
Amigo345
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Everything posted by Amigo345
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Guys from crate entertainment basically invented the system PoE uses. They introduced it in their first game - Titan Quest and then in their second game - Grim Dawn. They never called it multiclassing. They actually call it what it is - dual classing. http://www.grimdawn.com/guide/character/masteries.php
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Unfortunately POE2 is one of those games with this freezing issue. There are several other games out there and some users are suffering from this same problem. Developers tend to ignore it due to the fact that only a small number of users is experiencing this. There is also a blaming game going on between developers and Nvidia. Nvidia can tell you this is game related issue and develoepr must solve it. Developer can tell you this is something with your hardware or Nvidia drivers. My advice - make waves, report it to Nvidia here. https://surveys.nvidia.com/index.jsp?pi=6e7ea6bb4a02641fa8f07694a40f8ac6 Or you can send a message to Nvidia customer care.
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So does it crash during character creation? Start a new game and check it out. Also after a crash check windows event viewer for any error messages. There could be an error message like this - display driver has stopped responding and has recovered. One known solution to game frezes is to downclock your GPU. If your GPU is overclocked, you can set it back to factory frequencies in Nvidia control panel. If it's not OCed, then this **** shouldn't be happening. You can still try to underclock it manually with MSI afterburner. Like 100 Mhz or something should do the trick.
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Does the game crash on character creation screen for you? It's not a solution but you can try the following if you haven't already. Create Pillars profile in Nvidia control panel. Set these options there - vsync off, triple buffering - off, thread optimization - on. Launch the game and set these graphic options - vsync off, ambient occlusion - off.
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They need to learn some lessons from this. I mean how could they not see ship combat will be bashed by everyone because of it being so bland and uningaging. Short, boring story, buggy game overall. I mean you release a game for PC with bugged mouse clicking? Cmon man. This game is not good and no wonder its sales are low.
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Known Major Issues
Amigo345 replied to SChin's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Got a crash with an actual error message. It happened during a loading between a text based quest and combat. It was a R6025 pure virtual function call. Here's a description. https://support.microsoft.com/en-us/help/125749/description-of-the-r6025-run-time-error-in-visual-c Cause This error occurs when your application indirectly calls a pure virtual member function in a context where a call to the function is not valid. In most cases, the compiler detects this and reports the error when building the application. But depending on how your code is written, sometimes the problem is detected only at run-time. The error occurs when you indirectly call a pure virtual function within the context of a call to the constructor or destructor of an abstract base class. This is illustrated in the sample code below, along with some more description. Resolution Calling a pure virtual function is a programming error, so you need to find the call to the pure virtual function and rewrite the code so it is not called. One way to find a call to a pure virtual function is to replace the pure virtual function with an implementation that calls the Windows API function DebugBreak. When using the debugger, DebugBreak will cause a hard-coded breakpoint. When the code stops running at this breakpoint, you can view the callstack to see where the function was called. Another way to find a call to a pure virtual function is to set a breakpoint on the _purecall function that is found in PureVirt.c. Breaking on this function has the advantage of keeping the stack intact so that you can trace what is occurring. -
If you have Win10 update 1803 try doing this - set poe2.exe to run as administrator and check disable full screen optimization.
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Im pretty sure devs looked at several games featuring naval combat Abandon Ship included. Why they rolled with this option? Partially because real time combat would require more work and would become a game within a game drawing too much focus from RPG part. So its a compromise decision just like the Stronghold in part 1.
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An new indie game has just entered eraly access. A team of 5 ppl made it. Abandon Ship http://store.steampowered.com/app/551860 It has a real time ship to ship combat and some exploration. Not sure about the engine but it looks like unity. Could PoE 2 have this kind of ship combat? How do you fancy this?
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I wouldn't want characters talking like ladies and gentlemen from the Victorian era like they do in DOS2. It may be even worse. Something neutral - sure. Can't actors actually imitate or surpress their accents? Hugh Laurie was imitating americna accent in House TV show. And there were some american actors who imitated british accents. Why not roll with this?
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I think the first time I heard it was Tyranny. It was Verse, was it? It didn't feel particularly out of place but it didn't feel perfect either. Then they used it for barbarian in White March. Man that woman sounded like a texas ranger. Kinda fun but you know, a bit out of context maybe? I get the idea they wanted to try new stuff, get away from cliches, etc. Or maybe they decided to go with american actress due to budget/whatever. The problem with american accent is that it can be associated with something new, modern, post medieval. And CRPGs are usually medieval european fantasy themed. So what's your opinion on this? Yes or No? Or a corporate compromise - yes but to an extent (like one or characters in a game)?
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interesting discussion. Never tried multiclassing in BG since I thought it was overly complicated for me. Nowadays Id definately play a mixed type of character and Im looking forward to multiclasiing in Poe 2. Like I played rogue/archer/mage in Tyranny. That was really kewl. I guess they have to maje thise high tier abilities really badass to make singlecladding wirth it.
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Yeah, one could question the reasoning behind reinvention of the wheel and creation of the new rule set. I mean D&D system has been around for years. It works. Why make something different? Actually there are other systems AFAIK - Drakensang, Pathfinder. They look kinda similar. The answer is probalby business related - licensing, money, etc. So they went with their own ruleset. Here's another question - does it need to be complex? Like for example take a look at Dragon Age Origins. I think it's overrated but it's a nice game nevertheless. Obviously it's roots are in D&D but does it have a complex new ruleset? No, it doesn't. It has a simple system of skills and classes which works for that specific game. As I see it what they wanted with POE was to create a game with rules not so complex and overwhelming as D&D but at the same time quite similar to D&D. Have they succeded? Well obviosuly it worked. POE was a success. This ruleset is not going anywhere. They are going to continue to reiterate and work on it. The trick is to look at at and see not D&D but just a set of rules for this specific game. Enjoy the game.
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Congratulations Obsidian! And thank you for this wonderful game! Keep up the good work!