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Tigranes

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Everything posted by Tigranes

  1. How else are the scientists testing him, anyway, if not by observing him and denying him food/water? :/
  2. We will see, won't we?
  3. It will be interesting to compile the reviews and the ratings here. If you look at RPGs there is often an interesting discrepancy by territory, as well - French / German magazines are much more ready to point out the flaws in big name releases (though German ones then go on to like big German releases a lot), for instance. Does anyone know about the Spanish game mags and how generous they are with ratings? I mean, the comments are all very positive - these days US mags would onlygive a score of 88 to a game that they'd feel has a very notable flaw. The score seems pretty good to me if they're anything like, say, US mags 10-15 years ago.
  4. *looks around* uh.. I probably wont' play it that much though, so I'll pass.
  5. For scientists to visit him and run tests, there has to have been enough about his claims that made them think there is something going on worth investigating. Not necessarily 70 years without food/water, but some form of unique biological change / phenomenon / horror. I find it lacking in intelligence, logic and common sense to dismiss any scientific findings from investigations into this man, just because his original claims might be farfetched. They are two different things. If these scientists report that they have found empirical evidence of some startling biological changes, then that's great, hopefully it will be useful knowledge. It's a lot more worthwhile to actually apply the principles of science - sitting here going 'lol science tells me this is bull' is, ironically, making a joke of those principles.
  6. Because if you're a real scientist, you can't write in your report "LIAR LIAR" and call it a day?
  7. You wouldn't believe it, but these days you can search for stuff on the internet! http://en.wikipedia.org/wiki/Digital_rights_management
  8. It's probably the safest to begin from the FO-style slide endings, then think about 1 for each hub (at least), 1 for each major character such as Sie or Mina Tang (at least), 1 for what happens to Mike, 1 for what happens to Leland, a few more for plot-centric events, then add in more permutations and variations (or not). Or, there's the possibility that instead of just letting each variable produce a 'slide' and having the slides combine to produce a permutation, the game actually takes account of the choices you've made throughout the game, COMBINES them, then produces an ending that is tailored for that combination. i.e. in the FO model the ending you get for the Hub and the ending you get for the Necropolis are independent of each other (thus 4 different permutations). But if Obsidian really wants this to be about C&C and reactivity, then it might be more complicated...
  9. Hospital clothes is very first mission when you wake up... in a hospital bed. Otherwise, you can choose, and people comment if you do stupid things like wear full combat armour to a cafe.
  10. Twinkie finds a cloud in every silver lining. They're certainly doing good marketing getting out an awesome CE months before release. It's gonna be a good year - AP then NV.
  11. Nier was fairly high profile.
  12. And GOG.com did it for some game or rather, as well.
  13. It is already well known that you will talk to informers, you will talk to your handler, you will collect dossier information, mission levels will include 'off the main path' areas to get, say, info to sell on the black market, so on and so forth. I doubt you'd end up with a Oblivion-style town to just go around talking to random people and checking out the magic shop, uh, gun shop.
  14. I haven't even heard of half the Argentinian squad - pretty amazing, this. They have a frightening attack (though what partnership will be used is important), which excuses Lopez being gone, and Riquelme is Riquelme (i.e. you never know which one will turn up, the great or the useless)... I don't know, if you've played for the Argentinian league all your life, can you really do it at the World Cup?
  15. Well, maybe he thought it wasn't so amazingly good that it's worth it at 12 hours. I mean, if your game is amazing and feels very tight, nobody will be criticising its length...I've come across sections of games that felt like they should have been longer and more fleshed out.
  16. You should be able to romance Leland. "So tell me Mike, why did you do what you did?" "I did it all for you, Leland. Why won't you understand that?" *swoon*
  17. What Steam tries to do is good, I just find it unnecessary. I don't want all the integrated bullcrap, the logins and friend chats and autopatching and all that. There should be an option for a very stripped down access to Steam games - or even better, for games to not be Steam-compulsory (ETW, Civ5, etc). It's happening because Steam does do a good job generally and is so successful, but I don't want it to become a monolith and take over and force everyone to go on it.
  18. A lot of promise in this one, 2008 euros were grand to watch and I just really really really want Spain and Netherlands to get in the semis at least. In Europe they are the only teams that you can rely on for some entertaining football now, following the demise of France, where the astrology-loving Domenech retains his tyrannical (and loony) grip. England won't get anywhere as usual. I don't really think so about Messi, awesome as he is he is a Barca boy and doesn't tend to do well far afield or in any other shirt. I'm sure he'll score a couple of nice goals, though. Pity Russia couldn't make it, they were really good to watch in 2008.
  19. You can PM me the new list when you want to update, and I'll edit it for you. I think at the moment fiddling with the edit permissions isn't the best way.
  20. Yeah, this was really quite dumb.
  21. Geez. Again with the extremes. "Story 'getting in the way' of gameplay" is very different from "All story no game". Really, surely we can have a more nuanced discussion between games enthusiasts. There are games where there is decent gameplay, but it is clearly built to service the story or setting or other artistic elements, or where the gameplay is fairly enjoyable, but really pales in comparison to the striking story/setting. There is absolutely nothing 'wrong' with that. They aren't destroying games, or making other people look stupid, or being pretentious, or not being 'games'. It really only applies to the few games where they went overboard, or there were errors made in production, so that gameplay is shockingly poor or haphazard - Torment or Bloodlines wouldn't even fit in that category, because they both made faithful and significant efforts to construct coherent, entertaining and structured gameplay content. Seriously, it's really simplistic to just say "every game should go for gameplay doesn't matter bout story i play games to have fun stories aren't fun". Things like the later Metal Gear Solids having hours of non-interactive movies with 3 minutes of minimal player input in the middle? Yeah, you can ask how that should be done better. But there's no point drawing up a general scale of 'arty posh' to 'fun trash' and talking about what's what.
  22. People pirate humble indie pack You can... name whatever price you want for it, and proceeds... go to charity. But you.. pirate it. WTF?
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