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21 ExcellentAbout VaultDuke
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While i got the same impression as aname, i also read a few other things between the lines. It seems Chris enjoys the more hands on parts of game writing, with seeing an idea of his through development from start to finish. His work schedule puts heavy emphasis on the creative aspect of writing, which suites itself well for writing all kinds of stuff from companions, side quests or main storylines (or working as a living stretch goal). However, he seemed to only consider the more boring managing tasks in the evening, when is creative mind ran empty for the day. This seems to be contrary to how he describes his daily duties as creative director. So to me it sounds like he realizes that it's the creative hands on tinkering with individual writing aspects of a game (or novel) that he enjoys the most. And he climbed the ladder too high at Obsidian to be able to continue to do it (and maybe got into a position where, despite being a founder, didn't allow him to force any of his creative ideas, for better or worse). This whole situation might indeed explain why we saw him a lot and joked about him appearing as a living stretch goal. He seems happy with his decision to actually follow that career. I'm eager to see what becomes of his new endeavors
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Camera angle in PoE vs BG2
VaultDuke replied to Ineth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
May i ask why 35.3 degree, no rotation constitutes 'true' isometric? Edit: found it. -
Though "Säulen der Ewigkeit" sounds pretty awesome in contrast
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- convention
- PAX
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Patch Notes: 1.05
VaultDuke commented on Darren Monahan's blog entry in Pillars of Eternity Support Blog
Azureblade, i think it means that if you are not in sneak mode, you still do trap detection checks, but not with your full mechanics score. It's a bit like in neverwinter nights now, if only we would be able to make automatic mechanics checks at full level when standing still (that's how nwn does it, on top of the things we now have in PoE) -
and you need to make up for how ever high the carnage damage reduction is... which is my whole point: not sure the sabre is better in any case, and certainly not on every build throughout the most part of the game. is it in principle the better weapon? yes. considering there are places where the axe still shines, especially in some builds and when taking the weapon focus and the other weapons that go with that specialization into account, I hardly see the problem as even remotely as big as you try to make it be. would the axe benefit from increasing the multiplier to +70% or +100%? sure. is the weapon a complete disaster no one would ever use? no.
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What is "Foe"?
VaultDuke replied to Ouroboros226's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It means the aoe (area of effect) spell will only hit foes (enemies) and not allies such as you companions. They can stand in the blast area and not take any damage. -
I thought that animation didn't look good at all in the video they showed and am glad it wasn't implemented on a large scale.
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- update 94
- pillars of eternity
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Embrace it! Not the Game (even though this, too), but yourself. I, too am a reroller. It's how we roll . Seriously, i also hardly finish any game, yet i get massive amounts if fun tinkering with character builds. You need to accept, that this is, what ultimately draws us to these types of games. Buy it, learn it, build characters, than maybe start making balancing mods, ton's of fun!