfully, even from 720p as the internal base to upscale from (1440 Performance mode / 1080p Quality mode) it's useful now. And Nvidia actually provided the DLSS4 upscaler even for legacy models, including RTX 2.... Nvidia, of all things!
  4. My first encounter with him was in a movie where he popped up alongside Tim Curry, Catherine O'Hara and Joe Pesci. The first cut is the deepest!
  5. Closest estimate I could find. On Youtube, you always find people uploading stuff, I typed "Avowed + i7 8750H". Both of your parts are newer and a tad better. By the way, some devs may consider renaming "low" settings to "efficient". Back on Crysis, picking low was an off-button for shadows, lighting, geometry detail, whatever you picked. Devs in general got a lot better with scaling, so that even on lower settings, the desired image is usually still there. Plus: Digital Foundry often run the comparisons. Sometimes, a medium setting is above console image quality, sometimes below. And occasionally, like in Indiana Jones, the RT lighting on Series X is more simple than on PC even when the setting is put to "low". The only setting on low that would annoy me here on Avowed would be the flickering shadows. But putting them to medium, even high, barely costs performance (see optimization guide). I'm glad that in the past ~15 years, I was mostly using lower end-ish hardware (CRPGs et all rarely release as blockbuster games). Even when I upgraded to the 1050 Ti for Dishonored 2, it immediately tanked to sub 40 fps in the most demanding scenes on med settings (Machine House Entry, A Crack In The Slab with its time travel and multiple levels being rendered simultaneously). Actually, I'm currently trying an FPS lock in the driver settings to check how low I could go and still find fun. Why? I want to keep the 3060 and build a new machine only once the PS6 and its specs are out -- the PS6 is gonna be the base platform for AAAA games until at least the mid 2030s. Plus, 60 to 40 fps is a difference of 50% in extra performance needed for instance -- and that's way more than a generational upgrade brings today. Your 3070 was released in 2020. It's taken half a decade for the **60/Ti series to get (slightly) ahead. By the way, 5060Ti/9060XT levels of performance are what's roughly build inside the PS5 Pro. Base PS5 experience is closer to a ~RX 6700 (non-XT). And Monster Hunter Wilds ain't that stable even on consoles as well. Seems like Resident Evil's RE Engine was never built with vast open spaces in mind, and brute forcing it is rather not ideal (see also Dragon's Dogma 2). All Resident Evil games since 7 themselves have been rather very light on the hardware...
  6. It's funny that Dark Ages is seen as a demanding game. Historically, much like any Doom since the reboot, it's an imposter. I mean, it's released on a Series S! Even my 3060 would still perform hugely better than Carmack era Dooms with much more recent hardware then. And the CPU requirements are low anyway. As for Avowed, this is basically one of the minimum spec GPUs release six years ago. Looks fairly decent. Grounded 2 still seems in a rough shape. But if TOW2's anything like Avowed, I'm personally not even wondering whether I could run Outer Worlds 2, despite running entry hardware released 2021 (Ryzen 5600 / RTX 3060). It may not be a stable 60 fps without upscaling. But then I didn't play TOW with more than 45-50fpsish either on my prior Ryzen 3 / 1050 Ti setup. As said, 30/40 are absolutely still a thing on "affordable" consoles at least on dedicated quality/balanced modes -- plus (dynamic) upscaling. On PC, your pocket's the limit, and Nvidia are pushing the demands for 1,000fps already. Frame Generation or not, that is a THOUSAND frames rendered in every single second. And each of those frames is still getting more complex. Let that sink in for a, well, second. 5,000 Dollars GeForce 6090 GTI Super Mega Hyper Ultra -- when are you gonna release it, Jensen?
  7. I've seen the usual crowd is all over it for all the wrong reasons. To me, it's a bit like a bunch of characters that may happen if you hit the "randomize" button in a Bethesda-style character editor and then take the first decently legit rather than funny option. The trailer also doesn't feature much of any dialogue or interaction, and it's supposed to be a companion trailer. Falls fairly flat to me. Then again, TOW1 overall was kind of a bit "flat" and never risking much. Baby's first Boyarsky/Cain-Like RPG. Pentiment had a lot more spice and flavor. RE: Bad optimization? Do you mean Grounded 2 (saw somebody mention it would be quite demanding, but then it's still Beta)? I think we're partly in a weird transition stage now. For many years, there weren't much leaps made in technological terms. On consoles, you (usually) don't have to worry anyway -- 30/40 frames per second are still a thing here, at least in dedicated quality or balanced modes if available (like in Mafia currently). And on PC, there weren't really any PC showcases. It's all "multiplatform games", FPS unleashed on PC -- and the sky (and your pockets) are the limit. Nvidia seem to have realized this, they aren't promoting 1,000Hz/1,000fps screens for fun, they see business opportunity. Now there's a bit of raytracing (the mandatory bits of it not really demanding, see Indiana Jones or Doom). Oh, and UE5 with its Lumen. But it seems both inexperienced developers as well as Epic are still not quite there. That's the tradeoff when always using the latest tech: It's inevitably also the least tested. There also seems a confusion on PC: Whilst consoles have used (dynamic) upscaling for years, on PC too it was always meant to be mandatory for now, if going by Jensen's words. Still, all recent titles are still running on hardware 5, 6 occasionally 7, 8 years old. Personally, I'm curious as to when whether games are going to be consumed the same way as movies. The point at which a critical mass doesn't care about how much older a release is than what's currently out (few would skip on Alien/Aliens in favor of some vanilla Hollywood flavor of the week monster ride just because those are "old" movies). In a way, it's already happening. As outside of games pushing actual photo realism, there's diminishing returns. Grounded ain't such a game pushing for the realism. Much like the upcoming Borderlands 4. And to an extent, also The Outer Worlds 2...
  8. Then again, recently taken a look at pricing in the "good old times" over the longer term, e.g. loss of value over time. If you'd bought a 8800 GTX Ultra at the peak of the price and tech advancement wars, but a couple months later you could have purchased it new for like half of whatever you bought it for, no kidding. You can take a guess what that means when you decided to sell again and to upgrade... The same goes for any card during those years. My 3060? Is still sitting less than -30% off its MSRP in shops despite being released in early 2021. 3080s still sell for decent money on used markets as well. And the real pros more recent sold their years used 4090s with a net profit, despite no Covid nor Crypto craze in sight. Thus, a historical first in the history of PC hardware: people coming out richer some time after buying enthusiast hardware than before doing it. Plus, there's an entire generation now that doesn't even know how actually demanding real PC show cases used to be. Even trying to run those things on hardware released two, let alone six years earlier would have seen you laughed out of the room. Ok, this is Borderlands and no Crysis. But still. Where was I? AH: That new Outer Worlds 2 companion trailer seems fairly vanilla, in particular in terms of character designs and traits. One is a robot, I guess... and that's it what sticks for now. But then, the RPG inside the RPG is what counts!
  9. Gaming's Last Action Hero chimes in. Arkane Studios Founder Brands Game Pass 'Unsustainable' and 'Damaging' - Insider Gaming I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade, subsidized by MS’s “infinite money”, but at some point reality has to hit. I don’t think GP can co-exist with other models, they’ll either kill everyone else, or give up.
  10. Watching your opinions getting reaffirmed on Youtube is one helluva drug.
  11. Still Arcanum... The dungeons here are really bad, they make even Owlcat's look almost lovingly handcrafted pieces of tunnel crawling art. But yeah, one does not simply play Arcanum for the combats. It's for the setting, the concepts (both in systems and world design) and that unique soundtrack, though it gets a bit repetitive due to its lack in tracks.
  12. “Not every game is for every single person. Sometimes you have to pick a lane” - The Outer Worlds 2’s director on meaningful role-playing consequence and banning respec https://www.rpgsite.net/interview/1...ctor-interview-respec-rpg-choice-consequences# https://www.gamesradar.com/games/rp...e-can-stealth-properly-through-each-location/ Obsidian learning a lesson here? What's omitted of course is that respecing et all wasn't necessary in the first game either way. It was too Vanilla RPG: Can't Do No Harm (or Interesting) Edition for that. And it was certainly one of those games that tried to please (almost) every single person. Aka being scared of chosing a lane and committing to that. However, with even big IPs such as Final Fantasy and Dragon Age underperforming by going that "scared cat" kinda route of not committing to anything (including their respective IP's legacy), there may be a shift in strategy. One even approved of by upper management. May be wishful thinking on my part, of course.
  13. This just in: How Warhorse tricked the system -- the full story of how Czech Mates managed to successfully pitch Dungeons&No Dragons to them releasing KCD2... In a digital space of following trends and chasing larger audiences at ANY cost, Kingdom Come is the kind of project that is giving me gaming hope.
  14. Looking at midrange GPUs now going for 600+ bucks and there being no end in sight: It's not all bad when you are looking for alternatives. It wasn't in 2023+2024 already! Drova - Forsaken Kin bei Steam SKALD: Against the Black Priory bei Steam Plus some Josh luvin' of course: Pentiment bei Steam
  15. Considering that New Vegas has (in the long-run) turned out to be the no.1 fan favourite, even amongst those who started with FO3, I'm actually somewhat hopeful. So many games doing spectacularly well that according to industry wisdom shouldn't have, helps -- whereas vice versa, those that went with perceived wisdom often times struggled. Or at least: failed to set the world on fire even if they set out to do so. Generally, a lot of industry people still seem to act as if it was 2005, and young males playing plenty Gears Of War and Call Of Duty on Xbox was the only big crowd to convince and go after. Speaking of which: The Outer Worlds 2 hands-on preview: There's a chance this is Obsidian's greatest game, and the best shooter of 2025 | GamesRadar+
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