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IvoryOwl

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About IvoryOwl

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  1. So... does anyone actually knows what are the consequences of choosing either side? Spill your beans people... and don't be shy about it because this is the spoiler section of the forum.
  2. I'm in the same position as you. My main is a cipher, so Alloth is basically rendered useless in my party. The only reason why I keep him its because I'm curious to see how his character progresses (story, dual-personality thing, etc) and the occasional time where some of his spells are actually useful. I'm probably just bad at managing wizards in this game but... his damage sucks, his spells hurt my team more than the enemies, he dies pretty quickly all the time (because of his positioning vs spell usage)... I think I'm going to kick him and add someone more useful, like a pala or another fighter. I don't really like Kana either...
  3. Is there lots of booze involved? I refuse to watch a wrestling match between man and bear without BOTH being drunk beyond hope! *Images them charging at each other, shouting and roaring, only to trip on a rock and landing flat on the floor afterwards* Challenger: ZzZzZzZ Bear: ZzZzZ *grunt* ZzZ
  4. 100% this. Role-playing means playing the game with your character's perspective. If you think your character, alone, tired and ill-prepared, is able to fight a wild bear under unknown circumstances then you're not truly role-playing, you're playing this game like most players do and who expect their characters to be the fearless, killing machines right off from the start. Even if you had some fighting experience in real-life, would you go out there alone and ill-equipped to fight a wild bear? Specially just after being warned that its a potentially aggressive animal because it just "claimed" one life? I'm not trying to insult you OP, just trying to give you a new perspective on role-playing. Practice makes perfect after all.
  5. Rationality? We're talking about faith here, not science or logic. Ancients used to build temples and commit sacrifices to appease the gods. In theory, the more people worship a deity the more power it gains over the mortal realm, which increases the chances of miracles happening. Don't ask. Put yourself in Raedric shoes - the man has tried everything, from regular medicine, to spiritualism to necromancy. When science no longer provides answers, people usually resort to more traditional means to obtaining results and comfort the mind. What else is there for them to try anyway? He believes that by worshiping Berath, the divine will grant kith the ability to conceive normal children again. Berath watches over the dead and the cycles of life, that also includes when a soul exits and enters a new body. Hollowborn are children who are born without souls, so it makes sense.
  6. There's a reason why they don't belong to any culture... instead of finnicking with game commands why don't you just play the game itself?
  7. Neither paths are inherently good or evil, its just a matter of how you perceive it. As it stands, I'm slightly inclined to side with Raedric. Kolsc seems like the popular choice but he doesn't strike me as a capable leader, more like a power-hungry kid who wants to be on the throne. He tries to look like a "people's person" but I don't know if that's just an act to get the populace on his side or not... He doesn't seem minimally interested in helping or finding a cure for the Hollowborn curse either. My reaction to him: "Good job, you 'inherited' a broken, dying land whose half of the population is dead and the other half is unable to produce viable offsprings. Enjoy your short reign!" Raedric strikes me as a harsh man, a cold leader. He's someone who is capable of making though decisions and committing sacrifices for the "greater good"... even if that comes with a heavy cost. He is both ruthless and mad, but also the ONLY man in Gilded Vale who is TRYING to liberate his land from the curse. He believes that in killing some people now, more lives will be saved in the future. Its a though decision with no guarantees of success... but I think a small chance is better than none, and Kolsc doesn't look like he will do squat about it. I hope Eder forgives me... because I'm going to side with Raedric.
  8. People need to understand one thing: An opinion = / = a critique. Opinions can be interjected with different tastes, leading to a moot argument between different parties. A critique should be based on facts, which are much harder to counter. Critiques exist to point out the good and the bad in something, while remaining objective and clear about it. If people are just going to spew a bunch of hatred and poorly written opinions (which can lead to misunderstandings) then they shouldn't be surprised if they end up labeled as trolls. Negative opinions usually bring negative reactions, which leads to a negative environment... and these are rarely constructive in any way.
  9. Replace the wizard with a cipher and you're good to go. Ciphers can do pretty much almost anything a Wiz can do (CC, Damage and Weaken foes) but unlike the wizard, the cipher can keep casting spells without having to rest, which is a huge advantage in my opinion. My entire party is able to roll for days, the only exception being the priest, which becomes useless after having used all his spells. All the accuracy in the world won't help if you can't hit for crap - you need damage too, otherwise you won't get through the mob's DR. With no damage, you're basically relying on crits to do any worthwhile numbers (which ins't very wise IMO). Unlike in Baldur's Gate (where having blunt/crushing weapons was the ideal) this game pretty much incentives you to have a weapon set for each occasion. Skeletons are resistant to piercing weapons for example. If you're having problems with heavy DR then use stilettos, their specially ability allows them to pierce through armor. The combo weapons are probably the best ones to carry though.
  10. Its not a bug, you're just misinterpreting it. The game counts in-game hours, not real-time. Each time you travel between regions you get a pop up that says "You have traveled for X hours", so according to the title you still have 2 in-game days ahead of you before the upgrade the complete.
  11. You mean how the shadows move dynamically according to your location? That's your character field of view and its intended. A bit unrealistic if you ask me because the shadows should move according to the Sun's height, not the character perception but hey...
  12. Starting again about mid-way is a common theme for me, sometimes for the same reason as yours. Honestly, if you're even thinking about it then its best to just make a backup of your current saves and start again, because the temptation will keep gwaning at you. I know how it goes. However, here's some points that you should consider: 1) Just because you're a paladin it doesn't mean you can't go around killing other priests. If they worship a god you despise then all the more reasons to go for it. Same thing applies if they're corrupt priests and your duty compels you to put them down see them to justice. 2) As a paladin, your duty is to your oath and to your god. Sometimes you do good, sometimes you do evil (it depends on what kind of paladin you are / want to role-play). 3) If you're experiencing issues with a specific battle then either you're ill-prepared or your too low level for it. Explore and level some more before trying it again.
  13. The game HAS incentives for sleeping in a room (aka long-lasting buffs) but I don't think there's enough incentive to convince lazy players to go back and forth. I'm not even sure incentives is what we need here. What we DO need is a better camping supply cap (or the removal of it) and , IMO, easy difficulty should't have a limit.
  14. Can this game even be moded? I remember hearing that it wasn't possible, nor were developer tools mod even released for that.
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