Played 'NG/CG' role with a wizard then LE/NE with a thief, so I'm trying a Paladin... except of the Red Knight. Ignoring any FR / D&D rules that may exist for this deity, and the forced alignment, I simply assume that the Red Knight is more of an impersonal, amorphous deity that is an entire embodiment of all that is strategic and tactically efficient; yet this, unlike conventional thinking, does not simply mean the refusal to consider anything unemotional or so forth. It is perfectly strategical and logical to, say, exploit the emotions of an opponent. Anyway, it's an interesting perspective to play from, despite the natural limitations of the CRPG dialogue systems.
What was I saying? Oh yes. I swapped to 1.05 once I reached Neverwinter. My performance has been pretty much the same since 1.03 days - 15-20 everywhere but 5-10 in cities. Really, I dont' mind all that much, especially since I use the console to give everyone the Dash feat. Just got freaking Shandra forced into the party though and I really, really hate that. Bishop is one of my favourite characters but if I have a Paladin, Fighter and Ranger it's kinda stupid, party-wise.
I don't see too much difference from 1.04, but multiselect and so forth is definitely an excellent addition, as are the health metres.