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Lancer

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Everything posted by Lancer

  1. You want it on a different server. Some of the servers get very upset and will kline or otherwise ban if they see two connections from the same computer. I have no idea why the world is stopping. <{POST_SNAPBACK}> *sigh*.. nor do I.. But thanks for your help anyhow.
  2. Ok.. Lemme make sure I know how to make a channel. On mIRC, all it takes is for me to put /join #Lancer123.. and that's it. I have created my channel right? And as long as I specify the same channel "Lancer123" under dice options for my bot then it would be configured for it.. Then I load the bot and the second window pops up when I load the bot. And after that, world stops. The only other thing I can think of is thay my bot enters IRC through a different server than mine's.. But I wouldn't think it would make a difference whether or not they use the same server.
  3. NWN just sucks for its own sake.. not because of the crates.
  4. LOL. Why do so many posters on this forum have a beef with crates? LOL. They are just crates! I feel compelled to hug one for receiving so much bad rep.
  5. But could you make a game like KOTOR or JE, or even like the IE games? <{POST_SNAPBACK}> No you can't. These RPG Makers and similar ones for PS1 and PS2 were specifically designed for JRPGS not CRPGS. EDIT: That said they are probably still a better tool than NWN.
  6. Another problem with Arcanum is that it only gives you enough skill points to be good only in one or two things. Unlike Fallout, the game doesn't give enough points for you to be good in a variety of skills. That is another blow against it. In general you can only pick one or two things at the most and stick to them because if you spread out your points too thin you won't excel at anything. Having trade-offs is one thing but Arcanum takes it a bit too far.
  7. Agreed... mages suck. They are wimps that have to stay in the back line and need the protection of their stronger party members in order to live long enough to cast their spells. EDIT: A fighter/mage type or some spellslinger that also has combat prowess would be cool just not a pure mage. Oh and I had to restart early on. I changed character class when I realized that my tech character just couldn't beat those thugs blocking the bridge after the first village (IIRC).
  8. You are right. It is not my place to tell you how bad your tastes are. But seriously speaking, I admit to not being an artsy type.
  9. Arcanum is nowhere near as good as either of the above games as it suffers many faults... Besides the setting (which is a matter of taste), the game suffers from severe balance issues like tech characters being severely disadvantaged with respect to mage characters. The game basically forces you to be a mage, an archetype I am not very fond of. Tactics are nearly irrelevant in Arcanum since you are either too powerful for your foes or too weak... There didn't seem to be an in-between. The graphics are also pretty poor for a game that came out in 2001, although, this is the least of its problems. Despite the above faults the one main positive about Arcaum is its compelling storyline. The other good thing about this game is its character creation system capable of creating many, many types of characters (like in FO) although in practice this is not quite true as the game really does push for a mage character thereby rendering the character creation system's flexibility redundant. EDIT: The way you can get trained by experts to improve your skills was a pretty fun addition. That said, if you don't mind *very* slow-paced (and bad) violin music, and having elves/dwarves/magic mixed in an Industrial Revolution setting then you'd probably like it more than I did.
  10. In case my own dice bot is defective for some reason, does anyone know any websites where I can find another one? I can't figure out my current dice bot despite my troubleshooting attempts.
  11. Ok.. here is the problem with my dicebot.. I go online and join my own channel I made up.. With "/diceopt" configuration I put in the command so that it starts up automatically at the channel I had created. After configuring I type in /loadbot to load it and then its IRC screen pops up. I type "roll d6" or whatever on my screen but my dicebot stays put. Another peculiar thing is that even though my dicebot has entered my channel I don't see it on my own screen's list of current channel users. Nor do I see my userid on the dicebot's screen. Is this normal? I would think that both our names would be seen on both screens..Could this be related to my problems with it?
  12. Yeah, it is. I start the dicebot and it just signs in normally. Then I direct it to my channel and after that I am stumped. It might just mean I need to play with it a little bit more. I am sure I must be missing something. The one I am trying to get to work is the following one.. The "standard" dice bot on this page: http://richards.sdf1.org/dice/download.html
  13. Better download it ASAP before webrpg changes their minds!
  14. Hmm.. thanks! Yeah, I will definitely check it out!
  15. Really? Well, that takes quite a burden off! :D Speaking of which, I tried using a dicebot very recently on my recent venture through IRC although I can't get it to work. I installed it and everything into my channel, however, when I type "roll d6" or whatever in my own window the dicebot window doesn't carry on with the calculations... Does anyone have any idea what I am doing wrong?
  16. What I meant was that instead of the players rolling for their own characters in most situations and the GM mostly rolling for the NPCS.. In an IRC game, the GM has to do all the rolling for both PCs and NPCs regardless of whether he uses real dice, bots, or MATLAB code (like I have) :D. What I would like to see is a grid with designated number and letter columns so that determining positions of combatants is simple. Movable "virtual" miniatures representing the PCs/NPCs that can be picked up, dragged and placed in new locations like chess pieces would making combat fun and its visualization easier. This is what I would try to shoot for. I don't have much experience with IRC but wouldn't the /mod screenname +i, +p. +s and similar commands help here?
  17. I like tactics and used miniatures and grids when I ran my tabletop games for instance.. I'd like to do something similar if I ever were to run an IRC RPG. Is there any good way to do this? Is there a bot somewhere that has a grid program specifically for RPGS? A grid could have two columns.. One "numbers" and the other in "letters" so that it would be a trivial matter to determine positions of PCs and NPCs (Jack is on A2.. Sue is on D4..etc). If "virtual" representations of the characters were possible on this grid it'd be very easy to visualize movement and make combat run a lot smoother.
  18. With all the activity lately on these PnP forums with the Vampire IRC game and the Diplomacy game and what not, my curiosity has definitely been piqued enough to consider exploring IRC gaming. It has been getting more difficult to get a good tabletop group going and although I have never tried IRC, I'd be curious to know what you guys think about it. Granted, I am aware that it can never beat tabletop.. I mean, party interaction suffers when you don't see everyone face to face and more than likely the GM has to do *all* the rolling.. All that said.. Is it still fun? Is it a reasonable enough substitute? Is there any way to make combat fast-moving and tactical in an IRC RPG? I had tried PBEM although never liked it. It isn't fun waiting for days before getting a response. The "real-time" aspect of IRC, OTOH, does catch my interest enough to consider it.
  19. I can see melee in your system.. It'd be interesting to see just how your system of stances, improved stances, and counter-attacks work with magic and missile combat.
  20. But regardless, some people just react slightly quicker mentally in situations than others. Even if you have a random initiative roll, I do like Jediphile's idea of having a mental-stat that modifies it.
  21. Because the actual time it takes to react to a situation is independent of the time it takes to swing a sword, or a dagger, or run towards your enemy. In real life terms, there is a real time lag for your brain to process the immediate danger at hand. Once that information is processed then your character can actually respond to the danger (via an attack). If a character is surprised, the time to process the situation at hand is increased even further as you can't react quick enough to swing your sword in time due to the "shock" of the situation.
  22. Gosh.. Is SHE hot..
  23. Mariah Carey is hot
  24. I think that character initiative should be determined mostly by the character's stats, and not the player as much. That said, if the GM wants to impose a penalty on the character's initiative due to poor player response time, that's certainly good too. Phase character gets to act on = Modifiers(reaction,perception, player response time...etc) + AP of action
  25. I feel that Jediphile should make educated guesses based on how many AP an "average" action would take and since each AP corresponds to .1 seconds then the conversion is pretty easy. a +5 to -5AP modifier (.5 to -.5sec) can be added to each of these "average" actions depending on how good (or bad) the character's relevant stat is.
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