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Chris Avellone says Pillars of Eternity was too linear and that he had little impact on the story
While i got the same impression as aname, i also read a few other things between the lines. It seems Chris enjoys the more hands on parts of game writing, with seeing an idea of his through development from start to finish. His work schedule puts heavy emphasis on the creative aspect of writing, which suites itself well for writing all kinds of stuff from companions, side quests or main storylines (or working as a living stretch goal). However, he seemed to only consider the more boring managing tasks in the evening, when is creative mind ran empty for the day. This seems to be contrary to how he describes his daily duties as creative director. So to me it sounds like he realizes that it's the creative hands on tinkering with individual writing aspects of a game (or novel) that he enjoys the most. And he climbed the ladder too high at Obsidian to be able to continue to do it (and maybe got into a position where, despite being a founder, didn't allow him to force any of his creative ideas, for better or worse). This whole situation might indeed explain why we saw him a lot and joked about him appearing as a living stretch goal. He seems happy with his decision to actually follow that career. I'm eager to see what becomes of his new endeavors
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Camera angle in PoE vs BG2
May i ask why 35.3 degree, no rotation constitutes 'true' isometric? Edit: found it.
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Would users of IE Mod want a launcher?
Isn't this whole thread a rhetorical question? "How many roads must a man walk down?" A: Yes, we want a mod manager, Unity games are in dire need of one
- Pillars of Eternity Retrospective Discussion at PAX Prime!
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I would buy this game if it had multiplayer
VaultDuke replied to Genghis Khan Machiavellian's topic in Pillars of Eternity: General Discussion (NO SPOILERS)And romance options, don't forget to demand romance options if you are out to troll this forum. as it stands, i give you a B+, but only since many seem to have fallen for your ruse.
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Patch Notes: 1.05
Azureblade, i think it means that if you are not in sneak mode, you still do trap detection checks, but not with your full mechanics score. It's a bit like in neverwinter nights now, if only we would be able to make automatic mechanics checks at full level when standing still (that's how nwn does it, on top of the things we now have in PoE)
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Found a perfect description for PoE!
The game is very shallow, 3d would have added more depth! (i'm joking, i'm joking )
- Abilities & various other (damage related) mechanics revealed
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Should discussion about The Poem be ... censored?
I would've just tried to govern really well to prove my worthiness. Oh well, I guess I just wouldn't be fit for soviet politics. or any politics I would say
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Sabre > Battle axe all day every day
and you need to make up for how ever high the carnage damage reduction is... which is my whole point: not sure the sabre is better in any case, and certainly not on every build throughout the most part of the game. is it in principle the better weapon? yes. considering there are places where the axe still shines, especially in some builds and when taking the weapon focus and the other weapons that go with that specialization into account, I hardly see the problem as even remotely as big as you try to make it be. would the axe benefit from increasing the multiplier to +70% or +100%? sure. is the weapon a complete disaster no one would ever use? no.
- Sabre > Battle axe all day every day
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What is "Foe"?
It means the aoe (area of effect) spell will only hit foes (enemies) and not allies such as you companions. They can stand in the blast area and not take any damage.
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Combat Mechanics? Attack Speed, Recovery
As far as i read any damage increase is additive, irregardless of the source.
- Update #94: Patch 1.04 - New Fixes and the Introduction of Patch Betas
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Cannot stop re-rolling characters...
Embrace it! Not the Game (even though this, too), but yourself. I, too am a reroller. It's how we roll . Seriously, i also hardly finish any game, yet i get massive amounts if fun tinkering with character builds. You need to accept, that this is, what ultimately draws us to these types of games. Buy it, learn it, build characters, than maybe start making balancing mods, ton's of fun!